Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radius : AC.DragTrack_Curved, AC.DragTrack_Hinge
- reactsTo : AC.Parallax2D
- RebuildMenus() : AC.PlayerMenus
- Recalculate() : AC.Menu
- RecalculateActivePathfind() : AC.Char
- RecalculateAll() : AC.PlayerMenus
- RecalculateSize() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- ReceiveDataToImport() : AC.SaveSystem
- ReceiveDataToLoad() : AC.SaveSystem
- Recipe() : AC.Recipe
- recipes : AC.InventoryManager
- RecordOriginalRelativeSound() : AC.FootstepSounds
- RecordStartingState() : AC.ButtonDialog
- rect : AC.Arrow
- rectTransform : AC.Menu
- rectTransformID : AC.Menu
- ReferencesAsset() : AC.Menu, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuElement, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- referenceScenesInSave : AC.SettingsManager
- ReferencesObjectOrID() : AC.Action, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraSplit, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInvProperty, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPauseActionList, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionScene, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume, AC.Menu, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- referenceSpeechFiles : AC.SpeechManager
- ReferencesPlayer() : AC.Action, AC.ActionBlendShape, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionFootstepSounds, AC.ActionInventoryPrefab, AC.ActionParent, AC.ActionPlayerCheck, AC.ActionPlayerLock, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionSendMessage, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTransform, AC.ActionTransformRecord
- RefreshDialogueOptions() : AC.Menu, AC.PlayerMenus
- Register() : AC.ConstantIDManager, AC.StateHandler
- RegisterCustomMenu() : AC.PlayerMenus
- RegisterCutsceneSpawnedObject() : AC.ActionListManager
- RegisterInitialConstantIDs() : AC.StateHandler
- RegisterSubScene() : AC.SceneChanger
- relativeChangeTime : AC.SoundData
- relativeVolume : AC.MusicStorage, AC.Sound, AC.SoundData
- ReleaseClickInteractions() : AC.SettingsManager
- ReleaseHeldObject() : AC.Char
- ReleaseHeldObjects() : AC.Char
- ReleaseLockedCursorPositionOverride() : AC.PlayerInput
- ReleaseSorting() : AC.Char
- ReleaseTimelineOverride() : AC.MainCamera
- relegateBackgroundSpeechAudio : AC.SpeechManager
- reloadSceneWhenLoading : AC.SettingsManager
- RememberData() : AC.RememberData
- rememberLastOpenPage : AC.Document
- Remove() : AC.RuntimeInventory
- RemoveActiveArrows() : AC.PlayerInput
- RemoveAll() : AC.Container, AC.RuntimeInventory
- RemoveAllFromOtherPlayer() : AC.RuntimeInventory
- RemoveAllPages() : AC.MenuJournal
- RemoveDataForID() : AC.SingleLevelData
- RemoveDataFromCurrentLevelData() : AC.LevelStorage
- RemoveFromCollection() : AC.RuntimeDocuments
- RemoveFromOtherPlayer() : AC.RuntimeInventory
- RemoveFromScene() : AC.Player, AC.PlayerPrefab
- RemoveHole() : AC.NavigationMesh
- RemoveHotspot() : AC.DetectHotspots
- RemoveObjectToDetect() : AC.AC_Trigger
- RemovePage() : AC.MenuJournal
- RemoveRecipe() : AC.RuntimeInventory
- RemoveRecipes() : AC.RuntimeInventory
- RemoveScene() : AC.SceneChanger
- RemoveSpeechFromMenu() : AC.PlayerMenus
- RemoveSplitScreen() : AC._Camera, AC.MainCamera
- RemoveStack() : AC.InvInstance
- RenameOption() : AC.Conversation
- RenameProfile() : AC.Options
- RenameProfileID() : AC.Options
- RenameSave() : AC.SaveSystem
- RenameSaveByID() : AC.SaveSystem
- renderBorderCamera : AC.SettingsManager
- renderBorders : AC.MainCamera
- renderFading : AC.MainCamera
- Replace() : AC.RuntimeInventory
- ReplaceDisplayText() : AC.Speech
- replacementText : AC.CustomToken
- ReplaceTexture() : AC.CursorIconBase
- RequestRepositionUpdate() : AC.PlayerMenus
- requiredManagerPackage : AC.SceneSettings
- requireLockedCursor : AC.GameCameraThirdPerson
- requireSelection : AC.MenuInput
- RequiresNavMeshGameObject : AC.NavigationEngine
- ReselectLastItem() : AC.RuntimeInventory
- Reset() : AC.Action, AC.ActionParameter, AC.ActionTimeline, AC.ActionWaitMultiple, AC.ActiveList, AC.CursorIconBase
- ResetAnimator() : AC.Char
- ResetAssetValues() : AC.Action, AC.ActionVarSequence
- ResetBaseClips() : AC.Char
- ResetClick() : AC.PlayerInput
- ResetCurrentScene() : AC.SceneChanger
- ResetData() : AC.KickStarter
- ResetDragMovement() : AC.PlayerInput
- ResetDragOffset() : AC.MenuElement
- ResetEngine() : AC.NavigationManager
