Here is a list of all documented class members with links to the class documentation for each member:
- c -
- cacheCameraMain : AC.SettingsManager
- CalculateFormula() : AC.AdvGame
- CalculateRecipe() : AC.RuntimeInventory
- Call_OnActiveInputFire() : AC.EventManager
- Call_OnAddRemoveDocument() : AC.EventManager
- Call_OnAddSubScene() : AC.EventManager
- Call_OnAfterChangeScene() : AC.EventManager
- Call_OnAwaitSceneActivation() : AC.EventManager
- Call_OnBeforeChangeScene() : AC.EventManager
- Call_OnBeginActionList() : AC.EventManager
- Call_OnBeginGame() : AC.EventManager
- Call_OnCameraSplitScreenStart() : AC.EventManager
- Call_OnCameraSplitScreenStop() : AC.EventManager
- Call_OnChangeCursorMode() : AC.EventManager
- Call_OnChangeGameState() : AC.EventManager
- Call_OnChangeHotspot() : AC.EventManager
- Call_OnChangeInventory() : AC.EventManager
- Call_OnChangeLanguage() : AC.EventManager
- Call_OnChangeSubtitles() : AC.EventManager
- Call_OnChangeVoiceLanguage() : AC.EventManager
- Call_OnChangeVolume() : AC.EventManager
- Call_OnCharacterDropObject() : AC.EventManager
- Call_OnCharacterEndPath() : AC.EventManager
- Call_OnCharacterHoldObject() : AC.EventManager
- Call_OnCharacterReachNode() : AC.EventManager
- Call_OnCharacterRecalculatePathfind() : AC.EventManager
- Call_OnCharacterSetExpression() : AC.EventManager
- Call_OnCharacterSetPath() : AC.EventManager
- Call_OnCharacterTeleport() : AC.EventManager
- Call_OnCharacterTimeline() : AC.EventManager
- Call_OnClearHeadTurnTarget() : AC.EventManager
- Call_OnClickConversation() : AC.EventManager
- Call_OnCombineInventory() : AC.EventManager
- Call_OnCompleteScenePreload() : AC.EventManager
- Call_OnCompleteSpeechScroll() : AC.EventManager
- Call_OnContainerOpenClose() : AC.EventManager
- Call_OnCraftingSucceed() : AC.EventManager
- Call_OnCursorLock() : AC.EventManager
- Call_OnDebugLog() : AC.EventManager
- Call_OnDelayChangeScene() : AC.EventManager
- Call_OnDoubleClickHotspot() : AC.EventManager
- Call_OnDownloadVariable() : AC.EventManager
- Call_OnDraggableSnap() : AC.EventManager
- Call_OnDropMoveable() : AC.EventManager
- Call_OnEnableInteractionMenus() : AC.EventManager
- Call_OnEndActionList() : AC.EventManager
- Call_OnEndConversation() : AC.EventManager
- Call_OnEndSpeechScroll() : AC.EventManager
- Call_OnEventFire() : AC.EventManager
- Call_OnGatherSaves() : AC.EventManager
- Call_OnGenerateMenus() : AC.EventManager
- Call_OnGrabMoveable() : AC.EventManager
- Call_OnHandleDocument() : AC.EventManager
- Call_OnHideSelectedElement() : AC.EventManager
- Call_OnHotspotReach() : AC.EventManager
- Call_OnHotspotSetInteractionState() : AC.EventManager
- Call_OnHotspotsFlash() : AC.EventManager
- Call_OnHotspotStopMovingTo() : AC.EventManager
- Call_OnImport() : AC.EventManager
- Call_OnInitialiseScene() : AC.EventManager
- Call_OnInteractHotspot() : AC.EventManager
- Call_OnInventoryHighlight() : AC.EventManager
- Call_OnInventoryHover() : AC.EventManager
- Call_OnInventorySpawn() : AC.EventManager
- Call_OnLoad() : AC.EventManager
- Call_OnLoadSpeechAssetBundle() : AC.EventManager
- Call_OnManuallySwitchAC() : AC.EventManager
- Call_OnMenuElementChangeVisibility() : AC.EventManager
- Call_OnMenuElementClick() : AC.EventManager
