Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.EventCameraShake Class Reference
Inheritance diagram for AC.EventCameraShake:
AC.EventBase

Public Member Functions

 EventCameraShake (int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, _Camera _camera)
override void Register ()
override void Unregister ()
Public Member Functions inherited from AC.EventBase
void Register ()
void Unregister ()
void AssignID (int _id)
virtual void AssignVariant (int variantIndex)
void ShowGUI (bool isAssetFile, ActionListSource source)

Protected Member Functions

override ParameterReference[] GetParameterReferences ()
override bool HasConditions (bool isAssetFile)
override void ShowConditionGUI (bool isAssetFile)
Protected Member Functions inherited from AC.EventBase
void Run ()
void Run (object[] args)
bool HasConditions (bool isAssetFile)

Properties

override string[] EditorNames [get]
override string EventName [get]
override string ConditionHelp [get]
Properties inherited from AC.EventBase
int ID [get]
string Label [get]
ActionListAsset ActionListAsset [get]
string[] EditorNames [get]
string EventName [get]
string ConditionHelp [get]

Additional Inherited Members

Protected Attributes inherited from AC.EventBase
string label
int id
Cutscene cutscene
ActionListAsset actionListAsset
int[] parameterIDs

Member Function Documentation

◆ GetParameterReferences()

override ParameterReference[] AC.EventCameraShake.GetParameterReferences ( )
protectedvirtual

Reimplemented from AC.EventBase.

◆ ShowConditionGUI()

override void AC.EventCameraShake.ShowConditionGUI ( bool isAssetFile)
protectedvirtual

Reimplemented from AC.EventBase.