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Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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Public Member Functions | |
| VisibilityData () | |
| Public Member Functions inherited from AC.RememberData | |
| RememberData () | |
Public Attributes | |
| bool | isOn |
| bool | isFading |
| bool | isFadingIn |
| float | fadeTime |
| float | fadeStartTime |
| float | fadeAlpha |
| bool | useDefaultTintMap |
| int | tintMapID |
| float | tintIntensity |
| float | colourR |
| float | colourG |
| float | colourB |
| float | colourA |
| Public Attributes inherited from AC.RememberData | |
| int | objectID |
| bool | savePrevented |
A data container used by the RememberVisibility script.
| AC.VisibilityData.VisibilityData | ( | ) |
The default Constructor.
| float AC.VisibilityData.colourA |
The Alpha channel of the sprite's colour
| float AC.VisibilityData.colourB |
The Blue channel of the sprite's colour
| float AC.VisibilityData.colourG |
The Green channel of the sprite's colour
| float AC.VisibilityData.colourR |
The Red channel of the sprite's colour
| float AC.VisibilityData.fadeAlpha |
The current alpha, if the Renderer is fading
| float AC.VisibilityData.fadeStartTime |
The fade start time, if the Renderer is fading
| float AC.VisibilityData.fadeTime |
The fade duration, if the Renderer is fading
| bool AC.VisibilityData.isFading |
True if the Renderer is fading
| bool AC.VisibilityData.isFadingIn |
True if the Renderer is fading in
| bool AC.VisibilityData.isOn |
True if the Renderer is enabled
| float AC.VisibilityData.tintIntensity |
The intensity value of the attached FollowTintMap component
| int AC.VisibilityData.tintMapID |
The ConstantID number of the attached FollowTintMap's tintMap object
| bool AC.VisibilityData.useDefaultTintMap |
If True, then the attached FollowTintMap makes use of the default TintMap defined in SceneSettings