- Call_OnMenuElementShift() : AC.EventManager
- Call_OnMenuTurnOff() : AC.EventManager
- Call_OnMenuTurnOn() : AC.EventManager
- Call_OnModifyHotspotDetectorCollection() : AC.EventManager
- Call_OnModifyJournalPage() : AC.EventManager
- Call_OnMouseOverMenuElement() : AC.EventManager
- Call_OnObjectiveSelect() : AC.EventManager
- Call_OnObjectiveUpdate() : AC.EventManager
- Call_OnOccupyPlayerStart() : AC.EventManager
- Call_OnOverwriteMainData() : AC.EventManager
- Call_OnPauseActionList() : AC.EventManager
- Call_OnPickUpThrow() : AC.EventManager
- Call_OnPlayerJump() : AC.EventManager
- Call_OnPlayerRemove() : AC.EventManager
- Call_OnPlayerSpawn() : AC.EventManager
- Call_OnPlayFootstepSound() : AC.EventManager
- Call_OnPlaySound() : AC.EventManager
- Call_OnPlaySoundtrack() : AC.EventManager
- Call_OnPointAndClick() : AC.EventManager
- Call_OnPrepareSaveThread() : AC.EventManager
- Call_OnQTEBegin() : AC.EventManager
- Call_OnQTEEnd() : AC.EventManager
- Call_OnRegisterHotspot() : AC.EventManager
- Call_OnRequestFootstepSounds() : AC.EventManager
- Call_OnRequestInventoryCountText() : AC.EventManager
- Call_OnRequestMenuElementHotspotLabel() : AC.EventManager
- Call_OnRequestSpeechTokenReplacement() : AC.EventManager
- Call_OnRequestTextTokenReplacement() : AC.EventManager
- Call_OnRestartGame() : AC.EventManager
- Call_OnResumeActionList() : AC.EventManager
- Call_OnRunTrigger() : AC.EventManager
- Call_OnSave() : AC.EventManager
- Call_OnSetHardwareCursor() : AC.EventManager
- Call_OnSetHeadTurnTarget() : AC.EventManager
- Call_OnSetLookDirection() : AC.EventManager
- Call_OnSetPlayer() : AC.EventManager
- Call_OnShakeCamera() : AC.EventManager
- Call_OnSkipCutscene() : AC.EventManager
- Call_OnSkipSpeech() : AC.EventManager
- Call_OnSpeechToken() : AC.EventManager
- Call_OnStartConversation() : AC.EventManager
- Call_OnStartScene() : AC.EventManager
- Call_OnStartSpeech() : AC.EventManager
- Call_OnStartSpeechScroll() : AC.EventManager
- Call_OnStopSound() : AC.EventManager
- Call_OnStopSoundtrack() : AC.EventManager
- Call_OnStopSpeech() : AC.EventManager
- Call_OnSwitchCamera() : AC.EventManager
- Call_OnSwitchProfile() : AC.EventManager
- Call_OnTeleport() : AC.EventManager
- Call_OnTimerComplete() : AC.EventManager
- Call_OnTimerStart() : AC.EventManager
- Call_OnTimerUpdate() : AC.EventManager
- Call_OnTurnHotspot() : AC.EventManager
- Call_OnUpdateDragLine() : AC.EventManager
- Call_OnUpdateHighlights() : AC.EventManager
- Call_OnUpdatePlayableScreenArea() : AC.EventManager
- Call_OnUploadVariable() : AC.EventManager
- Call_OnUseContainerFail() : AC.EventManager
- Call_OnUseInventory() : AC.EventManager
- Call_OnVariableChange() : AC.EventManager
- CallEvent() : AC.PlayMakerIntegration
- callEvents : AC.Highlight
- Camera : AC._Camera, AC.CameraNode, AC.MainCamera
- cameraDragIcon : AC.CursorManager
- cameraIsOff : AC.MainData
- cameraLockSnapAngleThreshold : AC.SettingsManager
- CameraMain : AC.KickStarter
- cameraOnStart : AC.PlayerStart
- CameraPerspective : AC.SceneSettings
- cameraPerspective : AC.SettingsManager
- Cameras : AC.StateHandler
- cameraToAlignTo : AC.AlignToCamera
- CameraTransform : AC._Camera
- CanAddToSkipQueue() : AC.ActionListManager
