Here is a list of all documented class members with links to the class documentation for each member:
- t -
- tagID : AC.ActionList, AC.ActionListAsset, AC.SpeechLine
- TakeOverlayScreenshot() : AC.MainCamera
- talkAnim : AC.Char, AC.NPCData
- talkAnimSprite : AC.Char
- talkingAnimation : AC.Char
- talkParameter : AC.Char
- TankTurnLeft() : AC.Player
- TankTurnRight() : AC.Player
- Target : AC._Camera
- target : AC._Camera
- targetHeight : AC.GameCamera
- TargetHotspot : AC.Menu
- TargetInvInstance : AC.Menu
- targetIsPlayer : AC._Camera
- targetMovementInfluencesPitch : AC.GameCameraThirdPerson
- targetMovementInfluencesSpin : AC.GameCameraThirdPerson
- targetNode : AC.NPCData
- targetPitchInfluence : AC.GameCameraThirdPerson
- targetPitchRestAngle : AC.GameCameraThirdPerson
- TargetPosition : AC.CameraNode
- targetRelativeVolume : AC.SoundData
- targetSpinDelay : AC.GameCameraThirdPerson
- targetSpinInfluence : AC.GameCameraThirdPerson
- targetValue : AC.ShapeKey
- targetXOffset : AC.GameCamera
- targetZOffset : AC.GameCamera
- Teleport() : AC.Char
- teleportToStart : AC.Paths
- tempPlayerStart : AC.PlayerData
- TestForInput() : AC.ActiveInput
- testIcon : AC.MenuDialogList
- Tex : AC.InvInstance
- tex : AC.InvItem
- text : AC.JournalPage, AC.SpeechLine
- textEffects : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- TextEventTokenKeys : AC.RuntimeVariables
- textScrollCLip : AC.SpeechManager
- textScrollClip : AC.Char
- textScrollSpeed : AC.SpeechManager
- textType : AC.SpeechLine
- Texture : AC.ObjectiveInstance
- texture : AC.Arrow, AC.CursorIconBase, AC.Document, AC.JournalPage, AC.Objective, AC.ObjectiveState
- textures : AC.LipSyncTexture
- textVal : AC.PresetValue
- textValLineID : AC.GVar
- TextValue : AC.GVar
- textWithRichTextTags : AC.SpeechLog
- throwForce : AC.Moveable_PickUp
- timeCurve : AC.Menu
- timeIndex : AC.LipSyncShape
- timelineAssetID : AC.TimelineData
- TimelineData() : AC.TimelineData
- Timer() : AC.Timer
- timer : AC.Conversation
- TimeRemaining : AC.Speech
- timerID : AC.MenuTimer
- timers : AC.VariablesManager
- timersData : AC.MainData
- timerTexture : AC.MenuTimer
- timerType : AC.MenuTimer
- timeScale : AC.MainData, AC.PlayerInput
- tintIntensity : AC.VisibilityData
- tintMap : AC.FollowTintMap, AC.SceneSettings, AC.SingleLevelData
- tintMapID : AC.VisibilityData
- tintMapTexture : AC.TintMap
- Title : AC.Action, AC.Document, AC.Objective
- title : AC.ActionType, AC.Document, AC.Menu, AC.MenuElement
- titleLineID : AC.Document, AC.Objective
- ToCopyBuffer() : AC.JsonAction
- toggleCursorState : AC.MainData
- toggleKey : AC.Menu
- toggleRun : AC.Player
- toggleType : AC.MenuToggle
- tokenKey : AC.SpeechGap
- tokenValue : AC.SpeechGap
- toruqeDamping : AC.Moveable_Drag
- TouchIndex : AC.HeldObjectData
- touchScreenHotspotInput : AC.SettingsManager
- touchUpInteractScene : AC.SettingsManager
- touchUpWhenPaused : AC.SettingsManager
- track : AC.Moveable_Drag
- TrackData() : AC.TrackData
- trackID : AC.MoveableData
- trackObjectData : AC.TimelineData
- TrackSnapData() : AC.TrackSnapData
- trackValue : AC.MoveableData
- trackValueOnStart : AC.Moveable_Drag
- Transfer() : AC.InvCollection
- TransferAll() : AC.InvCollection
- TransferCount : AC.InvInstance
- TransferFromManager() : AC.RuntimeVariables
- TransferValues() : AC.InvVar
- Transform : AC._Camera, AC.Char, AC.DragTrack, AC.FollowSortingMap, AC.Hotspot, AC.MainCamera, AC.Marker, AC.Moveable, AC.Paths, AC.SortingMap
- transform : AC.AttachmentPoint
- TransformData() : AC.TransformData
- TransformForward : AC.Char
- TransformRight : AC.Char
- TransformRotation : AC.Char
- transformSpace : AC.RememberTransform
- transformToControl : AC.AutoCorrectUIDimensions
- transformToReactTo : AC.Parallax2D
- transitionProgress : AC.Menu
- transitionType : AC.Menu
- translatableTextTypes : AC.SpeechManager
- translateAudio : AC.SpeechManager
- translationText : AC.SpeechLine
- TransparencySortMode : AC._Camera
- TreatOverridesAsSeparate : AC.InvInstance
- TriggerData() : AC.TriggerData
- TriggerGizmoColor : AC.ACEditorPrefs
- triggerIsOff : AC.MainData
- triggerReacts : AC.AC_Trigger
- triggerTime : AC.ActionList
- triggerType : AC.AC_Trigger
- TryDestroy() : AC.Sound
- turn2DCharactersIn3DSpace : AC.Char
- TurnAllOptionsOn() : AC.Conversation
- turnBeforeWalking : AC.Char
- TurnHead() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- turningAngleThreshold : AC.Char
- turningStyle : AC.AnimEngine
- turnLeftAnim : AC.Char
- TurnOff() : AC._Collision, AC.AC_Trigger, AC.ArrowPrompt, AC.BackgroundImage, AC.Conversation, AC.DragBase, AC.Hotspot, AC.LightSwitch, AC.Menu, AC.NavigationMesh, AC.ParticleSwitch
- TurnOffAC() : AC.KickStarter
- TurnOn() : AC._Collision, AC.AC_Trigger, AC.ArrowPrompt, AC.BackgroundImage, AC.Conversation, AC.DragBase, AC.Hotspot, AC.LightSwitch, AC.Menu, AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation, AC.NavigationMesh, AC.ParticleSwitch
- TurnOnAC() : AC.KickStarter
- TurnOptionOff() : AC.Conversation
- TurnOptionOn() : AC.Conversation
- turnParameter : AC.Char
- turnRightAnim : AC.Char
- turnSpeed : AC.Char
- type : AC.GVar
- TypeSupportsSnapConnections() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Straight