Here is a list of all documented class members with links to the class documentation for each member:
- a -
- acceleration : AC.Char
- accuracy : AC.NavigationMesh
- AccurateDestination() : AC.Char
- actFromDefaultPlayerStart : AC.GameCamera
- ActInScreenSpace() : AC.SceneSettings
- Action() : AC.Action
- actionCommentLogging : AC.SettingsManager
- ActionEnd() : AC.ActionEnd
- actionList : AC.ActiveList, AC.InvInteractionBase, AC.MenuButton
- actionListAsset : AC.ActiveInput, AC.ActiveList, AC.NodeCommand
- actionListAssetOnDrop : AC.Moveable_Drag, AC.Moveable_PickUp
- actionListAssetOnGrab : AC.Moveable_PickUp
- actionListAssetOnLoad : AC.SceneSettings
- actionListAssetOnMove : AC.Moveable_Drag
- actionListAssetOnStart : AC.SceneSettings
- actionListAssetOnVarChange : AC.SceneSettings
- actionListEditorScrollWheel : AC.ActionsManager
- actionListOnAddPage : AC.MenuJournal
- actionListOnChange : AC.MenuSlider
- actionListOnClick : AC.MenuCycle, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuToggle
- actionListOnCreate : AC.Recipe
- actionListOnEnter : AC.ObjectiveState
- actionListOnSave : AC.MenuSavesList
- actionListOnStart : AC.SettingsManager
- actionListOnTurnOff : AC.Menu
- actionListOnTurnOn : AC.Menu
- actionListOnWrongIngredients : AC.MenuCrafting
- ActionListParamData() : AC.ActionListParamData
- actionListSource : AC.DragTrack, AC.Moveable_Drag, AC.Moveable_PickUp, AC.SceneSettings
- actionListType : AC.ActionList, AC.ActionListAsset
- ActionNodeWidth : AC.ACEditorPrefs
- ActionParameter() : AC.ActionParameter
- actions : AC.ActionList, AC.ActionListAsset
- actionsManager : AC.References
- ActionType() : AC.ActionType
- ActivateLoadedScene() : AC.SceneChanger
- activeArrows : AC.MainData, AC.PlayerInput
- ActiveArrowsDisablingHotspots() : AC.PlayerInput
- activeAssetLists : AC.MainData
- activeContainer : AC.PlayerInput
- activeConversation : AC.MainData, AC.PlayerInput
- ActiveDocument : AC.RuntimeDocuments
- activeDocumentID : AC.PlayerData
- ActiveDocumentInstance : AC.RuntimeDocuments
- ActiveInput() : AC.ActiveInput
- activeInputs : AC.SettingsManager
- activeInputsData : AC.MainData
- activeLineID : AC.SpeechManager
- ActiveList() : AC.ActiveList
- ActiveLists : AC.ActionListAssetManager, AC.ActionListManager
- activeLists : AC.SingleLevelData
- ActiveTex : AC.InvInstance
- activeTex : AC.InvItem
- activeTexture : AC.MenuInteraction
- activeWhenHover : AC.SettingsManager
- activeWhenUnhandled : AC.SettingsManager
- Add() : AC.Container, AC.InvCollection, AC.RuntimeInventory, AC.SceneInfo
- AddClickHandler() : AC.UISlot
- AddComponentToGameObject< T >() : AC.UnityVersionHandler
- AddConstantIDToGameObject< T >() : AC.UnityVersionHandler
- AddHole() : AC.NavigationMesh
- AddHotspot() : AC.DetectHotspots
- addHotspotPrefix : AC.CursorManager
- AddObjectToDetect() : AC.AC_Trigger
- AddPage() : AC.MenuJournal
- AddPrefab() : AC.SceneManager
- AddSaveScript() : AC.AnimEngine, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- AddStack() : AC.InvInstance
- AddSubScene() : AC.SceneChanger
- AddTarget() : AC.IKLimbController
- AddToCollection() : AC.RuntimeDocuments
- AddToEnd() : AC.InvCollection
- AddToList() : AC.ActionListAssetManager, AC.ActionListManager
- AddToSpeechLog() : AC.RuntimeVariables
- addWalkPrefix : AC.CursorManager
- affectChildren : AC.FollowSortingMap, AC.FollowTintMap, AC.Highlight, AC.LimitVisibility, AC.RememberVisibility, AC.SpriteFader
- AffectedByVerticalReduction : AC.Char
- affectInLateUpdate : AC.LipSyncTexture
- affectScale : AC.SortingMap
- affectSorting : AC.SortingMap
- affectSpeed : AC.SortingMap
- affectY : AC.Paths
- AfterDownloading() : AC.ActionListAsset
- afterOffset : AC.GameCamera2D
- AfterSceneChange() : AC.Menu
- Align() : AC.Menu