- CanBeAnimated : AC.InvInstance
- CanBeCrafted() : AC.Recipe
- canBeLooped : AC.MenuInventoryBox
- canBeLowerCase : AC.Hotspot, AC.InvItem
- CanBeShifted() : AC.MenuDialogList, AC.MenuElement, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuProfilesList, AC.MenuSavesList
- canCarryMultiple : AC.InvItem
- CancelFlash() : AC.Highlight
- cancelInteractions : AC.AC_Trigger, AC.SettingsManager
- CancelObjective() : AC.RuntimeObjectives
- CancelPathfindRecalculations() : AC.Player
- CanClick() : AC.PlayerInput
- canClickInCutscene : AC.Menu
- CanClickInCutscenes() : AC.Menu
- CanClickOffInteractionMenu() : AC.SettingsManager
- CanCurrentlyKeyboardControl() : AC.Menu
- CanDirectControlPlayer() : AC.PlayerInput
- CanDoubleClick() : AC.PlayerInput
- CanDragCursor() : AC.SettingsManager
- CanGiveItems() : AC.SettingsManager
- CanGlobalOnStart() : AC.StateHandler
- CanGrab() : AC.DragBase
- CanInteract() : AC.StateHandler
- CanInteractWithDraggables() : AC.StateHandler
- canInterruptSelf : AC.AC_Trigger
- CanKeyboardControlMenusDuringGameplay : AC.PlayerInput
- canKeyboardControlMenusDuringGameplay : AC.MainData, AC.PlayerInput
- canMoveWhenActive : AC.SettingsManager
- CanOverrideHotspotLabel : AC.UISlot
- CanPause() : AC.Menu
- CanReceiveInput() : AC.StateHandler
- canReorderItems : AC.SettingsManager
- canRunInReverse : AC.Char
- canRunMultipleInstances : AC.ActionListAsset
- CanScroll() : AC.Speech
- CanSelectItems() : AC.SettingsManager
- CanShow() : AC.ButtonDialog
- canSkipWithMouseClicks : AC.SpeechManager
- CanStack() : AC.InvInstance
- canSurviveSceneChanges : AC.ActionListAsset
- CanToggleCursor() : AC.DragBase, AC.Moveable_PickUp
- CanTransferContainerItemsToInventory() : AC.RuntimeInventory
- CanTranslate() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- canTranslate : AC.GVar
- CanUnfreezePauseMenus() : AC.ActiveList
- CanUseJson() : AC.UnityVersionHandler
- canvasAssetKey : AC.Menu
- canvasID : AC.Menu
- Capacity : AC.InvInstance
- carryOnStart : AC.Document, AC.InvItem
- carryOnStartIDs : AC.InvItem
- carryOnStartNotDefault : AC.InvItem
- Category : AC.Action
- category : AC.ActionType
- CategoryID : AC.DocumentInstance
- categoryID : AC.MenuInventoryBox
- categoryIDs : AC.Container, AC.InvVar, AC.MenuCrafting, AC.MenuInventoryBox
- Centre() : AC.Menu
- centrePoint : AC.Hotspot
- centrePointOverrides : AC.Hotspot
- CentreToCamera() : AC.AlignToCamera
- Change() : AC.Shapeable
- changeCursor : AC.MenuElement
- ChangeRelativeVolume() : AC.Sound
- ChangeScene() : AC.SceneChanger
- character : AC.FootstepSounds
- characterEvasion : AC.NavigationMesh
- characterEvasionPoints : AC.NavigationMesh
- characterEvasionYScale : AC.NavigationMesh
- characterIndex : AC.SpeechGap
- CharacterIsSpeaking() : AC.Dialog
- characterLimit : AC.MenuInput
- Characters : AC.StateHandler
- chargeTime : AC.Moveable_PickUp
- charState : AC.Char
- CheckCondition() : AC.ActionCameraCheck, AC.ActionCheck, AC.ActionCheckActionList, AC.ActionCheckTemplate, AC.ActionContainerCheck, AC.ActionDocumentCheck, AC.ActionHotspotCheckSelected, AC.ActionInputCheck, AC.ActionInteractionCheck, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionMenuCheck, AC.ActionMenuSlotCheck, AC.ActionMoveableCheck, AC.ActionObjectCheck, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionQTE, AC.ActionRaycast, AC.ActionSceneCheck, AC.ActionTagCheck, AC.ActionTrackCheck, AC.ActionVisibleCheck
