Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
Language (string _name, bool _isRightToLeft=false, string _audioAssetBundle="", string _lipsyncAssetBundle="") | |
Language (Language language) | |
void | ShowGUI (int i) |
Public Attributes | |
string | name |
bool | isRightToLeft |
string | audioAssetBundle |
string | lipsyncAssetBundle |
int | fallbackLanguageIndex = 0 |
bool | isDisabled = false |
Stores data about a language defined in the Speech Manager.
string AC.Language.audioAssetBundle |
An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech audio files
int AC.Language.fallbackLanguageIndex = 0 |
The index of the language to display if this language's text is empty
bool AC.Language.isDisabled = false |
If True, the language is not available at runtime
bool AC.Language.isRightToLeft |
Whether or not the language reads right-to-left (Arabic / Hebrew-style)
string AC.Language.lipsyncAssetBundle |
An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech lipsync files
string AC.Language.name |
The language's name