Here is a list of all documented class members with links to the class documentation for each member:
- d -
- dampSpeed : AC.GameCamera, AC.GameCamera2D, AC.GameCameraArray
- data : AC.ScriptData
- DataMatchesScene() : AC.SingleLevelData
- Deactivate() : AC.IKCommand
- deactivatedLayer : AC.SettingsManager
- deceleration : AC.Char
- Declare() : AC.AnimEngine, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex, AC.Menu, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- defaultClass : AC.ActionsManager
- defaultClassName : AC.ActionsManager
- DefaultFilename : AC.SpeechLine
- defaultLanguage : AC.SettingsManager
- defaultMouseClicks : AC.SettingsManager
- defaultMusicVolume : AC.SettingsManager
- defaultOption : AC.Conversation
- DefaultParameters : AC.ActionListAsset
- defaultPlayerStart : AC.SceneSettings
- defaultSfxVolume : AC.SettingsManager
- defaultShowSubtitles : AC.SettingsManager
- defaultSound : AC.SceneSettings
- defaultSpeechVolume : AC.SettingsManager
- defaultVoiceLanguage : AC.SettingsManager
- Delegate_ActiveInput() : AC.EventManager
- Delegate_AfterSceneChange() : AC.EventManager
- Delegate_ChangeGameState() : AC.EventManager
- Delegate_ChangeHotspot() : AC.EventManager
- Delegate_ChangeInventory() : AC.EventManager
- Delegate_ChangeInventory_Alt() : AC.EventManager
- Delegate_ClearHeadTurnTarget() : AC.EventManager
- Delegate_CombineInventory() : AC.EventManager
- Delegate_CombineInventory_Alt() : AC.EventManager
- Delegate_Container() : AC.EventManager
- Delegate_ContainerItem() : AC.EventManager
- Delegate_Conversation() : AC.EventManager
- Delegate_ConversationChoice() : AC.EventManager
- Delegate_Crafting() : AC.EventManager
- Delegate_FootstepSounds() : AC.EventManager
- Delegate_Generic() : AC.EventManager
- Delegate_HandleDocument() : AC.EventManager
- Delegate_HandleObjective() : AC.EventManager
- Delegate_HotspotCollection() : AC.EventManager
- Delegate_InteractHotspot() : AC.EventManager
- Delegate_InteractInventory_Alt() : AC.EventManager
- Delegate_Inventory() : AC.EventManager
- Delegate_Inventory_Alt() : AC.EventManager
- Delegate_InventoryHighlight() : AC.EventManager
- Delegate_InventoryHighlight_Alt() : AC.EventManager
- Delegate_NoParameters() : AC.EventManager
- Delegate_OnBeginActionList() : AC.EventManager
- Delegate_OnCameraSplitScreenStart() : AC.EventManager
- Delegate_OnCameraSplitScreenStop() : AC.EventManager
- Delegate_OnChangeCursorMode() : AC.EventManager
- Delegate_OnChangeLanguage() : AC.EventManager
- Delegate_OnChangeSubtitles() : AC.EventManager
- Delegate_OnChangeVolume() : AC.EventManager
- Delegate_OnCharacterEndPath() : AC.EventManager
- Delegate_OnCharacterHoldObject() : AC.EventManager
- Delegate_OnCharacterReachNode() : AC.EventManager
- Delegate_OnCharacterRecalculatePathfind() : AC.EventManager
- Delegate_OnCharacterSetExpression() : AC.EventManager
- Delegate_OnCharacterSetPath() : AC.EventManager
- Delegate_OnCharacterTeleport() : AC.EventManager
- Delegate_OnCharacterTimeline() : AC.EventManager
- Delegate_OnCompleteScenePreload() : AC.EventManager
- Delegate_OnCursorLock() : AC.EventManager
- Delegate_OnDebugLog() : AC.EventManager
- Delegate_OnDelayChangeScene() : AC.EventManager
- Delegate_OnDraggableSnap() : AC.EventManager
- Delegate_OnEnableInteractionMenus() : AC.EventManager
- Delegate_OnEndActionList() : AC.EventManager
- Delegate_OnEventFire() : AC.EventManager
- Delegate_OnGatherSaves() : AC.EventManager
- Delegate_OnHandleSound() : AC.EventManager
- Delegate_OnHideSelectedElement() : AC.EventManager
- Delegate_OnHotspotSetInteractionState() : AC.EventManager
- Delegate_OnInventorySpawn() : AC.EventManager
- Delegate_OnLoadSpeechAssetBundle() : AC.EventManager
- Delegate_OnMenuElementClick() : AC.EventManager
- Delegate_OnMenuElementShift() : AC.EventManager
- Delegate_OnMenuElementVisiblity() : AC.EventManager