- CheckConvertGlobalVariableToLocal() : AC.MenuButton, AC.MenuCycle, AC.MenuElement, AC.MenuJournal, AC.MenuLabel, AC.MenuManager, AC.MenuSlider, AC.MenuToggle
- CheckCrossfade() : AC.PlayerMenus
- CheckForInput() : AC.MenuInput, AC.PlayerMenus
- checkImportBool : AC.MenuSavesList
- checkImportVar : AC.MenuSavesList
- CheckStop() : AC.MenuDrag
- childrenShareLayer : AC.DragBase
- chooseSceneBy : AC.PlayerPrefab, AC.PlayerStart
- CleanUnusedClips() : AC.AdvGame
- Clear() : AC.IKLimbController, AC.InvInstance, AC.SpeechLog
- ClearAll() : AC.RuntimeObjectives
- ClearAllData() : AC.SaveSystem
- ClearAllLevelData() : AC.LevelStorage
- ClearCache() : AC.CursorIcon, AC.CursorIconBase
- ClearCollection() : AC.RuntimeDocuments
- ClearCopyBuffer() : AC.JsonAction
- ClearCurrentLevelData() : AC.LevelStorage
- ClearCustomTokens() : AC.RuntimeVariables
- ClearData() : AC.Soundtrack
- ClearExpression() : AC.Char
- ClearFreeAimInput() : AC.PlayerInput
- ClearHeadTurnTarget() : AC.Char
- ClearHoverItem() : AC.RuntimeInventory
- ClearLanguages() : AC.SpeechManager
- ClearLevelData() : AC.LevelStorage
- ClearManagerCache() : AC.KickStarter
- ClearMoveOverride() : AC.Moveable_PickUp
- ClearNecessity() : AC.ActiveList
- ClearParent() : AC.Menu
- ClearParents() : AC.PlayerMenus
- ClearPathData() : AC.PlayerData
- ClearPreviewSpeech() : AC.MenuPreview
- ClearSpeech() : AC.MenuElement, AC.MenuGraphic, AC.MenuLabel
- ClearSpeechLog() : AC.RuntimeVariables
- ClearSprites() : AC.CursorIconBase
- ClearTexture() : AC.BackgroundImageUI
- ClearUniqueToPlayer() : AC.RuntimeObjectives
- ClearVariables() : AC.KickStarter
- ClickContainer() : AC.MenuInventoryBox
- clickDelay : AC.PlayerInput
- ClickedRecently() : AC.PlayerInput
- clickHoldSeparationStraight : AC.SettingsManager
- ClickInteractionIcon() : AC.PlayerInteraction
- clickMarkerPosition : AC.SettingsManager
- clickOffset : AC.CursorIconBase
- ClickPoint() : AC.PlayerMovement
- clickPrefab : AC.SettingsManager
- clickSound : AC.MenuElement
- clickTexture : AC.MenuButton
- clickUpHotspots : AC.SettingsManager
- clickUpInteractions : AC.SettingsManager
- clip : AC.GameCameraAnimated
- clipAssetID : AC.VideoPlayerData
- clipID : AC.SoundData
- Close() : AC.Container, AC.SceneInfo
- CloseDocument() : AC.RuntimeDocuments
- closeInteractionMenuIfTapHotspot : AC.SettingsManager
- CloseInteractionMenus() : AC.PlayerMenus
- closeInteractionMenusIfPlayerLeavesVicinity : AC.SettingsManager
- collectedDocumentData : AC.PlayerData
- collectionData : AC.ContainerData
- Collider : AC.NavMeshBase
- Collider2Ds : AC.NavigationMesh
- ColliderData() : AC.ColliderData
- colliderMaterial : AC.DragTrack
- collideSoundClip : AC.DragBase
- CollisionGizmoColor : AC.ACEditorPrefs
- collisionLayer : AC.WorldSpaceCursorExample
- collisionLayerMask : AC.GameCameraThirdPerson
- color : AC.ActionType, AC.SortingArea
- colorModifier : AC.TintMap
- colourA : AC.VisibilityData
- colourB : AC.VisibilityData
- colourG : AC.VisibilityData
- colourR : AC.VisibilityData
- Combine() : AC.InvInstance
- combineID : AC.InvCombineInteraction
