Here is a list of all documented class members with links to the class documentation for each member:
- i -
- icon : AC.InvInteraction
- iconID : AC.Button, AC.DragBase, AC.MenuInteraction
- IconIsStationary() : AC.DragTrack, AC.DragTrack_Straight
- iconSortingLayer : AC.Hotspot
- iconSortingOrder : AC.Hotspot
- ID : AC.ActionParameter, AC.ActiveInput, AC.AttachmentPoint, AC.ButtonDialog, AC.CustomToken, AC.Document, AC.Expression, AC.InvInteractionBase, AC.Menu, AC.MenuElement, AC.MusicStorage, AC.Objective, AC.ObjectiveState, AC.OptionsData, AC.Player, AC.PlayerPrefab, AC.PopUpLabelData, AC.ShapeGroup, AC.ShapeKey, AC.SpeechTag, AC.Timer, AC.TrackSnapData, AC.VarPreset
- id : AC.Action, AC.CursorIcon, AC.GVar, AC.InvBin, AC.InvItem, AC.Menu, AC.PresetValue, AC.Recipe
- idleAnim : AC.Char, AC.NPCData
- idleAnimSprite : AC.Char
- ifSkipWhileScrolling : AC.SpeechManager
- IgnoreBuiltInDragInput : AC.HeldObjectData
- ignoreCollisions : AC.NavMeshBase
- IgnoreDragState : AC.HeldObjectData
- ignoreDuringExport : AC.SpeechLine
- ignoreGravity : AC.Char
- IgnoreInputThisFrame() : AC.PlayerInteraction
- ignoreMouseClicks : AC.Menu
- ignoreMoveableRigidbodies : AC.DragBase
- IgnoreNavMeshCollisions() : AC.NavMeshBase, AC.StateHandler
- ignoreOffScreenNavMesh : AC.SettingsManager
- ignorePlayerCollider : AC.DragBase
- ignorePostLineDelayWhenSkipping : AC.SpeechManager
- ignorePresets : AC.GVar
- IKCommand() : AC.IKCommand
- ikHeadTurning : AC.Char
- IKLimbController() : AC.IKLimbController
- ImportGame() : AC.SaveSystem
- importProductName : AC.MenuSavesList
- ImportRuntimeTranslation() : AC.RuntimeLanguages
- importSaveFilename : AC.MenuSavesList
- IncreasePitch() : AC.FirstPersonCamera
- inCustomCharState : AC.NPCData, AC.PlayerData
- IndexOf() : AC.InvCollection
- indexPrefixDisplay : AC.MenuDialogList, AC.MenuInventoryBox
- Ingredient() : AC.Ingredient
- ingredients : AC.Recipe
- Init() : AC.BulkCreateVarsWindow, AC.ExportWizardWindow, AC.ImportWizardWindow, AC.InvItemExportWizardWindow, AC.InvItemImportWizardWindow, AC.PhonemesWindow, AC.SceneAttributesWindow, AC.ScriptSheetWindow, AC.SpeechTagsWindow, AC.VarExportWizardWindow
- Initalise() : AC.Menu
- initialDirection : AC.GameCameraThirdPerson
- Initialise() : AC.ActionList, AC.MenuButton, AC.MenuElement, AC.MenuJournal, AC.SubScene
- InitialiseCursorLock() : AC.PlayerInput
- InitialiseObjects() : AC.SceneManager
- initialLift : AC.Moveable_PickUp
- initialOnSwitch : AC.GameCameraThirdPerson
- InPreInteractionCutscene : AC.PlayerInteraction
- InputAnyKeyDown() : AC.PlayerInput
- inputAxis : AC.MenuButton
- InputAxisDelegate() : AC.PlayerInput
- InputButtonDelegate() : AC.PlayerInput
- InputControlMenu() : AC.PlayerInput
- InputGetAxis() : AC.PlayerInput
- InputGetAxisDelegates : AC.PlayerInput
- InputGetButton() : AC.PlayerInput
- InputGetButtonDelegates : AC.PlayerInput
- InputGetButtonDown() : AC.PlayerInput
- InputGetButtonDownDelegates : AC.PlayerInput
- InputGetButtonUp() : AC.PlayerInput
- InputGetButtonUpDelegates : AC.PlayerInput
- InputGetDragStateDelegates : AC.PlayerInput
- InputGetFreeAimDelegates : AC.PlayerInput
