Here is a list of all documented class members with links to the class documentation for each member:
- s -
- samplePoint : AC.SoundData
- Save() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- saveAssetReferencesWithAddressables : AC.SettingsManager
- SaveAutoSave() : AC.SaveSystem
- saveBindings : AC.RememberTimeline
- saveClipAsset : AC.RememberVideoPlayer
- saveColour : AC.RememberVisibility
- saveCompression : AC.SettingsManager
- SaveCurrentPlayerData() : AC.SaveSystem
- SaveData() : AC.ConstantID, AC.FollowTintMap, AC.MainCamera, AC.Moveable, AC.NPC, AC.ObjectiveInstance, AC.Player, AC.RememberActionListParameters, AC.RememberAnimator, AC.RememberCollider, AC.RememberContainer, AC.RememberConversation, AC.RememberFootstepSounds, AC.RememberGameCamera2DDrag, AC.RememberHotspot, AC.RememberMaterial, AC.RememberMoveable, AC.RememberName, AC.RememberNavMesh2D, AC.RememberNPC, AC.RememberParticleSystem, AC.RememberSceneItem, AC.RememberShapeable, AC.RememberSound, AC.RememberTimeline, AC.RememberTrack, AC.RememberTrigger, AC.RememberVariables, AC.RememberVideoPlayer, AC.RememberVisibility, AC.SaveData, AC.SpriteDirectionData
- SaveDefaultPrefs() : AC.Options
- SaveFile() : AC.SaveFile
- SaveFileHandler : AC.SaveSystem
- saveFileName : AC.SettingsManager
- saveFileNames : AC.OptionsData
- SaveGame() : AC.SaveSystem
- SaveGlobalObjectives() : AC.RuntimeObjectives
- saveID : AC.SaveFile
- saveLabels : AC.SettingsManager
- saveListType : AC.MenuSavesList
- SaveMainData() : AC.Ambience, AC.Music, AC.PlayerInput, AC.PlayerMenus, AC.RuntimeInventory, AC.RuntimeLanguages, AC.RuntimeVariables, AC.SceneChanger, AC.Soundtrack, AC.StateHandler
- SaveNewGame() : AC.SaveSystem
- SaveOptions() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- saveParent : AC.RememberTransform
- SavePlayerData() : AC.SceneChanger
- SavePlayerDocuments() : AC.RuntimeDocuments
- SavePlayerObjectives() : AC.RuntimeObjectives
- savePlayerReferencesWithAddressables : AC.SettingsManager
- SavePrefix : AC.SettingsManager
- SavePrefs() : AC.Options
- SavePrefsToID() : AC.Options
- SavePrevented : AC.Remember, AC.RememberTransform
- savePrevented : AC.RememberData, AC.TransformData
- SaveRememberDataToLinkedInstance() : AC.SceneItem
- saveScenePresence : AC.RememberTransform
- SaveScreenshot() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- saveScreenshots : AC.SettingsManager
- SaveScriptData< T >() : AC.Serializer
- saveTimeDisplay : AC.SettingsManager
- saveTimelineAsset : AC.RememberTimeline
- SaveTransformData() : AC.RememberTransform
- saveTransformInSpace : AC.RememberMoveable
- saveWithThreading : AC.SettingsManager
- scale : AC.SortingArea
- scaleCursorSpeedWithScreen : AC.SettingsManager
- scaleFactor : AC.AlignToCamera, AC.ArrowPrompt
- scaleHighlightWithMouseProximity : AC.SettingsManager
- scaleTextEffects : AC.MenuManager
- ScaleX : AC.MoveableData, AC.NPCData, AC.TransformData
- ScaleY : AC.MoveableData, AC.NPCData, AC.TransformData
- ScaleZ : AC.MoveableData, AC.NPCData, AC.TransformData
- scalingAnimationCurve : AC.SortingMap
- scene : AC.SpeechLine
- sceneAttributes : AC.SettingsManager
- SceneIndex : AC.SubScene
- SceneInfo() : AC.SceneInfo
- SceneItemRememberData : AC.InvInstance
- sceneManager : AC.References
- SceneName : AC.SubScene
- sceneName : AC.SingleLevelData
- sceneNumber : AC.SingleLevelData
- SceneSettings : AC.SubScene