- CombineInteractions : AC.InvInstance
- combineInteractions : AC.InvItem
- CombineLanguageString() : AC.AdvGame
- CombineWithItem() : AC.InvItem
- CombineWithSelf() : AC.InvItem
- commandSource : AC.Paths
- comment : AC.Action
- ComponentVariableGUI() : AC.AdvGame
- Connect() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- constantID : AC.ActionParameter, AC.ConstantID
- ConstantIDManager : AC.StateHandler
- ConstantIDs : AC.ConstantIDManager, AC.StateHandler
- constrainCursorInfluenceX : AC.CursorInfluenceCamera
- constrainCursorInfluenceY : AC.CursorInfluenceCamera
- constrainFOV : AC.GameCamera
- constrainHorizontal : AC.GameCamera2D
- constrainVertical : AC.GameCamera2D
- constrainX : AC.GameCamera
- constrainXRot : AC.GameCamera
- constrainY : AC.GameCamera
- constrainYLoc : AC.GameCamera
- constrainZ : AC.GameCamera
- ContainerData() : AC.ContainerData
- ContainerItem() : AC.ContainerItem
- Containers : AC.StateHandler
- containerSelectMode : AC.MenuCrafting, AC.MenuInventoryBox
- Contains() : AC.InvCollection
- ContinueGame() : AC.SaveSystem
- continueState : AC.Speech
- controllerID : AC.AnimatorData
- controlsObjectLayer : AC._Collision
- conversation : AC.ActionList
- conversationAction : AC.ButtonDialog
- conversationBehaviour : AC.CursorInfluenceCamera
- ConversationData() : AC.ConversationData
- conversationDelay : AC.Dialog
- Convert() : AC.NPC
- ConvertCustomTokens() : AC.RuntimeVariables
- ConvertGlobalVariableTokenToLocal() : AC.AdvGame
- ConvertGlobalVariableToLocal() : AC.Action, AC.ActionComment, AC.ActionDialogOptionRename, AC.ActionInvProperty, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRandomCheck, AC.ActionSpeech, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.Conversation, AC.SpeechManager
- ConvertLocalVariableToGlobal() : AC.Action, AC.ActionComment, AC.ActionDialogOptionRename, AC.ActionInvProperty, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRandomCheck, AC.ActionSpeech, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.Conversation, AC.SpeechManager
- ConvertLocalVariableTokenToGlobal() : AC.AdvGame
- ConvertRelativeScreenSpaceToUI() : AC.MainCamera
- ConvertTokens() : AC.AdvGame
- ConvertToMenuSpace() : AC.MainCamera
- coordinateToAffect : AC.AutoLipSync
- Copy() : AC.CursorIcon, AC.CursorIconBase, AC.Menu, AC.MenuElement
- CopyButton() : AC.Button
- CopyFromVariable() : AC.GVar
- CopyPosition() : AC.PlayerData
- CopyValues() : AC.ActionParameter
- CorrectScreenPositionForUnityUI() : AC.MainCamera
- Count : AC.Container, AC.ContainerItem, AC.InvInstance
- count : AC.InvItem
- CraftingIndex : AC.Ingredient
- CraftingInvCollections : AC.RuntimeInventory
- craftingType : AC.MenuCrafting
- CreateDuplicate() : AC.Menu
- CreateEventSystem() : AC.PlayerMenus
- CreateMix() : AC.GameCameraData
