Here is a list of all documented functions with links to the class documentation for each member:
- s -
- Save() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- SaveAutoSave() : AC.SaveSystem
- SaveCurrentPlayerData() : AC.SaveSystem
- SaveData() : AC.ConstantID, AC.FollowTintMap, AC.MainCamera, AC.Moveable, AC.NPC, AC.Player, AC.RememberActionListParameters, AC.RememberAnimator, AC.RememberCollider, AC.RememberContainer, AC.RememberConversation, AC.RememberFootstepSounds, AC.RememberGameCamera2DDrag, AC.RememberHotspot, AC.RememberMaterial, AC.RememberMoveable, AC.RememberName, AC.RememberNavMesh2D, AC.RememberNPC, AC.RememberParticleSystem, AC.RememberSceneItem, AC.RememberShapeable, AC.RememberSound, AC.RememberTimeline, AC.RememberTrack, AC.RememberTrigger, AC.RememberVariables, AC.RememberVideoPlayer, AC.RememberVisibility, AC.SaveData, AC.SpriteDirectionData
- SaveDefaultPrefs() : AC.Options
- SaveFile() : AC.SaveFile
- SaveGame() : AC.SaveSystem
- SaveGlobalObjectives() : AC.RuntimeObjectives
- SaveMainData() : AC.Ambience, AC.Music, AC.PlayerInput, AC.PlayerMenus, AC.RuntimeInventory, AC.RuntimeLanguages, AC.RuntimeVariables, AC.SceneChanger, AC.Soundtrack, AC.StateHandler
- SaveNewGame() : AC.SaveSystem
- SaveOptions() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- SavePlayerData() : AC.SceneChanger
- SavePlayerDocuments() : AC.RuntimeDocuments
- SavePlayerObjectives() : AC.RuntimeObjectives
- SavePrefs() : AC.Options
- SavePrefsToID() : AC.Options
- SaveRememberDataToLinkedInstance() : AC.SceneItem
- SaveScreenshot() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- SaveScriptData< T >() : AC.Serializer
- SaveTransformData() : AC.RememberTransform
- SceneInfo() : AC.SceneInfo
- SceneSettingsGUI() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation
- ScheduleForDeletion() : AC.SceneChanger
- ScriptData() : AC.ScriptData
- Select() : AC.Hotspot, AC.InvInstance, AC.InvItem, AC.Menu
- SelectElementFromPreview() : AC.MenuManager
- SelectInputBox() : AC.PlayerMenus
- SelectInteractionMethod() : AC.SettingsManager
- SelectItem() : AC.RuntimeInventory
- SelectItemByID() : AC.RuntimeInventory
- SelectiveLoad() : AC.SelectiveLoad
- SelectObjective() : AC.RuntimeObjectives
- SelectUIElement() : AC.PlayerMenus
- SeparatePlayerAudio() : AC.SpeechLine
- SerializeAllRoomData() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler
- SerializeObject< T >() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler, AC.Serializer
- SetACState() : AC.StateHandler
- SetActive() : AC.ShapeGroup
- SetActiveBackground() : AC.GameCamera25D
- SetActiveDragElement() : AC.PlayerInput
- SetActiveHotspot() : AC.PlayerInteraction
- SetActiveKey() : AC.Shapeable
- SetActiveProfile() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- SetActiveProfileID() : AC.Options
- SetAlpha() : AC.SpriteFader
- SetAnimEngine() : AC.Char
- SetAsActive() : AC.Hotspot
- SetAsInactive() : AC.Hotspot
- SetAudioState() : AC.MainCamera
- SetBool() : AC.PlayMakerIntegration
- SetBooleanValue() : AC.GlobalVariables, AC.LocalVariables
- SetBoxOverlay() : AC.MainCamera
- SetButtonState() : AC.Hotspot
- SetCameraOnStart() : AC.PlayerStart
- SetCameraRect() : AC.MainCamera
- SetCameraSystem() : AC.StateHandler
- SetCameraTag() : AC.MainCamera
- SetCentre() : AC.Menu
- SetCentre3D() : AC.Menu
- SetCharIndex() : AC.Speech
- SetColours() : AC.UISlot
- SetCombineInteractionState() : AC.InvInstance
- SetCorrectRotation() : AC.GameCamera2D
- SetCursor() : AC.PlayerCursor
- SetCursorFromID() : AC.PlayerCursor
- SetCursorSystem() : AC.StateHandler
- SetCursorVisibility() : AC.PlayerCursor
- SetCustomToken() : AC.RuntimeVariables
- SetDefaultFadeTexture() : AC.MainCamera
- SetDefaultPlayer() : AC.SettingsManager
- SetDefaultState() : AC.ActiveInput, AC.Timer
- SetDepth() : AC.FollowSortingMap
- SetDirections() : AC.SpriteDirectionData
- SetDraggableSystem() : AC.StateHandler
- SetDragOffset() : AC.Menu, AC.MenuElement
- SetExpression() : AC.Char
- SetFadeTexture() : AC.MainCamera
- SetFirstPerson() : AC.MainCamera
- SetFloat() : AC.PlayMakerIntegration
- SetFloatValue() : AC.GlobalVariables, AC.LocalVariables