- SceneSettingsGUI() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation
- ScheduleForDeletion() : AC.SceneChanger
- screenShot : AC.SaveFile
- screenshotFilename : AC.SaveFile
- ScreenshotHeight : AC.SaveSystem
- screenshotRenderTexture : AC.SettingsManager
- screenshotResolutionFactor : AC.SettingsManager
- ScreenshotWidth : AC.SaveSystem
- screenTimeFactor : AC.SpeechManager
- screwThread : AC.DragTrack_Straight
- ScriptData() : AC.ScriptData
- scrollingTextFactorsLength : AC.SpeechManager
- scrollNarration : AC.SpeechManager
- scrollSubtitles : AC.SpeechManager
- searchAudioFiles : AC.SpeechManager
- SeeInteractions : AC.SettingsManager
- seeInteractions : AC.SettingsManager
- Select() : AC.Hotspot, AC.InvInstance, AC.InvItem, AC.Menu
- selected : AC.MenuCycle
- selected_element : AC.Menu
- selected_slot : AC.Menu
- SelectedInstance : AC.RuntimeInventory
- selectedInventoryID : AC.MainData
- SelectedItem : AC.RuntimeInventory
- SelectedObjective : AC.RuntimeObjectives
- selectedObjectiveLabelType : AC.MenuLabel
- selectedOption : AC.Conversation
- SelectedTex : AC.InvInstance
- selectedTex : AC.InvItem
- SelectElementFromPreview() : AC.MenuManager
- SelectInputBox() : AC.PlayerMenus
- SelectInteractionMethod() : AC.SettingsManager
- selectInteractions : AC.SettingsManager
- selectInventoryDisplay : AC.SettingsManager
- selectInvWithIconID : AC.SettingsManager
- selectInvWithUnhandled : AC.SettingsManager
- SelectItem() : AC.RuntimeInventory
- SelectItemByID() : AC.RuntimeInventory
- SelectItemMode : AC.InvInstance
- selectItemMode : AC.Button
- SelectiveLoad() : AC.SelectiveLoad
- selectLowestOverlappingHotspot : AC.SettingsManager
- SelectObjective() : AC.RuntimeObjectives
- SelectUIElement() : AC.PlayerMenus
- sensitivity : AC.FirstPersonCamera
- separateLinePause : AC.SpeechManager
- separateLines : AC.SpeechManager
- SeparatePlayerAudio() : AC.SpeechLine
- separateSharedPlayerAudio : AC.SpeechManager
- separateTalkingLayer : AC.Char
- separateVoiceAndTextLanguages : AC.SpeechManager
- SerializeAllRoomData() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler
- SerializeObject< T >() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler, AC.Serializer
- SetACState() : AC.StateHandler
- SetActive() : AC.ShapeGroup
- SetActiveBackground() : AC.GameCamera25D
- SetActiveDragElement() : AC.PlayerInput
- SetActiveHotspot() : AC.PlayerInteraction
- SetActiveKey() : AC.Shapeable
- SetActiveProfile() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- SetActiveProfileID() : AC.Options
- SetAlpha() : AC.SpriteFader
- SetAnimEngine() : AC.Char
- SetAsActive() : AC.Hotspot
- SetAsInactive() : AC.Hotspot
- SetAudioState() : AC.MainCamera
- SetBool() : AC.PlayMakerIntegration
- SetBooleanValue() : AC.GlobalVariables, AC.LocalVariables
- SetBoxOverlay() : AC.MainCamera
- SetButtonState() : AC.Hotspot
- SetCameraOnStart() : AC.PlayerStart
- SetCameraRect() : AC.MainCamera
- SetCameraSystem() : AC.StateHandler
- SetCameraTag() : AC.MainCamera
- SetCentre() : AC.Menu
- SetCentre3D() : AC.Menu
- SetCharIndex() : AC.Speech
- SetColours() : AC.UISlot
- SetCombineInteractionState() : AC.InvInstance
- SetCorrectRotation() : AC.GameCamera2D
- SetCursor() : AC.PlayerCursor
- SetCursorFromID() : AC.PlayerCursor
- SetCursorSystem() : AC.StateHandler
- SetCursorVisibility() : AC.PlayerCursor
- SetCustomToken() : AC.RuntimeVariables