- CreateNew() : AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionChangeMaterial, AC.ActionCharFaceDirection, AC.ActionCharHold, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEvent, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHotspotEnable, AC.ActionInputActive, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCrafting, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSlotCheck, AC.ActionMoveableCheck, AC.ActionObjectCheck, AC.ActionParallel, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionPause, AC.ActionPlatformCheck, AC.ActionPlayerCheck, AC.ActionPlayerLock, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionRandomCheck, AC.ActionRename, AC.ActionRunActionList, AC.ActionSceneCheck, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechStop, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionSystemLock, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimerSet, AC.ActionTimescale, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCopy, AC.ActionVarSequence, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume
- CreateNew_AboveAndBelow() : AC.ActionCameraSplit
- CreateNew_Add() : AC.ActionContainerSet, AC.ActionInstantiate, AC.ActionInventorySet, AC.ActionSceneAdd
- CreateNew_AddJournalPage() : AC.ActionMenuState
- CreateNew_AddNavMeshHole() : AC.ActionNavMesh
- CreateNew_Axis() : AC.ActionInputCheck
- CreateNew_BlendShape() : AC.ActionAnim
- CreateNew_BodyFace() : AC.ActionCharFace
- CreateNew_Button() : AC.ActionInputCheck
- CreateNew_ButtonMash() : AC.ActionQTE
- CreateNew_CarryingSpecificItem() : AC.ActionInventoryCheck
- CreateNew_ChangeCutsceneOnLoad() : AC.ActionNavMesh
- CreateNew_ChangeCutsceneOnStart() : AC.ActionNavMesh
- CreateNew_ChangeDefaultNavMesh() : AC.ActionNavMesh
- CreateNew_ChangeDefaultPlayerStart() : AC.ActionNavMesh
- CreateNew_ChangeIntensity() : AC.ActionTintMap
- CreateNew_ChangeSortingMap() : AC.ActionNavMesh
- CreateNew_ChangeTintMap() : AC.ActionNavMesh, AC.ActionTintMap
- CreateNew_CheckOther() : AC.ActionCheckActionList
- CreateNew_CheckSelfIsSkipping() : AC.ActionCheckActionList
- CreateNew_ClearParent() : AC.ActionParent
- CreateNew_CombineInteraction() : AC.ActionInventoryInteraction
- CreateNew_Component() : AC.ActionVarCheck, AC.ActionVarPopup, AC.ActionVarSet
- CreateNew_ContinueLast() : AC.ActionSaveHandle
- CreateNew_CreateProfile() : AC.ActionManageProfiles
- CreateNew_DeleteProfile() : AC.ActionManageProfiles
- CreateNew_DeleteSave() : AC.ActionManageSaves
- CreateNew_DeselectActive() : AC.ActionInventorySelect
- CreateNew_DisableAllKeys() : AC.ActionBlendShape
- CreateNew_DoesProfileExist() : AC.ActionSaveCheck
- CreateNew_ElementIsVisible() : AC.ActionMenuCheck
- CreateNew_Global() : AC.ActionVarCheck, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSet
- CreateNew_HeadStop() : AC.ActionCharFace
- CreateNew_HeadTurn() : AC.ActionCharFace
- CreateNew_HoldKey() : AC.ActionQTE
- CreateNew_InSpecificCategory() : AC.ActionInventoryCheckSelected
- CreateNew_InventoryItem() : AC.ActionHighlight
- CreateNew_IsSavingPossible() : AC.ActionSaveCheck
- CreateNew_IsSlotEmpty() : AC.ActionSaveCheck
- CreateNew_ItemToScene() : AC.ActionInventoryPrefab
- CreateNew_Language() : AC.ActionOptionSet
- CreateNew_LoadAutosave() : AC.ActionEndGame, AC.ActionSaveHandle
- CreateNew_LoadFromSlot() : AC.ActionSaveHandle
- CreateNew_Local() : AC.ActionVarCheck, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSet
- CreateNew_Mecanim() : AC.ActionCharRender
- CreateNew_Mecanim_ChangeParameterValue() : AC.ActionAnim, AC.ActionCharAnim
- CreateNew_Mecanim_PlayCustom() : AC.ActionAnim, AC.ActionCharAnim
- CreateNew_Mecanim_SetStandard() : AC.ActionCharAnim