- SetFrame() : AC.LipSyncTexture
- SetGameCamera() : AC.MainCamera
- SetGameObject() : AC.PlayMakerIntegration
- SetHeadTurnTarget() : AC.Char, AC.Player
- SetHotspot() : AC.Menu
- SetHoverItem() : AC.RuntimeInventory
- SetIconVisibility() : AC.Hotspot
- SetID() : AC.Player
- SetImage() : AC.BackgroundImage, AC.UISlot
- SetImageAsSprite() : AC.UISlot
- SetInBetweenScales() : AC.SortingMap
- SetInGameCursorState() : AC.PlayerInput
- SetInputSystem() : AC.StateHandler
- SetInt() : AC.PlayMakerIntegration
- SetIntegerValue() : AC.GlobalVariables, AC.LocalVariables
- SetIntensity() : AC.FollowTintMap
- SetInteractionState() : AC.InvInstance
- SetInteractionSystem() : AC.StateHandler
- SetLabel() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionCheckMultipleTemplate, AC.ActionCheckTemplate, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMixerSnapshot, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionQTE, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheckAttribute, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume, AC.MenuInput, AC.SaveFile
- SetLanguage() : AC.Options
- SetLastOpenPage() : AC.RuntimeDocuments
- SetLastResult() : AC.Action, AC.ActionCheckActionList
- SetLockedPath() : AC.Player
- SetLookDirection() : AC.Char
- SetMaxVolume() : AC.Sound
- SetMenuSystem() : AC.StateHandler
- SetMinHighlight() : AC.Highlight
- SetMixerVolume() : AC.AdvGame
- SetMoveDirection() : AC.Char
- SetMoveDirectionAsBackward() : AC.Char
- SetMoveDirectionAsForward() : AC.Char
- SetMovementSystem() : AC.StateHandler
- SetMusicVolume() : AC.Options
- SetName() : AC.Char, AC.Hotspot
- SetNewID_Prefab() : AC.ConstantID
- SetNextInteraction() : AC.PlayerInteraction
- SetNormalGraphicTexture() : AC.MenuGraphic
- SetNull() : AC.RuntimeInventory
- SetObject() : AC.PlayMakerIntegration
- SetObjectiveState() : AC.RuntimeObjectives
- SetOffset() : AC.MenuElement
- SetOptionState() : AC.Conversation
- SetOutput() : AC.Action, AC.MenuCrafting
- SetOutputs() : AC.Action, AC.ActionCheck
- SetPageTexture() : AC.DocumentInstance
- SetParameterData() : AC.ActionList
- SetPath() : AC.Char
- SetPerspectiveOffset() : AC.GameCamera2D
- SetPitch() : AC.FirstPersonCamera
- SetPlayerSystem() : AC.StateHandler
- SetPopupValue() : AC.GlobalVariables, AC.LocalVariables
- SetPosition() : AC.GameCamera2DDrag, AC.MenuElement
- SetPositionAlong() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- SetPreviewSpeech() : AC.MenuPreview
- SetPreviousInteraction() : AC.PlayerInteraction
- SetProximity() : AC.Hotspot
- SetRelativePosition() : AC.MenuElement, AC.SceneChanger
- SetResumeIndices() : AC.ActiveList
- SetRotation() : AC.Char
- SetSafeReplacementText() : AC.CustomToken
- SetSelected() : AC.DetectHotspots
- SetSelectedCursorID() : AC.PlayerCursor
- SetSelectiveLoadOptions() : AC.SaveSystem
- SetSFXVolume() : AC.Options
- SetShakeIntensity() : AC.BackgroundImageUI
- SetSimulatedCursorPosition() : AC.PlayerInput
- SetSize() : AC.MenuElement
- SetSorting() : AC.Char
- SetSortingMap() : AC.FollowSortingMap, AC.SceneSettings
- SetSpeech() : AC.Menu, AC.MenuElement, AC.MenuGraphic, AC.MenuLabel
- SetSpeechVolume() : AC.Char, AC.Options
- SetSplitScreen() : AC._Camera, AC.MainCamera
- SetSpriteDirection() : AC.Char
- SetString() : AC.PlayMakerIntegration
- SetStringValue() : AC.GlobalVariables, AC.GVar, AC.LocalVariables
- SetSubtitles() : AC.Options
- SetText() : AC.UISlot
- SetTexture() : AC.BackgroundImageUI
- SetTilt() : AC.Player
- SetTimeCurve() : AC.PlayerInput
- SetTimelineOverride() : AC.MainCamera
- SetTimeScale() : AC.PlayerInput
- SetTintMap() : AC.SceneSettings
- SetTransitionTexture() : AC.SceneChanger
- SetTranslationID() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- SetTriggerSystem() : AC.StateHandler
- SetUIInteractableState() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- Setup() : AC.UISlotClick
- SetValue() : AC.ActionParameter, AC.ShapeKey
- SetVanishingPoint() : AC.AdvGame
- SetVector3() : AC.PlayMakerIntegration
- SetVector3Value() : AC.GlobalVariables, AC.LocalVariables
- SetVoiceLanguage() : AC.Options
- SetVolume() : AC.Options, AC.Sound