- InputGetMouseButtonDelegates : AC.PlayerInput
- InputGetMouseButtonDownDelegates : AC.PlayerInput
- InputGetTouchPhaseDelegates : AC.PlayerInput
- inputInfluence : AC.GameCameraThirdPerson
- inputIsOff : AC.MainData
- inputMethod : AC.SettingsManager
- InputMouseButtonDelegate() : AC.PlayerInput
- InputMouseDelegate() : AC.PlayerInput
- InputMousePositionDelegates : AC.PlayerInput
- inputName : AC.ActiveInput
- inputSmoothing : AC.GameCameraThirdPerson
- InputTouchCountDelegates : AC.PlayerInput
- InputTouchDelegate() : AC.PlayerInput
- InputTouchDeltaPositionDelegates : AC.PlayerInput
- InputTouchPhaseDelegate() : AC.PlayerInput
- InputTouchPositionDelegates : AC.PlayerInput
- inputType : AC.ActiveInput, AC.MenuInput
- Insert() : AC.InvCollection
- InsertAt() : AC.Container
- inSkipQueue : AC.ActiveList
- IntegerValue : AC.GVar
- intensity : AC.FollowTintMap
- Interact() : AC.AC_Trigger, AC.ActionList, AC.ActionListAsset, AC.Container, AC.Conversation, AC.MenuLink, AC.ParticleSwitch, AC.Sound
- interaction : AC.Button
- InteractionIndex : AC.PlayerInteraction
- interactionIsOff : AC.MainData
- InteractionLabel : AC.PlayerInteraction
- interactionMethod : AC.SettingsManager
- interactionOnDrop : AC.Moveable_Drag, AC.Moveable_PickUp
- interactionOnGrab : AC.Moveable_PickUp
- interactionOnMove : AC.Moveable_Drag
- Interactions : AC.InvInstance
- interactions : AC.InvItem
- interactionSource : AC.Conversation, AC.Hotspot
- interactiveBoundary : AC.DragBase, AC.Hotspot
- Interpolate() : AC.AdvGame
- intialDirectionAngles : AC.GameCameraThirdPerson
- intValue : AC.ActionParameter
- invActionList : AC.Recipe
- InvBin() : AC.InvBin
- invButtons : AC.Hotspot
- InvCollection : AC.Container, AC.InvCollection
- InvCombineInteraction() : AC.InvCombineInteraction
- Inventory : AC.Player
- inventoryActiveEffect : AC.SettingsManager
- inventoryBoxTitle : AC.MenuButton
- inventoryBoxType : AC.MenuInventoryBox
- inventoryCursorOffset : AC.CursorManager
- inventoryCursorSize : AC.CursorManager
- inventoryData : AC.PlayerData
- inventoryDisableDefined : AC.SettingsManager
- inventoryDisableLeft : AC.SettingsManager
- inventoryDisableUnhandled : AC.SettingsManager
- InventoryDragDrop : AC.SettingsManager
- inventoryDragDrop : AC.SettingsManager
- inventoryDropLook : AC.SettingsManager
- inventoryDropLookNoDrag : AC.SettingsManager
- inventoryHandling : AC.CursorManager
- inventoryInteractions : AC.SettingsManager
- inventoryInteractionsHaltPlayer : AC.SettingsManager
- inventoryItemCountDisplay : AC.MenuCrafting, AC.MenuInventoryBox
- inventoryManager : AC.References
- inventoryPropertyType : AC.MenuLabel
- inventoryPulseSpeed : AC.SettingsManager
- invertInput : AC.DragBase
- invertPanning : AC.ActionsManager
- invertX : AC.GameCamera2DDrag
- invertY : AC.GameCamera2DDrag
- invID : AC.Button
- InvInstance() : AC.InvInstance
- InvInstances : AC.InvCollection, AC.MatchingInvInteractionData, AC.MenuCrafting, AC.MenuInventoryBox
- InvInteraction() : AC.InvInteraction
- InvItem : AC.Ingredient, AC.InvInstance, AC.InvItem
- InvItems : AC.InvCollection
- invParameterID : AC.Button
- InvVar() : AC.InvVar
- invVars : AC.InventoryManager
