Here is a list of all documented variables with links to the class documentation for each member:
- i -
- icon : AC.InvInteraction
- iconID : AC.Button, AC.DragBase, AC.MenuInteraction
- iconSortingLayer : AC.Hotspot
- iconSortingOrder : AC.Hotspot
- ID : AC.ActionParameter, AC.ActiveInput, AC.AttachmentPoint, AC.ButtonDialog, AC.CustomToken, AC.Document, AC.Expression, AC.MenuElement, AC.MusicStorage, AC.Objective, AC.ObjectiveState, AC.OptionsData, AC.PlayerPrefab, AC.ShapeGroup, AC.ShapeKey, AC.SpeechTag, AC.VarPreset
- id : AC.Action, AC.CursorIcon, AC.GVar, AC.InvBin, AC.InvItem, AC.Menu, AC.PresetValue, AC.Recipe
- idleAnim : AC.Char, AC.NPCData
- idleAnimSprite : AC.Char
- ifSkipWhileScrolling : AC.SpeechManager
- ignoreCollisions : AC.NavMeshBase
- ignoreDuringExport : AC.SpeechLine
- ignoreGravity : AC.Char
- ignoreMouseClicks : AC.Menu
- ignoreMoveableRigidbodies : AC.DragBase
- ignoreNextConversationSkip : AC.ActionListManager
- ignoreOffScreenNavMesh : AC.SettingsManager
- ignorePlayerCollider : AC.DragBase
- ignorePresets : AC.GVar
- ikHeadTurning : AC.Char
- importProductName : AC.MenuSavesList
- importSaveFilename : AC.MenuSavesList
- inCustomCharState : AC.NPCData, AC.PlayerData
- indexPrefixDisplay : AC.MenuDialogList, AC.MenuInventoryBox
- ingredients : AC.Recipe
- initialDirection : AC.GameCameraThirdPerson
- initialLift : AC.Moveable_PickUp
- initialOnSwitch : AC.GameCameraThirdPerson
- inputAxis : AC.MenuButton
- InputGetAxisDelegate : AC.PlayerInput
- InputGetButtonDelegate : AC.PlayerInput
- InputGetButtonDownDelegate : AC.PlayerInput
- InputGetButtonUpDelegate : AC.PlayerInput
- InputGetDragStateDelegate : AC.PlayerInput
- InputGetFreeAimDelegate : AC.PlayerInput
- InputGetMouseButtonDelegate : AC.PlayerInput
- InputGetMouseButtonDownDelegate : AC.PlayerInput
- InputGetTouchPhaseDelegate : AC.PlayerInput
- inputInfluence : AC.GameCameraThirdPerson
- inputIsOff : AC.MainData
- inputMethod : AC.SettingsManager
- InputMousePositionDelegate : AC.PlayerInput
- inputName : AC.ActiveInput
- inputSmoothing : AC.GameCameraThirdPerson
- InputTouchCountDelegate : AC.PlayerInput
- InputTouchDeltaPositionDelegate : AC.PlayerInput
- InputTouchPositionDelegate : AC.PlayerInput
- inputType : AC.ActiveInput, AC.MenuInput
- inSkipQueue : AC.ActiveList
- intensity : AC.FollowTintMap
- interaction : AC.Button
- interactionIsOff : AC.MainData
- interactionMethod : AC.SettingsManager
- interactionOnDrop : AC.Moveable_Drag, AC.Moveable_PickUp
- interactionOnGrab : AC.Moveable_PickUp
- interactionOnMove : AC.Moveable_Drag
- interactions : AC.InvItem
- interactionSource : AC.Conversation, AC.Hotspot
- interactiveBoundary : AC.DragBase, AC.Hotspot
- intialDirectionAngles : AC.GameCameraThirdPerson
- intValue : AC.ActionParameter
- invActionList : AC.Recipe
- invButtons : AC.Hotspot
- inventoryActiveEffect : AC.SettingsManager
- inventoryBoxTitle : AC.MenuButton
- inventoryBoxType : AC.MenuInventoryBox
- inventoryCursorOffset : AC.CursorManager
- inventoryCursorSize : AC.CursorManager
- inventoryData : AC.PlayerData
- inventoryDisableDefined : AC.SettingsManager
- inventoryDisableLeft : AC.SettingsManager
- inventoryDisableUnhandled : AC.SettingsManager
- inventoryDragDrop : AC.SettingsManager
- inventoryDropLook : AC.SettingsManager
- inventoryDropLookNoDrag : AC.SettingsManager
- inventoryHandling : AC.CursorManager
- inventoryInteractions : AC.SettingsManager
- inventoryInteractionsHaltPlayer : AC.SettingsManager
- inventoryItemCountDisplay : AC.MenuCrafting, AC.MenuInventoryBox
- inventoryManager : AC.References
- inventoryPropertyType : AC.MenuLabel
- inventoryPulseSpeed : AC.SettingsManager
- invertInput : AC.DragBase
- invertPanning : AC.ActionsManager
- invertX : AC.GameCamera2DDrag
- invertY : AC.GameCamera2DDrag
- invID : AC.Button
- invParameterID : AC.Button
- invVars : AC.InventoryManager
- inWorldSpace : AC.MoveableData
- is2D : AC.NavigationEngine
- isActiveEditor : AC.GameCamera25D
- isAdditive : AC.AutoLipSync
- isAlive : AC.Speech
- isAnimated : AC.CursorIconBase
- isAssetFile : AC.Action
- isBackground : AC.SpeechPlayableData
- isBlocking : AC.Button
- isBreakPoint : AC.Action
- isClickable : AC.MenuElement
- isDefault : AC.PlayerPrefab
- isDisabled : AC.Button, AC.Language
- isDisplayed : AC.Action
- isDragControlled : AC._Camera
- isEnabled : AC.Action, AC.ActionType
- isFading : AC.VisibilityData
- isFadingIn : AC.VisibilityData
- isGivingItem : AC.MainData
- isGroundedParameter : AC.Char
- isHeadTurning : AC.NPCData, AC.PlayerData
- isLipSyncing : AC.Char
- isLocked : AC.ButtonDialog
- isLooping : AC.SoundData
- isMarked : AC.Action
- isOn : AC.ButtonDialog, AC.ColliderData, AC.HotspotData, AC.MenuToggle, AC.MoveableData, AC.NPCData, AC.TrackData, AC.TriggerData, AC.VisibilityData
- isPaused : AC.ParticleSystemData
- isPlayer : AC.SpeechLine
- isPlaying : AC.ParticleSystemData, AC.SoundData, AC.TimelineData
- isPresent : AC.Arrow
- isRightToLeft : AC.Language
- isRunning : AC.Action, AC.NPCData
- isSkippable : AC.ActionList, AC.ActionListAsset
- isSplitScreen : AC.PlayerData
- isSpriteBased : AC.AnimEngine
- isTimed : AC.Conversation
- isTopLeftSplit : AC.PlayerData
- isVisible : AC.MenuElement
- itemPropertyID : AC.MenuLabel
- items : AC.Container, AC.InventoryManager
- itemSlotNumber : AC.MenuLabel
- itemStackingMode : AC.InvItem