- Shake() : AC.BackgroundImage, AC.MainCamera
- ShapeableData() : AC.ShapeableData
- ShapeGroup() : AC.ShapeGroup
- ShapeKey() : AC.ShapeKey
- Shift() : AC.MenuDialogList, AC.MenuElement, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuProfilesList, AC.MenuSavesList
- ShouldTurnOffWhenLoading() : AC.Menu
- Show() : AC.NavMeshBase, AC.Player
- ShowClick() : AC.MenuButton
- ShowEnabledOnStartMenus() : AC.PlayerMenus
- ShowField() : AC.SpeechLine
- ShowGUI() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionCheckMultipleTemplate, AC.ActionCheckTemplate, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionEvent, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputActive, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventoryPrefab, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMixerSnapshot, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParallel, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionPlayerLock, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionQTE, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheck, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionSystemLock, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTimerSet, AC.ActionTimescale, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume, AC.ActiveList, AC.CursorManager, AC.InventoryManager, AC.MenuManager, AC.SceneManager, AC.SettingsManager, AC.SpeechLine, AC.SpeechManager, AC.VariablesManager
- ShowHoverInteractionInHotspotLabel() : AC.SettingsManager
- ShowInteractionMenu() : AC.Hotspot, AC.InvItem
- ShowInteractionMenus() : AC.Hotspot, AC.InvItem
- ShowInteractions() : AC.RuntimeInventory
- ShowUIElement() : AC.UISlot
- ShowVariable() : AC.VariablesManager
- SignedAngle() : AC.AdvGame
- SimulateClick() : AC.PlayerMenus
- SimulateInput() : AC.PlayerInput
- SimulateInputAxis() : AC.PlayerInput
- SimulateInputButton() : AC.PlayerInput
- SingleLevelData() : AC.SingleLevelData
- Skip() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCheckActionList, AC.ActionConversation, AC.ActionDocumentOpen, AC.ActionEvent, AC.ActionFade, AC.ActionList, AC.ActionMenuState, AC.ActionMovie, AC.ActionMusic, AC.ActionQTE, AC.ActionRunActionList, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionTemplate, AC.ActionTimeline, AC.ActionTrackSet, AC.ActionTransform, AC.ActionVarSequence, AC.ActionVarSet, AC.ActiveList
- SkipActionListAsset() : AC.AdvGame
- SkipQTE() : AC.PlayerQTE
- SlotIsAvailable() : AC.Conversation
- SnapHeadMovement() : AC.Char
- SnapToAttached() : AC.MainCamera
- SnapToOffset() : AC.GameCamera2D
- SnapToTrack() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight, AC.Moveable_Drag
- SortingArea() : AC.SortingArea
- SoundData() : AC.SoundData
- SpawnInScene() : AC.InvInstance
- Speech() : AC.Speech
- SpeechGap() : AC.SpeechGap
- SpeechLine() : AC.SpeechLine
- SpeechTag() : AC.SpeechTag
- SplitCsvGrid() : AC.CSVReader
- SpriteDirectionData() : AC.SpriteDirectionData
- Start() : AC.Timer
- StartButtonMashQTE() : AC.PlayerQTE
- StartDecelerating() : AC.Char
- StartDialog() : AC.Dialog
- StartDisplay() : AC.Menu
- StartHoldKeyQTE() : AC.PlayerQTE
- StartLipSync() : AC.Char
- StartSingleAxisQTE() : AC.PlayerQTE
- StartSinglePressQTE() : AC.PlayerQTE
- StartSplitScreen() : AC.MainCamera
- StartThumbstickRotationQTE() : AC.PlayerQTE
- Stop() : AC.MusicCrossfade, AC.Sound, AC.Timer
- StopAll() : AC.Soundtrack
- StopAutoMove() : AC.Moveable_Drag
- StopCrossfade() : AC.MainCamera
- StopFollowing() : AC.NPC
- StopMoving() : AC.Moveable
- StopMovingToHotspot() : AC.PlayerInteraction
- StopShaking() : AC.MainCamera
- StopSpeaking() : AC.Char
- StopTurning() : AC.Char
- StoreAllOpenLevelData() : AC.LevelStorage
- StoreCurrentLevelData() : AC.LevelStorage
- StoreSubSceneData() : AC.LevelStorage
- SupportsSaveThreading() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- SwitchProfile() : AC.Options
- SwitchProfileID() : AC.Options
- SwitchTarget() : AC._Camera, AC.GameCamera
- SwitchToPlayerInDifferentScene() : AC.SaveSystem
- SyncCursorInteractions() : AC.CursorManager
- SyncLists() : AC.SetParametersBase
- SyncTrackWithCurrent() : AC.Soundtrack