- CreateNew_MenuIsLocked() : AC.ActionMenuCheck
- CreateNew_MenuIsOn() : AC.ActionMenuCheck
- CreateNew_Mix() : AC.ActionMixerSnapshot
- CreateNew_MusicVolume() : AC.ActionOptionSet
- CreateNew_NewPath() : AC.ActionCharMove
- CreateNew_NoneSelected() : AC.ActionHotspotCheckSelected, AC.ActionInventoryCheckSelected
- CreateNew_NumberOfItemsCarrying() : AC.ActionInventoryCheck
- CreateNew_NumberOfProfiles() : AC.ActionSaveCheck
- CreateNew_NumberOfSaveGames() : AC.ActionSaveCheck
- CreateNew_Overlay() : AC.ActionCameraSplit
- CreateNew_Pause() : AC.ActionPauseActionList
- CreateNew_Play() : AC.ActionAmbience, AC.ActionMovie, AC.ActionMusic, AC.ActionSound
- CreateNew_Player() : AC.ActionSpeech
- CreateNew_PreloadOnly() : AC.ActionScene
- CreateNew_Prepare() : AC.ActionMovie
- CreateNew_QuitGame() : AC.ActionEndGame
- CreateNew_Remove() : AC.ActionContainerSet, AC.ActionInstantiate, AC.ActionInventorySet, AC.ActionSceneAdd
- CreateNew_RemoveAll() : AC.ActionContainerSet
- CreateNew_RemoveNavMeshHole() : AC.ActionNavMesh
- CreateNew_RenameProfile() : AC.ActionManageProfiles
- CreateNew_RenameSave() : AC.ActionManageSaves
- CreateNew_Replace() : AC.ActionInstantiate, AC.ActionInventorySet
- CreateNew_ResetScene() : AC.ActionEndGame
- CreateNew_RestartGame() : AC.ActionEndGame
- CreateNew_Resume() : AC.ActionPauseActionList
- CreateNew_ResumeLastPath() : AC.ActionCharMove
- CreateNew_ResumeLastTrack() : AC.ActionAmbience, AC.ActionMusic
- CreateNew_SaveAutosave() : AC.ActionSaveHandle
- CreateNew_SaveInSlot() : AC.ActionSaveHandle
- CreateNew_SaveNew() : AC.ActionSaveHandle
- CreateNew_SceneObject() : AC.ActionHighlight
- CreateNew_SceneToItem() : AC.ActionInventoryPrefab
- CreateNew_Select() : AC.ActionInventorySelect
- CreateNew_SetActiveKey() : AC.ActionBlendShape
- CreateNew_SetDirectly() : AC.ActionMenuSetInputBox
- CreateNew_SetElementVisibility() : AC.ActionMenuState
- CreateNew_SetFromVariable() : AC.ActionMenuSetInputBox
- CreateNew_SetParent() : AC.ActionParent
- CreateNew_SFXVolume() : AC.ActionOptionSet
- CreateNew_SideBySide() : AC.ActionCameraSplit
- CreateNew_Single() : AC.ActionMixerSnapshot
- CreateNew_SingleAxis() : AC.ActionQTE
- CreateNew_SingleKeypress() : AC.ActionQTE
- CreateNew_SpecificHotspot() : AC.ActionHotspotCheckSelected
- CreateNew_SpecificItem() : AC.ActionInventoryCheckSelected
- CreateNew_SpeechVolume() : AC.ActionOptionSet
- CreateNew_Sprites() : AC.ActionCharRender
- CreateNew_SpritesUnity_PlayCustom() : AC.ActionAnim, AC.ActionCharAnim
- CreateNew_SpritesUnity_ResetToIdle() : AC.ActionCharAnim
- CreateNew_SpritesUnity_SetStandard() : AC.ActionCharAnim
- CreateNew_SpritesUnityComplex_ChangeParameterValue() : AC.ActionAnim, AC.ActionCharAnim
- CreateNew_SpritesUnityComplex_PlayCustom() : AC.ActionAnim, AC.ActionCharAnim
- CreateNew_SpritesUnityComplex_SetStandard() : AC.ActionCharAnim
- CreateNew_StandardInteraction() : AC.ActionInventoryInteraction
- CreateNew_Start() : AC.ActionCharFollow
- CreateNew_Stop() : AC.ActionAmbience, AC.ActionCharFollow, AC.ActionMovie, AC.ActionMusic, AC.ActionSound, AC.ActionTimeline
- CreateNew_StopMoving() : AC.ActionCharMove
- CreateNew_Subtitles() : AC.ActionOptionSet
- CreateNew_Switch() : AC.ActionScene
- CreateNew_SwitchActiveProfile() : AC.ActionManageProfiles