- resetExpressionsEachLine : AC.SpeechManager
- ResetHoles() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider
- ResetInteractionIndex() : AC.PlayerInteraction
- ResetInventoryBoxes() : AC.PlayerMenus
- ResetList() : AC.ActionList
- ResetMainIcon() : AC.Hotspot
- ResetMouseClick() : AC.PlayerInput
- ResetMoving() : AC.MainCamera
- ResetOffset() : AC.MenuInventoryBox
- resetOffsetWhenRestart : AC.MenuDialogList
- ResetProjection() : AC.MainCamera
- ResetProperties() : AC.InvInstance
- ResetSelectedCursor() : AC.PlayerCursor
- ResetSkippableData() : AC.ActionListManager
- ResetTarget() : AC._Camera, AC.FirstPersonCamera, AC.GameCamera25D
- ResetTintMap() : AC.FollowTintMap
- ResetVisibleElements() : AC.Menu
- restartAmbienceTrackWhenLoading : AC.SettingsManager
- RestartGame() : AC.KickStarter
- restartMusicTrackWhenLoading : AC.SettingsManager
- RestoreBackupValue() : AC.GVar
- RestoreColour() : AC.UISlot
- RestoreInteraction() : AC.InvInstance
- RestorePathData() : AC.Serializer
- RestoreStartingState() : AC.ButtonDialog, AC.Conversation
- resultAction : AC.ActionEnd
- resultID : AC.Recipe
- Resume() : AC.ActionList, AC.ActionListAssetManager, AC.ActionListManager, AC.ActiveList, AC.Timer
- ResumeLastPath() : AC.Char
- ResumeLastQueue() : AC.Soundtrack
- RetainExportFieldData : AC.ACEditorPrefs
- retainInPrefab : AC.ConstantID
- retainOriginalTransform : AC.Moveable_Drag
- retroPathfinding : AC.Char
- returnComponent< T >() : AC.Serializer
- returnConstantID() : AC.Serializer
- ReturnCurrentLevelData() : AC.LevelStorage
- ReturnSubSceneData() : AC.LevelStorage
- ReverseDirectPathDirection() : AC.Player
- reverseInventoryCombinations : AC.SettingsManager
- reverseSpeedFactor : AC.Char
- revertToDefaultParametersAfterRunning : AC.ActionListAsset
- revolutions : AC.MoveableData
- richTextTags : AC.Dialog
- rightArmBone : AC.Char
- rightArrow : AC.ArrowPrompt
- rightClickGoesBack : AC.MenuCycle
- RightClickInventory : AC.SettingsManager
- rightClickInventory : AC.SettingsManager
- rightHandIKState : AC.NPCData, AC.PlayerData
- rightHandSceneItemConstantID : AC.PlayerData
- RightVector() : AC.MainCamera
- Rigidbody : AC.Moveable
- rootTurningFactor : AC.Char
- rotateSprite3D : AC.Char
- Rotation : AC.Marker
- rotation : AC.GameCameraData
- rotationFactor : AC.AutoLipSync, AC.DragBase
- rotationsAffectedByVerticalReduction : AC.SettingsManager
- rotationType : AC.DragTrack_Straight
- RotW : AC.MoveableData
- RotX : AC.MoveableData, AC.NPCData, AC.TransformData
- RotY : AC.MoveableData, AC.NPCData, AC.TransformData
- RotZ : AC.MoveableData, AC.NPCData, AC.TransformData
- Run() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionComment, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionEvent, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotEnable, AC.ActionInputActive, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionRun, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventoryPrefab, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionMixerSnapshot, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlayerLock, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionQTE, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionSystemLock, AC.ActionTeleport, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTimerSet, AC.ActionTimescale, AC.ActionTintMap, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCopy, AC.ActionVarPreset, AC.ActionVarSet, AC.ActionVisible, AC.ActionVolume, AC.ActionWaitMultiple, AC.Arrow
- RunActionList() : AC.ActionListStarter
- RunActionListAsset() : AC.AdvGame
- runAnim : AC.Char, AC.NPCData
- runAnimSprite : AC.Char
- RunConversation() : AC.ActiveList
- runConversationsWithKeys : AC.SettingsManager
- RunDefaultInteraction() : AC.InvInstance
- runDistanceThreshold : AC.Char
- RunExamineInteraction() : AC.Hotspot, AC.InvItem
- RunExampleOne() : AC.ScriptedActionListExample
- RunFromIndex() : AC.ActionList, AC.ActionListAsset
- RunInteraction() : AC.Hotspot
- RunInventoryInteraction() : AC.Hotspot
- RunNormallyWhenSkip : AC.Action
- RunOption() : AC.Conversation
- RunOptionWithID() : AC.Conversation
- runSeparationTime : AC.FootstepSounds
- RunSnapCutscene() : AC.TrackSnapData
- runSound : AC.NPCData
- runSpeed : AC.NPCData
- runSpeedFactor : AC.NavMeshAgentIntegration
- runSpeedScale : AC.Char
- RuntimeCanvas : AC.Menu
- runtimeVariablesData : AC.MainData
- RunUseInteraction() : AC.Hotspot, AC.InvItem