Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.EventBeginGame Class Reference
Inheritance diagram for AC.EventBeginGame:
AC.EventBase

Public Member Functions

 EventBeginGame (int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs)
override void Register ()
override void Unregister ()
Public Member Functions inherited from AC.EventBase
void Register ()
void Unregister ()
void AssignID (int _id)
virtual void AssignVariant (int variantIndex)
void ShowGUI (bool isAssetFile, ActionListSource source)

Protected Member Functions

override bool HasConditions (bool isAssetFile)
Protected Member Functions inherited from AC.EventBase
void Run ()
void Run (object[] args)
virtual ParameterReference[] GetParameterReferences ()
virtual void ShowConditionGUI (bool isAssetFile)
bool HasConditions (bool isAssetFile)

Properties

override string[] EditorNames [get]
override string EventName [get]
override string ConditionHelp [get]
Properties inherited from AC.EventBase
int ID [get]
string Label [get]
ActionListAsset ActionListAsset [get]
string[] EditorNames [get]
string EventName [get]
string ConditionHelp [get]

Additional Inherited Members

Protected Attributes inherited from AC.EventBase
string label
int id
Cutscene cutscene
ActionListAsset actionListAsset
int[] parameterIDs