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| ActionType (string _fileName, Action _action) |
| The default Constructor. More...
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| ActionType (ActionType _actionType) |
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bool | IsMatch (ActionType _actionType) |
| Compares the values with that of another ActionType instance to see if they are all equal. More...
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string | GetFullTitle (bool forSorting=false) |
| Gets the full name (category + title) of the Action. Actions in the Custom category are prefixed with "ZZ" so that they appear at the bottom in an alphabetical order. More...
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A data container for an Action's properties as displayed within ActionsManager.
◆ ActionType()
AC.ActionType.ActionType |
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string |
_fileName, |
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Action |
_action |
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) |
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The default Constructor.
- Parameters
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◆ GetFullTitle()
string AC.ActionType.GetFullTitle |
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bool |
forSorting = false | ) |
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Gets the full name (category + title) of the Action. Actions in the Custom category are prefixed with "ZZ" so that they appear at the bottom in an alphabetical order.
- Returns
- The full name (category + title) of the Action
◆ IsMatch()
bool AC.ActionType.IsMatch |
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ActionType |
_actionType | ) |
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Compares the values with that of another ActionType instance to see if they are all equal.
- Parameters
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True if the values match
◆ category
ActionCategory AC.ActionType.category |
The Action's category (ActionList, Camera, Character, Container, Dialogue, Engine, Hotspot, Input, Inventory, Menu, Moveable, Object, Player, Save, Sound, ThirdParty, Variable, Custom)
◆ color
Color AC.ActionType.color |
◆ description
string AC.ActionType.description |
A brief description about what the Action does
◆ fileName
string AC.ActionType.fileName |
◆ isEnabled
bool AC.ActionType.isEnabled |
◆ title
string AC.ActionType.title |