- alignDragToFront : AC.DragTrack_Hinge
- alignment : AC.Menu
- alignMovement : AC.Moveable_Drag
- alignType : AC.AlignToCamera
- AllActions : AC.ActionsManager
- AllDirectionsLocked() : AC.Player
- allLevelData : AC.LevelStorage
- AllOptionsBeenChosen() : AC.Conversation
- allowContinuousClick : AC.MenuButton
- allowConversationControl : AC.GameCameraThirdPerson
- allowCursorCyclingWhenPaused : AC.CursorManager
- allowCutsceneControl : AC.GameCameraThirdPerson
- allowDecimals : AC.MenuInput
- allowDefaultinteractions : AC.SettingsManager
- allowDefaultInventoryInteractions : AC.SettingsManager
- allowEmptySlots : AC.MenuSavesList
- allowGameplayDuringConversations : AC.SettingsManager
- allowGameplaySpeechSkipping : AC.SpeechManager
- allowIconInput : AC.CursorManager
- allowInteractionCursor : AC.CursorManager
- allowInteractionCursorForInventory : AC.CursorManager
- allowInventoryInteractionsDuringConversations : AC.SettingsManager
- allowMainCursor : AC.CursorManager
- allowMouseWheelZooming : AC.FirstPersonCamera
- allowMultipleActionListWindows : AC.ActionsManager
- allowRotation : AC.Moveable_PickUp
- allowSpaces : AC.MenuInput
- allowSpeechSkipping : AC.SpeechManager
- allowThrow : AC.Moveable_PickUp
- AllowUnhandledIcons() : AC.CursorManager
- allowWalkCursor : AC.CursorManager
- allowZooming : AC.DragBase
- allSceneItemSpawnData : AC.SingleLevelData
- allScriptData : AC.SingleLevelData
- allTrackSnapData : AC.DragTrack
- allTransformData : AC.SingleLevelData
- alreadyChosenFontColour : AC.MenuDialogList
- alreadyChosenFontHighlightedColour : AC.MenuDialogList
- alreadyReadFontColour : AC.MenuInventoryBox
- alreadyReadFontHighlightedColour : AC.MenuInventoryBox
- alternativeInputButton : AC.MenuElement
- altLabel : AC.InvItem
- alwaysAnimate : AC.CursorIconBase
- alwaysPathfindInSpriteDirection : AC.SettingsManager
- alwaysRetainInSpeechManager : AC.SpeechLine
- ambiencePrefabOverride : AC.SettingsManager
- ambienceQueueData : AC.MainData
- ambienceStorages : AC.SettingsManager
- ambienceTimeSamples : AC.MainData
- Amount : AC.Ingredient
- amount : AC.MenuSlider
- anchor : AC.MenuButton, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- angle : AC.SpriteDirectionData.SpriteDirection
- angleParameter : AC.Char
- angleSnapping : AC.Char
- animatedCameraType : AC.GameCameraAnimated
- animationEngine : AC.Char
- AnimatorData() : AC.AnimatorData
- animCrossfadeSpeed : AC.Char
- animSpeed : AC.CursorIconBase
- antiGlideMode : AC.Char
- appearType : AC.Menu
- appendState : AC.MenuToggle
- ApplicationIsInFocus() : AC.StateHandler
- ApplicationIsPaused() : AC.StateHandler
- ApplyAutoForce() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- ApplyDragForce() : AC.DragBase, AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight, AC.Moveable_Drag, AC.Moveable_PickUp
- applyGravity : AC.Moveable_Drag
- AreActionsRunning() : AC.ActionList
- AreAnyListsSkipping() : AC.ActionListManager
- AreCamerasDisabled() : AC.StateHandler
- ArePauseMenusOn() : AC.PlayerMenus
- AreSubtitlesOn() : AC.Options
- AreTriggersDisabled() : AC.StateHandler
- Arrow() : AC.Arrow
- arrowPromptType : AC.ArrowPrompt
- AspectRatio : AC.SettingsManager
- aspectRatioEnforcement : AC.SettingsManager
- assetFile : AC.ActionList, AC.Button, AC.ButtonDialog
- assetSource : AC.RuntimeActionList
- AssignBoolean() : AC.Action
- AssignConstantIDs() : AC.Action, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotEnable, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryPrefab, AC.ActionInvProperty, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPauseActionList, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionScene, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume
- AssignCustomTokensFromString() : AC.RuntimeVariables
