Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.Templates.MobileJoystick.Joystick Class Reference
Inheritance diagram for AC.Templates.MobileJoystick.Joystick:
AC.Templates.MobileJoystick.BaseUI

Public Member Functions

override void Update (JoystickUI joystickUI)
void LateUpdate ()
Vector2 GetDragVector ()
override void ShowGUI (string label)
delegate void Delegate_Joystick (Joystick joystick)

Public Attributes

float effectScaler = 1f
string horizontalAxis = "Horizontal"
string verticalAxis = "Vertical"

Static Public Attributes

static Delegate_Joystick OnJoystickStartMoving
static Delegate_Joystick OnJoystickStopMoving

Properties

float EffectScaler [get]
Properties inherited from AC.Templates.MobileJoystick.BaseUI
bool IsUsed [get]
int FingerID [get]
RectTransform Boundary [get]

Additional Inherited Members

Protected Member Functions inherited from AC.Templates.MobileJoystick.BaseUI
void UpdateVisibility (bool isInGameplay)
int GetBeginningTouchIndex (Canvas canvas)
bool PointIsInBoundary (Canvas canvas, Vector2 point)
bool IsStillTouching ()
Protected Attributes inherited from AC.Templates.MobileJoystick.BaseUI
int fingerID = -1

Member Function Documentation

◆ ShowGUI()

override void AC.Templates.MobileJoystick.Joystick.ShowGUI ( string label)
virtual

◆ Update()

override void AC.Templates.MobileJoystick.Joystick.Update ( JoystickUI joystickUI)
virtual