- inWorldSpace : AC.MoveableData
- Is2D() : AC._Camera, AC.GameCamera2D, AC.GameCamera2DDrag, AC.NavigationManager
- is2D : AC.GameCameraData, AC.NavigationEngine
- IsACEnabled() : AC.StateHandler
- IsActive() : AC._Camera, AC.Conversation, AC.IKCommand
- isActiveEditor : AC.GameCamera25D
- IsActivePlayer() : AC.Char, AC.Player
- isAdditive : AC.AutoLipSync
- isAlive : AC.Speech
- isAnimated : AC.CursorIconBase
- IsAnimating() : AC.Speech
- IsAnySpeechPlaying() : AC.Dialog
- isAssetFile : AC.Action
- IsAutoMoving() : AC.Moveable_Drag
- IsAutoSave : AC.SaveFile
- isBackground : AC.Speech, AC.SpeechPlayableData
- IsBlocking() : AC.Menu
- isBlocking : AC.Button
- isBreakPoint : AC.Action
- IsButtonModified() : AC.Button
- IsCameraLockSnapped() : AC.PlayerInput
- IsCapableOfJumping() : AC.Char, AC.Player
- IsCarryingItem() : AC.RuntimeInventory
- IsClickable() : AC.Menu
- isClickable : AC.MenuElement
- IsCloseToCamera() : AC.DragBase
- IsCorrectRotation() : AC.GameCamera2D
- IsCurrentActive() : AC.SceneInfo
- IsCursorLocked() : AC.PlayerInput
- IsCursorReadable() : AC.PlayerInput
- IsCyclingInteractionMenu() : AC.PlayerMenus
- isDefault : AC.PlayerPrefab
- IsDefaultIcon : AC.MenuInteraction
- IsDefinePresent() : AC.PlayMakerIntegration
- isDisabled : AC.Button, AC.Language
- isDisplayed : AC.Action
- isDragControlled : AC._Camera
- IsDragMoveSpeedOverWalkThreshold() : AC.PlayerInput
- IsDragObjectHeld() : AC.PlayerInput
- IsDroppingInventory() : AC.PlayerInteraction
- IsElementSelectableInteractable() : AC.Menu
- IsElementSelectedByEventSystem() : AC.Menu
- IsEnabled : AC.ActiveInput, AC.MainCamera, AC.Menu, AC.TrackSnapData
- isEnabled : AC.Action, AC.ActionType
- IsEventSystemSelectingObject() : AC.PlayerMenus
- IsFading() : AC.Menu, AC.Sound, AC.SpriteFader
- isFading() : AC.MainCamera, AC.VisibilityData
- IsFadingIn() : AC.Menu
- isFadingIn : AC.VisibilityData
- IsFadingOut() : AC.Menu, AC.Sound
- IsFirstPersonDragComplex() : AC.SettingsManager
- IsFirstPersonDragMovement() : AC.SettingsManager
- IsFirstPersonDragRotation() : AC.SettingsManager
- IsFollowingActivePlayerAcrossScenes() : AC.Player
- IsFor() : AC.ActiveList
- isFor2D : AC._Camera
- IsFull : AC.Container
- IsFullyAssigned() : AC.ManagerPackage
- IsGameplayBlocked() : AC.ActionListManager
- IsGameplayBlockedAndUnfrozen() : AC.ActionListManager
- isGivingItem : AC.MainData
- IsGlobalVariable() : AC.GVar
- IsGrounded() : AC.Char
- isGroundedParameter : AC.Char
- isHeadTurning : AC.NPCData, AC.PlayerData
- IsHeld : AC.DragBase
- IsHotspotInTrigger() : AC.DetectHotspots
- IsInConversation() : AC.PlayerInput
- IsInCutscene() : AC.StateHandler
- IsInFirstPerson() : AC.SettingsManager
- IsInGameplay() : AC.StateHandler
- IsInLoadingScene() : AC.SettingsManager
- IsInSkippableCutscene() : AC.ActionListManager
- IsIntegerBased() : AC.ActionParameter
- IsInteractionMenuOn() : AC.PlayerMenus
- IsInTransition : AC.IKCommand, AC.MainCamera
- IsInWalkMode() : AC.PlayerCursor
- IsJumping : AC.Char
- isLipSyncing : AC.Char
- IsListRunning() : AC.ActionListAssetManager, AC.ActionListManager
- IsLoading() : AC.SceneChanger
- IsLoadingBundle : AC.RuntimeLanguages