- Delegate_OnMenuTurnOn() : AC.EventManager
- Delegate_OnModifyJournalPage() : AC.EventManager
- Delegate_OnMouseOverMenu() : AC.EventManager
- Delegate_OnMoveable() : AC.EventManager
- Delegate_OnOccupyPlayerStart() : AC.EventManager
- Delegate_OnPauseActionList() : AC.EventManager
- Delegate_OnPickUpThrow() : AC.EventManager
- Delegate_OnPlaySoundtrack() : AC.EventManager
- Delegate_OnPointAndClick() : AC.EventManager
- Delegate_OnQTEBegin() : AC.EventManager
- Delegate_OnQTEWinLose() : AC.EventManager
- Delegate_OnRequestInventoryCountText() : AC.EventManager
- Delegate_OnRequestMenuElementHotspotLabel() : AC.EventManager
- Delegate_OnRequestSpeechTokenReplacement() : AC.EventManager
- Delegate_OnRequestTextTokenReplacement() : AC.EventManager
- Delegate_OnRunTrigger() : AC.EventManager
- Delegate_OnSetHardwareCursor() : AC.EventManager
- Delegate_OnSetLookDirection() : AC.EventManager
- Delegate_OnShakeCamera() : AC.EventManager
- Delegate_OnSkipSpeech() : AC.EventManager
- Delegate_OnStopSoundtrack() : AC.EventManager
- Delegate_OnSwitchCamera() : AC.EventManager
- Delegate_OnSwitchProfile() : AC.EventManager
- Delegate_OnTeleport() : AC.EventManager
- Delegate_OnUpdateDragLine() : AC.EventManager
- Delegate_OnVariableChange() : AC.EventManager
- Delegate_OnVariableUpload() : AC.EventManager
- Delegate_Player() : AC.EventManager
- Delegate_PlayFootstepSound() : AC.EventManager
- Delegate_SaveFile() : AC.EventManager
- Delegate_SaveID() : AC.EventManager
- Delegate_Scene() : AC.EventManager
- Delegate_SetHeadTurnTarget() : AC.EventManager
- Delegate_Speech() : AC.EventManager
- Delegate_SpeechToken() : AC.EventManager
- Delegate_SpeechTokenAlt() : AC.EventManager
- Delegate_StartSpeech() : AC.EventManager
- Delegate_StopSpeech() : AC.EventManager
- Delegate_Timer() : AC.EventManager
- Delete() : AC.InvCollection, AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- DeleteAll() : AC.InvCollection, AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- DeleteAllInCategory() : AC.InvCollection
- DeleteAllOfType() : AC.InvCollection
- DeleteAtIndex() : AC.InvCollection
- DeleteDefaultProfile() : AC.Options
- DeleteOptions() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- DeleteProfile() : AC.SaveSystem
- DeleteProfileID() : AC.SaveSystem
- DeleteProfilePrefs() : AC.Options
- DeleteRecipeIngredients() : AC.InvCollection
- DeleteSave() : AC.SaveSystem
- depth : AC.Parallax2D
- Description : AC.Action
- description : AC.ActionParameter, AC.ActionType, AC.Objective, AC.ObjectiveState, AC.SpeechLine
- descriptionLineID : AC.Objective, AC.ObjectiveState
- Deselect() : AC.Hotspot, AC.InvInstance, AC.MenuInput
- DeselectEventSystemMenu() : AC.PlayerMenus
- DeselectHotspot() : AC.PlayerInteraction
- DeselectInputBox() : AC.PlayerMenus
- DeselectInstant() : AC.Hotspot
- DeselectObjective() : AC.RuntimeObjectives
- DeserializeAllRoomData() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler
- DeserializeObject< T >() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler, AC.Serializer
- DeserializeOptionsData() : AC.Serializer
- Destination : AC.Paths
- destinationAccuracy : AC.SettingsManager
- DestinationThreshold : AC.PlayerMovement
- DestroyAssetList() : AC.ActionListAssetManager
- DestroyCustomMenus() : AC.PlayerMenus
- DestroySelf() : AC.RuntimeActionList
- detectCollisions : AC.GameCameraThirdPerson
- detectComponent : AC.AC_Trigger
- DetectConversationInputs() : AC.PlayerInput
- DetectConversationNumerics() : AC.PlayerInput
- detectionMethod : AC.AC_Trigger, AC.InteractiveBoundary
- detects : AC.AC_Trigger
- detectsAllPlayers : AC.AC_Trigger
- detectsPlayer : AC.AC_Trigger
- DiableUIInNextFrame() : AC.PlayerMenus
- dialogueOption : AC.ButtonDialog
- directionInfluence : AC.GameCamera, AC.GameCamera2D
- directionParameter : AC.Char
- directMovementPerspective : AC.SettingsManager
- DirectMovementTargetLock : AC.Player
