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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Member Functions | |
| Language (string _name, bool _isRightToLeft=false, string _audioAssetBundle="", string _lipsyncAssetBundle="") | |
| Language (Language language) | |
| void | ShowGUI (int i) |
Public Attributes | |
| string | name |
| bool | isRightToLeft |
| string | audioAssetBundle |
| string | lipsyncAssetBundle |
| int | fallbackLanguageIndex = 0 |
| bool | isDisabled = false |
Stores data about a language defined in the Speech Manager.
| string AC.Language.audioAssetBundle |
An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech audio files
| int AC.Language.fallbackLanguageIndex = 0 |
The index of the language to display if this language's text is empty
| bool AC.Language.isDisabled = false |
If True, the language is not available at runtime
| bool AC.Language.isRightToLeft |
Whether or not the language reads right-to-left (Arabic / Hebrew-style)
| string AC.Language.lipsyncAssetBundle |
An AssetBundle filename (in a StreamingAssets folder) that stores the language's speech lipsync files
| string AC.Language.name |
The language's name