- SetDefaultFadeTexture() : AC.MainCamera
- SetDefaultPlayer() : AC.SettingsManager
- SetDefaultState() : AC.ActiveInput, AC.Timer
- SetDepth() : AC.FollowSortingMap
- SetDirections() : AC.SpriteDirectionData
- SetDraggableSystem() : AC.StateHandler
- SetDragOffset() : AC.Menu, AC.MenuElement
- SetExpression() : AC.Char
- SetFadeTexture() : AC.MainCamera
- SetFirstPerson() : AC.MainCamera
- SetFloat() : AC.PlayMakerIntegration
- SetFloatValue() : AC.GlobalVariables, AC.LocalVariables
- SetFrame() : AC.LipSyncTexture
- SetGameCamera() : AC.MainCamera
- SetGameObject() : AC.PlayMakerIntegration
- SetHeadTurnTarget() : AC.Char, AC.Player
- SetHotspot() : AC.Menu
- SetHoverItem() : AC.RuntimeInventory
- SetIconVisibility() : AC.Hotspot
- SetID() : AC.Player
- SetImage() : AC.BackgroundImage, AC.UISlot
- SetImageAsSprite() : AC.UISlot
- SetInBetweenScales() : AC.SortingMap
- SetInGameCursorState() : AC.PlayerInput
- SetInputSystem() : AC.StateHandler
- SetInt() : AC.PlayMakerIntegration
- SetIntegerValue() : AC.GlobalVariables, AC.LocalVariables
- SetIntensity() : AC.FollowTintMap
- SetInteractionState() : AC.InvInstance
- SetInteractionSystem() : AC.StateHandler
- SetLabel() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionCheckMultipleTemplate, AC.ActionCheckTemplate, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMixerSnapshot, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionQTE, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheckAttribute, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume, AC.MenuInput, AC.SaveFile
- SetLanguage() : AC.Options
- SetLastOpenPage() : AC.RuntimeDocuments
- SetLastResult() : AC.Action, AC.ActionCheckActionList
- SetLockedPath() : AC.Player
- SetLookDirection() : AC.Char
- SetMaxVolume() : AC.Sound
- SetMenuSystem() : AC.StateHandler
- SetMinHighlight() : AC.Highlight
- SetMixerVolume() : AC.AdvGame
- SetMoveDirection() : AC.Char
- SetMoveDirectionAsBackward() : AC.Char
- SetMoveDirectionAsForward() : AC.Char
- SetMovementSystem() : AC.StateHandler
- SetMusicVolume() : AC.Options
- SetName() : AC.Char, AC.Hotspot
- SetNewID_Prefab() : AC.ConstantID
- SetNextInteraction() : AC.PlayerInteraction
- SetNormalGraphicTexture() : AC.MenuGraphic
- SetNull() : AC.RuntimeInventory
- SetObject() : AC.PlayMakerIntegration
- SetObjectiveState() : AC.RuntimeObjectives
- SetOffset() : AC.MenuElement
- setOnStart : AC.Moveable_Drag
- SetOptionState() : AC.Conversation
- SetOutput() : AC.Action, AC.MenuCrafting
- SetOutputs() : AC.Action, AC.ActionCheck
- SetPageTexture() : AC.DocumentInstance
- SetParameterData() : AC.ActionList
- SetPath() : AC.Char
- SetPerspectiveOffset() : AC.GameCamera2D
- SetPitch() : AC.FirstPersonCamera
- SetPlayerSystem() : AC.StateHandler
- SetPopupValue() : AC.GlobalVariables, AC.LocalVariables
- SetPosition() : AC.GameCamera2DDrag, AC.MenuElement
- SetPositionAlong() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- SetPreviewSpeech() : AC.MenuPreview
- SetPreviousInteraction() : AC.PlayerInteraction
- SetProximity() : AC.Hotspot
- setProximity : AC.Button
- SetRelativePosition() : AC.MenuElement, AC.SceneChanger
- SetResumeIndices() : AC.ActiveList
- SetRotation() : AC.Char
- SetSafeReplacementText() : AC.CustomToken
- SetSelected() : AC.DetectHotspots
- SetSelectedCursorID() : AC.PlayerCursor
- SetSelectiveLoadOptions() : AC.SaveSystem
