Here is a list of all documented class members with links to the class documentation for each member:
- p -
- pageOffset : AC.MenuJournal
- pages : AC.Document, AC.MenuJournal
- panDirection : AC.Menu
- panDistance : AC.Menu
- panMovement : AC.Menu
- panSpeed : AC.ActionsManager
- paramData : AC.ActionListParamData
- parameterData : AC.AnimatorData
- parameterID : AC.Button, AC.MenuButton, AC.MenuProfilesList, AC.MenuSavesList, AC.NodeCommand
- parameterIDs : AC.SetParametersBase.GUIData
- parameters : AC.ActionList
- parameterType : AC.ActionParameter
- parameterValue : AC.MenuButton
- parentActionListInEditor : AC.Action
- parentID : AC.TransformData
- parentIsNPC : AC.TransformData
- parentIsPlayer : AC.TransformData
- parentPlayerID : AC.TransformData
- ParticleSystem : AC.ParticleSwitch
- ParticleSystemData() : AC.ParticleSystemData
- passUnhandledHotspotAsParameter : AC.CursorManager, AC.InventoryManager
- pathAffectY : AC.NPCData
- pathData : AC.NPCData
- PathfindUpdateFrequency : AC.Char
- pathfindUpdateFrequency : AC.SettingsManager
- PathGizmoColor : AC.ACEditorPrefs
- pathID : AC.NPCData
- pathSpeed : AC.Paths
- pathToFollow : AC.GameCameraAnimated
- pathType : AC.Paths
- Pause() : AC.ActionList, AC.ActionListAssetManager, AC.ParticleSwitch
- pauseIsIndefinite : AC.SpeechGap
- pausesCharacter : AC.NodeCommand
- pauseTexture : AC.MenuManager
- PauseTextureAlpha : AC.PlayerMenus
- pauseWhenEnabled : AC.Menu
- PendingOptionConversation : AC.PlayerInput
- Perform2DRaycast() : AC.UnityVersionHandler
- PerformCrafting() : AC.RuntimeInventory
- perPlayer : AC.Objective
- PersistentDataPath : AC.SaveSystem
- persistentScriptData : AC.MainData
- perspectiveOffset : AC.GameCamera25D, AC.GameCameraData
- phonemeNormalisedParameter : AC.Char
- phonemeParameter : AC.Char
- phonemes : AC.SpeechManager
- pitchAcceleration : AC.GameCameraThirdPerson
- pitchAxis : AC.GameCameraThirdPerson
- pitchVariance : AC.FootstepSounds
- placeAudioInSubfolders : AC.SpeechManager
- placeDistantHotspotsOnSeparateLayer : AC.SettingsManager
- PlacePlayerAt() : AC.PlayerStart
- plane : AC.Moveable_Drag
- Play() : AC.Sound, AC.Soundtrack
- PlayableScreenDiagonalLength : AC.MainCamera
- playAmbienceWhilePaused : AC.SettingsManager
- playAnimationForever : AC.SpeechManager
- PlayAnimClip() : AC.AdvGame
- PlayAnimClipFrame() : AC.AdvGame
- PlayAtPoint() : AC.Sound
- PlayClip() : AC.GameCameraAnimated
- PlayDefaultSound() : AC.SceneSettings
- playerAction : AC.Button
- playerActivePath : AC.PlayerData
- PlayerCanReverse() : AC.SettingsManager
- playerData : AC.SaveData
- playerDisplayLineID : AC.PlayerData
- playerDownLock : AC.PlayerData
- playerFacesHotspots : AC.SettingsManager
- playerFreeAimLock : AC.PlayerData
- playerID : AC.PlayerData
- playerIdleAnim : AC.PlayerData
- playerIDs : AC.PlayerStart
- playerIgnoreGravity : AC.PlayerData
- PlayerInvCollection : AC.RuntimeInventory
- playerIsOff : AC.MainData
- PlayerIsPresent : AC.InteractiveBoundary
- playerIsRunning : AC.PlayerData
- PlayerIsWithinBoundary() : AC.DragBase, AC.Hotspot
- playerLeftlock : AC.PlayerData
- playerLockDirection : AC.PlayerData
- playerLockedPath : AC.PlayerData
- playerLockedPathReversing : AC.PlayerData
- playerLockedPathType : AC.PlayerData
- playerLockHotspotHeadTurning : AC.PlayerData
- playerLockScale : AC.PlayerData
- playerLockSorting : AC.PlayerData
- playerLocX : AC.PlayerData
- playerLocY : AC.PlayerData
- playerLocZ : AC.PlayerData
- playerMovementInfluence : AC.DragBase
- playerMovementReductionFactor : AC.DragBase
- playerOb : AC.PlayerPrefab
- playerObjectivesData : AC.PlayerData
- playerPathAffectY : AC.PlayerData
- playerPathData : AC.PlayerData
- playerPortraitGraphic : AC.PlayerData
- PlayerPosition : AC.PlayerData
- PlayerPrefab() : AC.PlayerPrefab
- playerPrevNode : AC.PlayerData
- playerRightLock : AC.PlayerData
- PlayerRotation : AC.PlayerData
- playerRotY : AC.PlayerData
- playerRunAnim : AC.PlayerData
- playerRunLock : AC.PlayerData
