Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.Language Class Reference

Public Member Functions

 Language (string _name, bool _isRightToLeft=false, string _audioAssetBundle="", string _lipsyncAssetBundle="")
 Language (Language language)
void ShowGUI (int i)

Public Attributes

string name
bool isRightToLeft
string audioAssetBundle
string lipsyncAssetBundle
int fallbackLanguageIndex = 0
bool isDisabled = false

Detailed Description

Stores data about a language defined in the Speech Manager.

Member Data Documentation

◆ audioAssetBundle

string AC.Language.audioAssetBundle

An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech audio files

◆ fallbackLanguageIndex

int AC.Language.fallbackLanguageIndex = 0

The index of the language to display if this language's text is empty

◆ isDisabled

bool AC.Language.isDisabled = false

If True, the language is not available at runtime

◆ isRightToLeft

bool AC.Language.isRightToLeft

Whether or not the language reads right-to-left (Arabic / Hebrew-style)

◆ lipsyncAssetBundle

string AC.Language.lipsyncAssetBundle

An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech lipsync files

◆ name

string AC.Language.name

The language's name