- SetSFXVolume() : AC.Options
- SetShakeIntensity() : AC.BackgroundImageUI
- SetSimulatedCursorPosition() : AC.PlayerInput
- SetSize() : AC.MenuElement
- SetSorting() : AC.Char
- SetSortingMap() : AC.FollowSortingMap, AC.SceneSettings
- SetSpeech() : AC.Menu, AC.MenuElement, AC.MenuGraphic, AC.MenuLabel
- SetSpeechVolume() : AC.Char, AC.Options
- SetSplitScreen() : AC._Camera, AC.MainCamera
- SetSpriteDirection() : AC.Char
- SetString() : AC.PlayMakerIntegration
- SetStringValue() : AC.GlobalVariables, AC.GVar, AC.LocalVariables
- SetSubtitles() : AC.Options
- SetText() : AC.UISlot
- setTextLabels : AC.MenuLink
- SetTexture() : AC.BackgroundImageUI
- SetTilt() : AC.Player
- SetTimeCurve() : AC.PlayerInput
- SetTimelineOverride() : AC.MainCamera
- SetTimeScale() : AC.PlayerInput
- settingsManager : AC.References
- SetTintMap() : AC.SceneSettings
- SetTransitionTexture() : AC.SceneChanger
- SetTranslationID() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- SetTriggerSystem() : AC.StateHandler
- SetUIInteractableState() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- Setup() : AC.UISlotClick
- SetValue() : AC.ActionParameter, AC.ShapeKey
- SetVanishingPoint() : AC.AdvGame
- SetVector3() : AC.PlayMakerIntegration
- SetVector3Value() : AC.GlobalVariables, AC.LocalVariables
- SetVoiceLanguage() : AC.Options
- SetVolume() : AC.Options, AC.Sound
- sfxAttentuationParameter : AC.SettingsManager
- sfxDucking : AC.SpeechManager
- sfxMixerGroup : AC.SettingsManager
- sfxVolume : AC.OptionsData
- Shake() : AC.BackgroundImage, AC.MainCamera
- shakeDuration : AC.PlayerData
- shakeEffect : AC.PlayerData
- shakeIntensity : AC.PlayerData
- ShapeableData() : AC.ShapeableData
- ShapeGroup() : AC.ShapeGroup
- shapeGroups : AC.Shapeable
- ShapeKey() : AC.ShapeKey
- shapeKeys : AC.ShapeGroup
- SharedDepth : AC.FollowSortingMap
- sharedLayerSeparationDistance : AC.SceneSettings
- sharedVariableName : AC.LinkVariableToAnimator
- shareInventory : AC.SettingsManager
- Shift() : AC.MenuDialogList, AC.MenuElement, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuProfilesList, AC.MenuSavesList
- shiftAmount : AC.MenuButton
- shiftInventory : AC.MenuButton
- ShouldTurnOffWhenLoading() : AC.Menu
- Show() : AC.NavMeshBase, AC.Player
- showActive : AC.MenuProfilesList
- showActiveActionLists : AC.SettingsManager
- ShowClick() : AC.MenuButton
- showClickPrefabWithStraightToCursorHeld : AC.SettingsManager
- showComment : AC.Action
- showDebugLogs : AC.SettingsManager
- ShowEnabledOnStartMenus() : AC.PlayerMenus
- ShowField() : AC.SpeechLine
- ShowGUI() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionCheckMultipleTemplate, AC.ActionCheckTemplate, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionEvent, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputActive, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventoryPrefab, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMixerSnapshot, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParallel, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionPlayerLock, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionQTE, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheck, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionSystemLock, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTimerSet, AC.ActionTimescale, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume, AC.ActiveList, AC.CursorManager, AC.InventoryManager, AC.MenuManager, AC.SceneManager, AC.SettingsManager, AC.SpeechLine, AC.SpeechManager, AC.VariablesManager
