Here is a list of all documented class members with links to the class documentation for each member:
- l -
- Label : AC.ObjectiveState, AC.Timer
- label : AC.ActionParameter, AC.ActiveInput, AC.AttachmentPoint, AC.ButtonDialog, AC.Container, AC.CursorIcon, AC.Expression, AC.GVar, AC.HotspotPrefix, AC.InvBin, AC.InvItem, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuLabel, AC.MenuSlider, AC.MenuToggle, AC.MusicStorage, AC.ObjectiveStateLabel, AC.OptionsData, AC.Recipe, AC.SaveFile, AC.ShapeGroup, AC.ShapeKey, AC.SpeechTag, AC.VarPreset
- labelLineID : AC.Container, AC.ObjectiveState
- Labels : AC.PopUpLabelData
- labelSuffix : AC.MenuCycle, AC.MenuToggle
- labelType : AC.MenuLabel
- landscapeModeOnly : AC.SettingsManager
- language : AC.OptionsData
- LanguageReadsRightToLeft() : AC.RuntimeLanguages
- Languages : AC.RuntimeLanguages, AC.SpeechManager
- lastAmbienceQueueData : AC.MainData
- lastAmbienceTimeSamples : AC.MainData
- LastClickedInstance : AC.RuntimeInventory
- LastClickedItem : AC.RuntimeInventory
- LastClickWasDouble() : AC.PlayerInput
- LastInteractionIndex : AC.InvInstance
- lastInteractionIndex : AC.Hotspot
- lastMusicQueueData : AC.MainData
- lastMusicTimeSamples : AC.MainData
- lastNavCamera : AC.MainCamera, AC.PlayerData
- lastNavCamera2 : AC.PlayerData
- lastOpenDocumentPagesData : AC.PlayerData
- lastOpenPage : AC.DocumentInstance
- lastOption : AC.Conversation, AC.ConversationData
- lastPathID : AC.NPCData
- lastPlayerActivePath : AC.PlayerData
- lastPlayerPrevNode : AC.PlayerData
- lastPlayerTargetNode : AC.PlayerData
- lastPrevNode : AC.NPCData
- LastSelectedInstance : AC.RuntimeInventory
- LastSelectedItem : AC.RuntimeInventory
- lastTargetNode : AC.NPCData
- layer : AC.SortingArea
- layerWeightData : AC.AnimatorData
- leftArmBone : AC.Char
- leftArrow : AC.ArrowPrompt
- leftClickDeselect : AC.SettingsManager
- leftClickExamine : AC.CursorManager
- leftHandIKState : AC.NPCData, AC.PlayerData
- leftHandSceneItemConstantID : AC.PlayerData
- Length : AC.PopUpLabelData
- Lerp() : AC.AdvGame
- LetGo() : AC.DragBase, AC.Moveable_Drag, AC.Moveable_PickUp, AC.PlayerInput
- lifeTime : AC.ClickMarker
- limitByActive : AC.PlayerStart
- limitByPlayer : AC.PlayerStart
- limitCursorInfluenceX : AC.CursorInfluenceCamera
- limitCursorInfluenceY : AC.CursorInfluenceCamera
- LimitCursorToMenu : AC.PlayerCursor
- limitDirectMovement : AC.SettingsManager
- limitFOV : AC.GameCamera
- limitHorizontal : AC.GameCamera2D
- limitMaxScroll : AC.MenuDialogList, AC.MenuInventoryBox
- LimitMenuToAspect() : AC.MainCamera
- limitRevolutions : AC.DragTrack_Hinge
- LimitTextureArray() : AC.LipSyncTexture
- LimitToAspect() : AC.MainCamera
- limitToCamera : AC.DragBase, AC.Hotspot, AC.LimitVisibility
- limitToCameras : AC.LimitVisibility
- limitToCategories : AC.InvVar
- limitToCategory : AC.Container, AC.MenuCrafting, AC.MenuInventoryBox
- limitToCharacters : AC.Menu
- limitToDefinedInteractions : AC.MenuInventoryBox
- limitVertical : AC.GameCamera2D
- limitX : AC.GameCamera, AC.Parallax2D
- limitXRot : AC.GameCamera
- limitY : AC.GameCamera, AC.Parallax2D
- limitYLoc : AC.GameCamera
- limitZ : AC.GameCamera
- linearColorTextures : AC.SettingsManager
- LineID : AC.PopUpLabelData, AC.Speech
- lineID : AC.ButtonDialog, AC.Char, AC.CursorIcon, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.JournalPage, AC.MenuElement, AC.ObjectiveStateLabel, AC.SpeechLine, AC.SpeechLog, AC.SpeechPlayableData
- LineIsPlaying() : AC.Dialog
- lines : AC.SpeechManager
- link : AC.GVar
- linkedActionList : AC.Arrow
- linkedAsset : AC.ActionEnd
- linkedButton : AC.MenuInput
- LinkedCategoryID : AC.ObjectiveState
- linkedCutscene : AC.ActionEnd, AC.Arrow
- linkedIngredients : AC.MenuCrafting
- linkedInventoryID : AC.ButtonDialog
- LinkedInvInstance : AC.SceneItem
- LinkedInvItem : AC.SceneItem
- linkedJournalElementName : AC.MenuGraphic
- linkedPrefab : AC.InvItem
- linkedPrefabID : AC.RememberTransform, AC.TransformData
- linkedUiID : AC.MenuElement
- linkedVariables : AC.OptionsData
- linkToInventory : AC.ButtonDialog
