Adventure Creator  1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
AC.EventMenuJournalPage Class Reference
Inheritance diagram for AC.EventMenuJournalPage:
AC.EventBase

Public Types

enum  AddRemove { Add, Remove }
 

Public Member Functions

 EventMenuJournalPage (int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, AddRemove _addRemove)
 
override void Register ()
 
override void Unregister ()
 
override void AssignVariant (int variantIndex)
 
- Public Member Functions inherited from AC.EventBase
void AssignID (int _id)
 
void ShowGUI (bool isAssetFile)
 

Protected Member Functions

override bool HasConditions (bool isAssetFile)
 
- Protected Member Functions inherited from AC.EventBase
void Run ()
 
void Run (object[] args)
 
virtual ParameterReference[] GetParameterReferences ()
 
virtual void ShowConditionGUI (bool isAssetFile)
 

Properties

override string[] EditorNames [get]
 
override string? EventName [get]
 
override string? ConditionHelp [get]
 
- Properties inherited from AC.EventBase
int ID [get]
 
string? Label [get]
 
abstract string[] EditorNames [get]
 
abstract string EventName [get]
 
abstract string ConditionHelp [get]
 

Additional Inherited Members

- Protected Attributes inherited from AC.EventBase
string label
 
int id
 
ActionListAsset actionListAsset
 
int[] parameterIDs