- ShowHierarchyIcons : AC.ACEditorPrefs
- ShowHoverInteractionInHotspotLabel() : AC.SettingsManager
- showHoverInteractionInHotspotLabel : AC.SettingsManager
- ShowHoverLabel : AC.RuntimeInventory
- showIcon : AC.DragBase
- showIndexNumbers : AC.MenuDialogList
- ShowInteractionMenu() : AC.Hotspot, AC.InvItem
- ShowInteractionMenus() : AC.Hotspot, AC.InvItem
- ShowInteractions() : AC.RuntimeInventory
- showNewSaveOption : AC.MenuSavesList
- showPage : AC.MenuJournal
- showPendingWhileMovingToHotspot : AC.MenuLabel
- showSubtitles : AC.OptionsData
- ShowUIElement() : AC.UISlot
- ShowVariable() : AC.VariablesManager
- showWhenDisabled : AC.MenuDialogList
- showWhenPaused : AC.Menu
- SignedAngle() : AC.AdvGame
- SimulateClick() : AC.PlayerMenus
- simulatedCursorMoveSpeed : AC.SettingsManager
- simulatedMass : AC.Char, AC.Moveable_Drag
- SimulateInput() : AC.PlayerInput
- simulateInput : AC.MenuButton
- SimulateInputAxis() : AC.PlayerInput
- SimulateInputButton() : AC.PlayerInput
- simulateValue : AC.MenuButton
- SingleLevelData() : AC.SingleLevelData
- singleSlotBackgrounds : AC.MenuElement
- singleTapStraight : AC.SettingsManager
- singleTapStraightPathfind : AC.SettingsManager
- size : AC.CursorIconBase
- sizeType : AC.Menu, AC.MenuElement
- SkinnedMeshRenderer : AC.Shapeable
- skinnedMeshRenderer : AC.LipSyncTexture
- Skip() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCheckActionList, AC.ActionConversation, AC.ActionDocumentOpen, AC.ActionEvent, AC.ActionFade, AC.ActionList, AC.ActionMenuState, AC.ActionMovie, AC.ActionMusic, AC.ActionQTE, AC.ActionRunActionList, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTrackSet, AC.ActionTransform, AC.ActionVarSequence, AC.ActionVarSet, AC.ActiveList
- skipAction : AC.ActionEnd
- skipActionActual : AC.ActionEnd
- SkipActionListAsset() : AC.AdvGame
- skipFirstFrameWhenLooping : AC.CursorIconBase
- skipMovieKey : AC.PlayerInput
- SkipQTE() : AC.PlayerQTE
- skipThresholdTime : AC.SpeechManager
- slidePitchFactor : AC.DragBase
- sliderDisplayType : AC.MenuSlider
- sliderOrientation : AC.MenuSlider
- sliderTexture : AC.MenuSlider
- sliderType : AC.MenuSlider
- slideSoundThreshold : AC.DragBase
- slot : AC.MenuLink
- SlotIsAvailable() : AC.Conversation
- slotSize : AC.MenuElement
- slotSpacing : AC.MenuElement
- smoothingFactor : AC.MenuTimer
- smoothVolume : AC.SoundData
- SnapHeadMovement() : AC.Char
- snapSpeed : AC.DragTrack
- SnapToAttached() : AC.MainCamera
- SnapToOffset() : AC.GameCamera2D
- SnapToTrack() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight, AC.Moveable_Drag
- SortingArea() : AC.SortingArea
- sortingAreas : AC.SortingMap
- SortingLayer : AC.FollowSortingMap
- sortingLayer : AC.NPCData
- sortingMap : AC.SceneSettings, AC.SingleLevelData
- SortingMaps : AC.StateHandler
- sortingMapScaleType : AC.SortingMap
- SortingOrder : AC.FollowSortingMap
- sortingOrder : AC.NPCData
- SoundData() : AC.SoundData
- SoundOnEnter : AC.TrackSnapData
- Sounds : AC.StateHandler
- soundToPlayFrom : AC.FootstepSounds
- soundType : AC.Sound
- source : AC.ActionList, AC.ArrowPrompt
- spacing : AC.Menu
- SpawnInScene() : AC.InvInstance
- spawnPersistentEnginePrefab : AC.SettingsManager
- speaker : AC.Speech
- SpeakerName : AC.Speech