- LinkUIElements() : AC.UISlot
- linkUIGraphic : AC.MenuCrafting, AC.MenuDialogList, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- lipSyncAddressablesPrefix : AC.SpeechManager
- lipsyncAssetBundle : AC.Language
- lipSyncBlendShapeSpeedFactor : AC.Char
- LipSyncGameObject() : AC.Char
- lipSyncGroupID : AC.Char
- LipSyncingIsAudioBased() : AC.SpeechManager
- lipSyncMode : AC.SpeechManager
- lipSyncOutput : AC.SpeechManager
- LipSyncShape() : AC.LipSyncShape
- lipSyncSpeed : AC.SpeechManager
- livePreview : AC.FollowSortingMap
- Load() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- loadAmbienceFadeTime : AC.SettingsManager
- LoadAssetBundle() : AC.RuntimeLanguages
- LoadAutoSave() : AC.SaveSystem
- LoadData() : AC.ActionListAssetManager, AC.ActionListManager, AC.ActionParameter, AC.ActiveList, AC.FollowTintMap, AC.IKCommand, AC.IKLimbController, AC.InvCollection, AC.MainCamera, AC.Moveable, AC.NPC, AC.Player, AC.Remember, AC.RememberActionListParameters, AC.RememberCollider, AC.RememberContainer, AC.RememberConversation, AC.RememberGameCamera2DDrag, AC.RememberHotspot, AC.RememberMoveable, AC.RememberName, AC.RememberNavMesh2D, AC.RememberNPC, AC.RememberParticleSystem, AC.RememberShapeable, AC.RememberTrack, AC.RememberTrigger, AC.RememberVariables, AC.RememberVisibility, AC.Sound, AC.SpriteDirectionData
- LoadDataCo() : AC.Remember, AC.RememberAnimator, AC.RememberFootstepSounds, AC.RememberMaterial, AC.RememberSceneItem, AC.RememberSound, AC.RememberTimeline, AC.RememberVideoPlayer
- LoadDefaultPrefs() : AC.Options
- LoadGame() : AC.SaveSystem
- loadingDelay : AC.SettingsManager
- loadingGame : AC.SaveSystem
- loadingScene : AC.SettingsManager
- loadingSceneIs : AC.SettingsManager
- loadingSceneName : AC.SettingsManager
- loadInventory : AC.SelectiveLoad
- LoadMainData() : AC.Ambience, AC.Music, AC.PlayerInput, AC.PlayerMenus, AC.RuntimeLanguages, AC.SceneChanger, AC.Soundtrack, AC.StateHandler
- loadMenus : AC.SelectiveLoad
- loadMusicFadeTime : AC.SettingsManager
- LoadOptions() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- LoadOrder : AC.Remember
- loadOrder : AC.RememberTransform, AC.TransformData
- loadPlayer : AC.SelectiveLoad
- LoadPlayerData() : AC.SceneChanger
- LoadPrefs() : AC.Options
- LoadPrefsFromID() : AC.Options
- LoadSaveData() : AC.ActiveInput, AC.Timer
- loadScene : AC.SelectiveLoad
- loadSceneObjects : AC.SelectiveLoad
- loadScenesFromAddressable : AC.SettingsManager
- LoadScriptData< T >() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler, AC.Serializer
- loadSubScenes : AC.SelectiveLoad
- LoadTransformData() : AC.RememberTransform
- LoadUnityUI() : AC.Menu, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- loadVariables : AC.SelectiveLoad
- localItems : AC.RuntimeInventory
- LocalVariableGUI() : AC.AdvGame
- LocalVariables : AC.SubScene
- localVariablesData : AC.SingleLevelData
- localVars : AC.LocalVariables
- lockCursorOnStart : AC.SettingsManager
- lockDirection : AC.Char, AC.NPCData
- lockDistance : AC.AlignToCamera
- LockedCursorPosition : AC.PlayerInput
- lockFOV : AC.GameCamera
- lockHorizontal : AC.GameCamera2D
- LockHotspotHeadTurning : AC.Player
- lockScale : AC.AlignToCamera, AC.Char, AC.NPCData
- lockSorting : AC.FollowSortingMap, AC.NPCData
- LockSortingLayer() : AC.FollowSortingMap
- LockSortingOrder() : AC.FollowSortingMap
- lockStateWhenComplete : AC.Objective
- lockStateWhenFail : AC.Objective
- lockSystemCursor : AC.CursorManager
- lockVertical : AC.GameCamera2D
- lockXLocAxis : AC.GameCamera
- lockXRotAxis : AC.GameCamera
- lockYLocAxis : AC.GameCamera
- lockYRotAxis : AC.GameCamera
- lockZLocAxis : AC.GameCamera
- LocX : AC.MoveableData, AC.NPCData, AC.TransformData
- LocY : AC.MoveableData, AC.NPCData, AC.TransformData
- LocZ : AC.MoveableData, AC.NPCData, AC.TransformData
- log : AC.Speech
- lookActionList : AC.InvItem
- lookButton : AC.Hotspot
- lookCursor_ID : AC.CursorManager
- lookUseCursorAction : AC.CursorManager
- loopClip : AC.GameCameraAnimated
- loopJournal : AC.MenuButton
- Loops : AC.DragTrack