- AssignFile() : AC.Action
- AssignFile< T >() : AC.Action
- AssignFloat() : AC.Action
- AssignFromPreset() : AC.LocalVariables, AC.RuntimeVariables
- AssignGlobalObjectives() : AC.RuntimeObjectives
- AssignInitialValue() : AC.ConstantID
- AssignInteger() : AC.Action
- AssignItemsToPlayer() : AC.SaveSystem
- AssignLinkedInvInstanceCo() : AC.SceneItem
- AssignManagers() : AC.ManagerPackage
- AssignMixerGroup() : AC.AdvGame
- AssignObject< T >() : AC.Action
- AssignOptionsLinkedVariables() : AC.RuntimeVariables
- AssignParameterValues() : AC.ActionListAsset, AC.SetParametersBase
- AssignParentList() : AC.Action, AC.ActionContainerOpen, AC.ActionConversation, AC.ActionDocumentOpen, AC.ActionInstantiate, AC.ActionInvProperty, AC.ActionMenuCheck, AC.ActionMenuState, AC.ActionNavMesh, AC.ActionPlayerSwitch, AC.ActionRandomCheck, AC.ActionSceneCheckAttribute, AC.ActionSpeech, AC.ActionTeleport, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet
- AssignPlayerData() : AC.SaveSystem
- AssignPlayerDocuments() : AC.RuntimeDocuments
- AssignPlayerInventory() : AC.RuntimeInventory
- AssignPlayerObjectives() : AC.RuntimeObjectives
- AssignPlayerStart() : AC.SceneSettings
- AssignResumeIndices() : AC.ActionListAssetManager, AC.ActionListManager
- AssignSpeechToMenu() : AC.PlayerMenus
- AssignUniqueID() : AC.GVar
- AssignValues() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventoryPrefab, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlayerCheck, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionQTE, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheck, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimeline, AC.ActionTimescale, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume
- AssignVariables() : AC.SaveSystem
- assumeInputsDefined : AC.SettingsManager
- attachedCamera : AC.MainCamera
- attachmentPointDatas : AC.PlayerData
- attachmentPointID : AC.AttachmentPointData
- AttemptRelease() : AC.HeldObjectData
- attributes : AC.SceneSettings
- audioAssetBundle : AC.Language
- audioClip : AC.MusicStorage
- AudioIsPlaying() : AC.Dialog
- audioSource : AC.Sound
- autoAdjustHeight : AC.MenuLabel
- autoCallUnloadUnusedAssets : AC.SettingsManager
- autoCreate : AC.MenuCrafting
- autoCycleWhenInteract : AC.SettingsManager
- autoDetectSurface : AC.FootstepSounds
- AutoDisableUnhandledHotspots : AC.SettingsManager
- autoDisableUnhandledHotspots : AC.SettingsManager
- autoEndOtherMusicWhenPlayed : AC.SettingsManager
- autoHandle : AC.MenuProfilesList, AC.MenuSavesList
- autoHideInteractionIcons : AC.SettingsManager
- autoLipsyncFolder : AC.SpeechManager
- autoManual : AC.ConstantID
- AutoMoveAlongTrack() : AC.Moveable_Drag
- autoNameSpeechFiles : AC.SpeechManager
- autoOpenDocument : AC.MenuInventoryBox
- autoPanNearWindowEdge : AC.ActionsManager
- autoPlay : AC.Conversation
- AutoResize() : AC.Menu
- autoRunOption : AC.MenuDialogList
- autosaveAfter : AC.ActionList
- autoScaleToFitBackgroundConstraint : AC.GameCamera2D, AC.GameCamera2DDrag
- AutoSelect() : AC.Menu
- autoSelectFirstVisibleElement : AC.Menu
- autoSelectValidRaycasts : AC.MenuManager
- autoSetAvoidanceFromSpeed : AC.NavMeshAgentIntegration
- autoSetConstraints : AC.Moveable_PickUp
- AutoSetVisibility() : AC.MenuElement
- autoSetVisibility : AC.MenuTimer
- autoSizeEveryFrame : AC.Menu
- autoSpeechFolder : AC.SpeechManager
- autoStartSubObjectives : AC.ObjectiveState
- AutoStateIDOnAllSubObsComplete : AC.ObjectiveState
- AutoStateIDOnAllSubObsFail : AC.ObjectiveState
- AutoStateIDOnAnySubObsComplete : AC.ObjectiveState
- AutoStateIDOnAnySubObsFail : AC.ObjectiveState
- autoSyncHotspotState : AC.Player
- autoToggleGiveMode : AC.SettingsManager
- autoTurnOff : AC.ButtonDialog
- axisThreshold : AC.ActiveInput