- playerRunSound : AC.PlayerData
- playerRunSpeed : AC.PlayerData
- Players : AC.StateHandler
- players : AC.SettingsManager
- playerScriptData : AC.PlayerData
- playerSortingLayer : AC.PlayerData
- playerSortingOrder : AC.PlayerData
- playerSpeechLabel : AC.PlayerData
- playerSpriteDirection : AC.PlayerData
- playerSpriteScale : AC.PlayerData
- playerStart : AC.SingleLevelData
- playerSwitching : AC.SettingsManager
- playerTalkAnim : AC.PlayerData
- playerTargetNode : AC.PlayerData
- playerTurnsHead : AC.Hotspot
- playerUpLock : AC.PlayerData
- playerWalkAnim : AC.PlayerData
- playerWalkSound : AC.PlayerData
- playerWalkSpeed : AC.PlayerData
- PlayFootstep() : AC.FootstepSounds
- PlayGlobalOnStart() : AC.StateHandler
- PlayIdle() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayJump() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- playMusicWhilePaused : AC.SettingsManager
- playOnStart : AC.GameCameraAnimated
- PlayRun() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayScrollAudio() : AC.Dialog
- playScrollAudioEveryCharacter : AC.SpeechManager
- PlayTalk() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayTurnLeft() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_SpritesUnityComplex
- PlayTurnRight() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_SpritesUnityComplex
- PlayVertical() : AC.AnimEngine, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- PlayWalk() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- playWhilePaused : AC.Sound
- pmVar : AC.GVar
- pointClickLayerMask : AC.PlayerMovement
- pointerIcon : AC.CursorManager
- PolygonCollider2Ds : AC.NavigationMesh
- polygonColliderHoles : AC.NavigationMesh
- PopulateBuildSceneData() : AC.SceneChanger
- popUpID : AC.ActionParameter, AC.GVar
- PopUpLabelData() : AC.PopUpLabelData
- popUpLabelData : AC.VariablesManager
- popUps : AC.GVar
- popUpsLineID : AC.GVar
- PopUpValue : AC.GVar
- portraitGraphic : AC.NPCData
- portraitIcon : AC.Char, AC.Expression
- Position : AC.Marker
- position : AC.GameCameraData
- PositionAlong : AC.TrackSnapData
- positionFactor : AC.ArrowPrompt
- PositionOffset : AC.Menu
- PositionRelativeToCamera() : AC.MainCamera
- positionSmoothing : AC.Menu
- positionType : AC.Menu, AC.MenuElement
- PostScreenshotBackup() : AC.Menu, AC.PlayerMenus
- predictCollisions : AC.Moveable
- PreDisplay() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- PrefabCanvas : AC.Menu
- PreloadScene() : AC.SceneChanger
- PrepareForBackground() : AC.MainCamera
- PrepareSaveBeforeThreading() : AC.Ambience, AC.Music
- PrepareSceneForExit() : AC.SceneChanger
- PreScreenshotBackup() : AC.Menu, AC.PlayerMenus
- PresetValue() : AC.PresetValue
- presetValues : AC.VarPreset
- preventDefaultClicks : AC.MenuCrafting
- preventEndToEndJumping : AC.DragTrack
- preventInteractions : AC.MenuInventoryBox
- PreventSaving : AC.PlayerMenus
- preventSelection : AC.MenuInventoryBox
- previewMenuName : AC.SpeechManager
- previousScene : AC.PlayerData, AC.PlayerStart
- PreviousSceneIndex : AC.SceneChanger
- previousSceneIndex : AC.MainData
- PreviousSceneName : AC.SceneChanger
- previousSceneName : AC.MainData, AC.PlayerData, AC.PlayerStart
- PreviousStateID : AC.ObjectiveInstance
- prevNode : AC.NPCData
- Print() : AC.SpeechLine
- printActionCommentsInConsole : AC.SettingsManager
- PrintComment() : AC.Action
- ProcessClick() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- ProcessContinuousClick() : AC.MenuButton, AC.MenuElement, AC.MenuSlider
- ProcessInventoryBoxClick() : AC.RuntimeInventory
- profileID : AC.SaveFile
- ProfileIndexToID() : AC.Options
- Progress : AC.Timer
- propertyName : AC.LipSyncTexture
- provideInvInteraction : AC.Hotspot
- provideLookInteraction : AC.Hotspot
- provideUnhandledInvInteraction : AC.Hotspot
- provideUnhandledUseInteraction : AC.Hotspot
- provideUseInteraction : AC.Hotspot
- proximity : AC.Button
- pullbackDistance : AC.Moveable_PickUp
- Pulse() : AC.Highlight
- PutInFolder() : AC.UnityVersionHandler