- IsLocalPlayer() : AC.Player
- isLocked : AC.Menu
- IsLockedOff : AC.LimitVisibility
- IsLockedToPath() : AC.Player
- isLooping : AC.SoundData
- IsManualControlled() : AC.Menu
- IsMarked : AC.ObjectiveInstance
- isMarked : AC.Action
- IsMatch() : AC.ActionType, AC.InvInstance, AC.SpeechLine
- IsMouseOnScreen() : AC.PlayerInput
- IsMouseOverHotspot() : AC.PlayerInteraction
- IsMouseOverInteractionMenu() : AC.PlayerMenus
- IsMouseOverInventory() : AC.PlayerMenus
- IsMouseOverMenu() : AC.PlayerMenus
- IsMovingAlongPath() : AC.Char
- IsMovingHead() : AC.Char
- IsNecessary() : AC.ActiveList
- IsOff() : AC.Menu
- IsOn() : AC.AC_Trigger, AC.Hotspot, AC.Menu
- isOn : AC.ButtonDialog, AC.ColliderData, AC.HotspotData, AC.MenuToggle, AC.MoveableData, AC.NPCData, AC.TrackData, AC.TriggerData, AC.VisibilityData
- IsOnScreen() : AC.DragBase
- IsOrthographic() : AC.MainCamera
- isOrthographic : AC.GameCameraData
- IsPartialTransfer() : AC.InvInstance
- IsPathfinding() : AC.Char
- IsPaused() : AC.Speech, AC.StateHandler
- isPaused : AC.ParticleSystemData
- IsPausingInteractionMenuOn() : AC.PlayerMenus
- IsPlayer : AC.Char
- isPlayer : AC.SpeechLine
- IsPlayerControlledRunning() : AC.PlayerInput
- IsPlayerInventory() : AC.InvCollection
- IsPlaying() : AC.GameCameraAnimated, AC.Sound
- isPlaying : AC.ParticleSystemData, AC.SoundData, AC.TimelineData
- IsPlayingAudio() : AC.Speech
- IsPointerOverSlot() : AC.Menu
- IsPointInCamera() : AC.MainCamera
- IsPointInside() : AC.Menu
- IsPrefabFile() : AC.UnityVersionHandler
- isPresent : AC.Arrow
- IsReadyToDestroy : AC.IKCommand
- IsReversing() : AC.Char
- isRightToLeft : AC.Language
- IsRunning() : AC.ActiveList, AC.Timer
- isRunning : AC.Action, AC.Char, AC.NPCData
- IsSaving : AC.SaveSystem
- IsSavingLocked() : AC.PlayerMenus
- IsScrolling() : AC.Speech
- IsSelectableInteractable() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- IsSelectedByEventSystem() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- IsShaking() : AC.MainCamera
- IsShowingForcedOverlay() : AC.MainCamera
- IsSingleInteraction() : AC.Hotspot
- IsSkippable() : AC.ActionList, AC.ActionListAsset
- isSkippable : AC.ActionList, AC.ActionListAsset
- isSplitScreen : AC.PlayerData
- isSpriteBased : AC.AnimEngine
- IsTakingSaveScreenshot : AC.SaveSystem
- isTalking : AC.Char
- IsTextTypeTranslatable() : AC.SpeechManager
- IsTilting() : AC.FirstPersonCamera, AC.Player
- isTimed : AC.Conversation
- IsTopDown() : AC.SceneSettings
- isTopLeftSplit : AC.PlayerData
- IsTurning() : AC.Char
- IsTurningBeforeWalking() : AC.Char
- IsUnity2D() : AC.SceneSettings
- IsUnityUI() : AC.Menu
- IsUpgraded : AC.SpriteDirectionData
- IsValid() : AC.CursorIconBase, AC.InvInstance, AC.TrackSnapConnection
- IsVisible() : AC.Menu, AC.MenuElement, AC.MenuLink
- isVisible : AC.MenuElement
- IsWithinRegion() : AC.TrackSnapData
- IsWithinTrackRegion() : AC.DragTrack
- ItemID : AC.ContainerItem, AC.Ingredient, AC.InvInstance
- ItemLabel : AC.InvInstance
- itemPropertyID : AC.MenuLabel
- items : AC.Container, AC.InventoryManager
- itemSlotNumber : AC.MenuLabel
- ItemStackingMode : AC.InvInstance
- itemStackingMode : AC.InvItem