- speakerName : AC.SpeechLog
- Speech() : AC.Speech
- speech : AC.Menu
- speechAddressablesPrefix : AC.SpeechManager
- speechAttentuationParameter : AC.SettingsManager
- speechAudioSource : AC.Char
- speechColor : AC.Char
- SpeechEventTokenKeys : AC.Dialog
- SpeechGap() : AC.SpeechGap
- speechIDRecycling : AC.SpeechManager
- speechLabel : AC.Char, AC.NPCData
- SpeechLine : AC.Speech, AC.SpeechLine
- speechList : AC.Dialog
- speechManager : AC.References
- speechMenuLimit : AC.Menu
- speechMenuPlacement : AC.Char
- speechMenuType : AC.Menu
- speechMixerGroup : AC.SettingsManager
- speechProximityDistance : AC.Menu
- speechProximityLimit : AC.Menu
- speechScrollAudioSource : AC.SpeechManager
- SpeechTag() : AC.SpeechTag
- speechTags : AC.SpeechManager
- speechVolume : AC.OptionsData
- spinAcceleration : AC.GameCameraThirdPerson
- spinAxis : AC.GameCameraThirdPerson
- splitAmountMain : AC.PlayerData
- splitAmountOther : AC.PlayerData
- splitCameraID : AC.PlayerData
- SplitCsvGrid() : AC.CSVReader
- splitIsVertical : AC.PlayerData
- splitLanguageType : AC.MenuCycle
- spokenLinesData : AC.MainData
- sprite : AC.UISlot
- spriteChild : AC.Char
- spriteDirection : AC.Char, AC.NPCData
- SpriteDirectionData() : AC.SpriteDirectionData
- spriteDirectionData : AC.Char, AC.NPCData, AC.PlayerData
- SpriteDirections : AC.SpriteDirectionData
- spriteScale : AC.Char, AC.NPCData
- Start() : AC.Timer
- StartButtonMashQTE() : AC.PlayerQTE
- StartDecelerating() : AC.Char
- StartDialog() : AC.Dialog
- StartDisplay() : AC.Menu
- startFromPage : AC.MenuJournal
- StartHoldKeyQTE() : AC.PlayerQTE
- startIndex : AC.ActiveList
- startingPlayerStartID : AC.PlayerPrefab
- startingSceneIndex : AC.PlayerPrefab
- startingSceneName : AC.PlayerPrefab
- StartLipSync() : AC.Char
- StartSingleAxisQTE() : AC.PlayerQTE
- StartSinglePressQTE() : AC.PlayerQTE
- StartSplitScreen() : AC.MainCamera
- startState : AC.RememberCollider, AC.RememberMoveable, AC.RememberNPC, AC.RememberTrigger, AC.RememberVisibility
- StartThumbstickRotationQTE() : AC.PlayerQTE
- stateData : AC.AnimatorData
- states : AC.Objective
- stateType : AC.ObjectiveState
- Stop() : AC.MusicCrossfade, AC.Sound, AC.Timer
- StopAll() : AC.Soundtrack
- StopAutoMove() : AC.Moveable_Drag
- StopCrossfade() : AC.MainCamera
- StopFollowing() : AC.NPC
- StopMoving() : AC.Moveable
- StopMovingToHotspot() : AC.PlayerInteraction
- stopPlayerOnClickHotspot : AC.SettingsManager
- StopShaking() : AC.MainCamera
- StopSpeaking() : AC.Char
- StopTurning() : AC.Char
- stopTurningWhenReleaseInput : AC.SettingsManager
- StoreAllOpenLevelData() : AC.LevelStorage
- StoreCurrentLevelData() : AC.LevelStorage
- StoreSubSceneData() : AC.LevelStorage
- stringValue : AC.ActionParameter
- SubScenes : AC.SceneChanger
- suffix : AC.SpriteDirectionData.SpriteDirection
- SupportsSaveThreading() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- surfaces : AC.SettingsManager
- surviveSceneChange : AC.Sound
- swapIfFull : AC.Container
- switchMenuTitle : AC.MenuButton
- SwitchProfile() : AC.Options
- SwitchProfileID() : AC.Options
- SwitchTarget() : AC._Camera, AC.GameCamera
- SwitchToPlayerInDifferentScene() : AC.SaveSystem
- SyncCursorInteractions() : AC.CursorManager
- SyncLists() : AC.SetParametersBase
- syncParamValues : AC.ActionList
- syncSubtitlesToAudio : AC.SpeechManager
- SyncTrackWithCurrent() : AC.Soundtrack