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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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Public Attributes | |
| Transform | jawBone |
| Coord | coordinateToAffect |
| float | rotationFactor = 10f |
| bool | isAdditive = true |
Protected Member Functions | |
| void | Awake () |
| void | LateUpdate () |
Protected Attributes | |
| float | volume |
| float | bin = 0.04f |
| int | width = 64 |
| float | output |
| float[] | array |
| Quaternion | jawRotation |
| AudioSource | _audio |
| Quaternion | originalRotation |
| Char | _character |
A component that provides simple lipsyncing, Half Life 1-style, in which a jaw bone rotates with the volume of the sound that the GameObject is emitting.
| Coord AC.AutoLipSync.coordinateToAffect |
Which axis to rotate the bone around
| bool AC.AutoLipSync.isAdditive = true |
If True, rotations will be added, rather than replace, existing animation
| Transform AC.AutoLipSync.jawBone |
The jaw bone to rotate
| float AC.AutoLipSync.rotationFactor = 10f |
The rotation factor