- CreateNew_TapOrClick() : AC.ActionInputCheck
- CreateNew_ToComponentVariable() : AC.ActionInvProperty
- CreateNew_ToGlobalVariable() : AC.ActionInvProperty
- CreateNew_ToLocalVariable() : AC.ActionInvProperty
- CreateNew_TurnOffMenu() : AC.ActionMenuState
- CreateNew_TurnOnMenu() : AC.ActionMenuState
- CreateNewCategory() : AC.InventoryManager
- CreateNewItem() : AC.InventoryManager
- CreateNewProperty() : AC.InventoryManager
- CreatePasteBuffer() : AC.JsonAction
- CreatePathData() : AC.Serializer
- CreatePreviewMenu() : AC.MenuManager
- CreateProfile() : AC.Options
- CreateRecipe() : AC.PlayerMenus
- CreateRotationOffset() : AC._Camera, AC.CursorInfluenceCamera, AC.GameCamera2D
- CreateRuntimeTranslations() : AC.GVar
- CreateSaveData() : AC.ActiveInput, AC.IKLimbController, AC.Timer
- CreateTransferInstance() : AC.InvInstance
- CreateVariablesData() : AC.SaveSystem
- CrossFade() : AC.PlayerMenus
- Crossfade() : AC.MainCamera, AC.Soundtrack
- crossfadeAmbienceWhenLoading : AC.SettingsManager
- crossfadeAnims : AC.Char
- crossfadeMusicWhenLoading : AC.SettingsManager
- CSVFormat : AC.ACEditorPrefs
- CurrentAudioAssetBundle : AC.RuntimeLanguages
- CurrentCharIndex : AC.Speech
- CurrentExpression : AC.Char
- CurrentFrameCameraData : AC.MainCamera
- CurrentLipsyncAssetBundle : AC.RuntimeLanguages
- currentPlayerID : AC.MainData
- CurrentScene : AC.SceneChanger
- currentScene : AC.PlayerData
- CurrentSceneIndex : AC.SceneChanger
- CurrentSceneName : AC.SceneChanger
- currentSceneName : AC.PlayerData
- CurrentState : AC.ObjectiveInstance
- CurrentStateID : AC.ObjectiveInstance
- CurrentSurface : AC.FootstepSounds
- currentTime : AC.ParticleSystemData, AC.TimelineData, AC.VideoPlayerData
- cursorDisplay : AC.CursorManager
- CursorIcon() : AC.CursorIcon, AC.InvInstance
- cursorIcon : AC.ButtonDialog, AC.InvItem
- CursorIconBase() : AC.CursorIconBase
- cursorIcons : AC.CursorManager
- cursorID : AC.MenuElement
- cursorInfluence : AC.CursorInfluenceCamera
- cursorIsOff : AC.MainData
- CursorLock : AC.UnityVersionHandler
- cursorManager : AC.References
- cursorMode : AC.CursorManager
- cursorMustBeOverNearestHotspot : AC.SettingsManager
- CursorOffsetForcesTranslation : AC._Camera
- CursorRadius : AC.PlayerInteraction
- cursorRendering : AC.CursorManager
- customAnimationClass : AC.Char
- customAnimator : AC.Char
- customAudioClip : AC.SpeechLine
- customLipsyncFile : AC.SpeechLine
- customNavigationClass : AC.SceneSettings
- customSaveFormat : AC.SettingsManager
- customScriptFunction : AC.Button, AC.ButtonDialog
- customScriptObject : AC.Button, AC.ButtonDialog
- CustomSetDirty() : AC.UnityVersionHandler
- customSortingMap : AC.FollowSortingMap
- customSortingMapID : AC.NPCData, AC.PlayerData
- CustomToken() : AC.CustomToken
- customTokenData : AC.MainData
- customTranslationAudioClips : AC.SpeechLine
- customTranslationLipsyncFiles : AC.SpeechLine
- cutscene : AC.NodeCommand
- cutsceneBehaviour : AC.CursorInfluenceCamera
- cutsceneOnLoad : AC.SceneSettings
- cutsceneOnStart : AC.SceneSettings
- cutsceneOnVarChange : AC.SceneSettings
- cycleCursors : AC.CursorManager
- cycleInventoryCursors : AC.SettingsManager
- cycleType : AC.MenuCycle
- cycleUIBasis : AC.MenuCycle