- directMovementType : AC.SettingsManager
- directTouchScreen : AC.SettingsManager
- directTurnMode : AC.SettingsManager
- Disable() : AC.MainCamera
- DisableAllKeys() : AC.Shapeable
- disabledOnStart : AC.InvCombineInteraction, AC.InvInteraction
- disableDuringGameplay : AC.NavMeshAgentIntegration
- disableFreeAimWhenDragging : AC.SettingsManager
- disableFreeAimWhenDraggingPickUp : AC.SettingsManager
- DisableHotspotMenus() : AC.PlayerMenus
- disableHotspots : AC.ArrowPrompt
- DisableInstaller : AC.ACEditorPrefs
- disableMovementWhenInterationMenusAreOpen : AC.SettingsManager
- disableRenderer : AC.NavMeshBase, AC.TintMap
- DisableUI() : AC.Menu
- discSize : AC.DragTrack
- Display() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- displayActionsInEditor : AC.ActionsManager
- displayActionsInInspector : AC.ActionsManager
- displayCountColor : AC.CursorManager
- displayCountFont : AC.CursorManager
- displayCountSize : AC.CursorManager
- displayCountTextEffects : AC.CursorManager
- displayForever : AC.SpeechManager
- displayLineID : AC.Char, AC.Hotspot, AC.HotspotData, AC.NPCData
- displayNarrationForever : AC.SpeechManager
- displayText : AC.Speech
- displayType : AC.MenuCrafting, AC.MenuDialogList, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuSavesList
- DisplayTypeMatches() : AC.ObjectiveState
- distance : AC.NavigationEngine_meshCollider.NavMeshData
- distanceAcceleration : AC.GameCameraThirdPerson
- distanceInfluenceAcceleration : AC.GameCameraThirdPerson
- distanceToCamera : AC.AlignToCamera
- distantHotspotLayer : AC.SettingsManager
- Document() : AC.Document, AC.DocumentInstance
- DocumentID : AC.DocumentInstance
- DocumentInstance() : AC.DocumentInstance
- DocumentIsInCollection() : AC.RuntimeDocuments
- documents : AC.InventoryManager
- doDiagonals : AC.Char
- doDirections : AC.Char
- DoDown() : AC.ArrowPrompt
- DoDrag() : AC.MenuDrag
- DoesActionExist() : AC.ActionsManager
- DoesHaveInventoryInteraction() : AC.InvItem
- DoesHotspotHaveInventoryInteraction() : AC.PlayerInteraction
- DoesImportExist() : AC.SaveSystem
- DoesProfileExist() : AC.iOptionsFileHandler, AC.Options, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- DoesProfileIDExist() : AC.Options
- DoesProfileNameExist() : AC.ActionSaveCheck
- DoesSaveExist() : AC.SaveSystem
- doEulerRotation : AC.MoveableData
- doFade : AC.MenuButton
- doGroundedCheck : AC.FootstepSounds
- DoImportCheck() : AC.SaveSystem
- doInvert : AC.MenuTimer
- DoLeft() : AC.ArrowPrompt
- doLimitSpin : AC.GameCameraThirdPerson
- doLoop : AC.DragTrack_Curved, AC.DragTrack_Hinge
- doMovementCheck : AC.FootstepSounds
- dontCycle : AC.CursorIcon
- DoRight() : AC.ArrowPrompt
- doSnapping : AC.DragTrack, AC.GameCamera2D
- doubleClickDelay : AC.PlayerInput
- doubleClickDoesNotSnapPlayerToMarker : AC.Button
- doubleClickingHotspot : AC.Hotspot
- doubleClickMovement : AC.SettingsManager
- DoUp() : AC.ArrowPrompt
- doWallReduction : AC.Char
- downArrow : AC.ArrowPrompt
- Download() : AC.GVar
- DownloadActions() : AC.RuntimeActionList
- DownloadAll() : AC.GlobalVariables
- Drag() : AC.HeldObjectData
- DragForce : AC.HeldObjectData
- dragLineColor : AC.SettingsManager
- dragLineWidth : AC.SettingsManager
- dragMode : AC.Moveable_Drag
- dragMovementCalculation : AC.DragTrack
- dragMustScrew : AC.DragTrack_Straight
- DragObject : AC.HeldObjectData
- dragOverrideInput : AC.PlayerInput
- dragRect : AC.MenuDrag
- dragRunThreshold : AC.SettingsManager
- dragThreshold : AC.SettingsManager
- dragTrackDirection : AC.Moveable_Drag
- dragType : AC.MenuDrag
- dragWalkThreshold : AC.SettingsManager
- Draw() : AC.Arrow, AC.CursorIconBase, AC.DrawStraightLine
- DrawArrows() : AC.ArrowPrompt
- DrawAsInteraction() : AC.CursorIconBase
- DrawBorders() : AC.MainCamera
- DrawBox() : AC.DrawStraightLine
- DrawBoxCollider() : AC.AdvGame
- DrawCameraFade() : AC.MainCamera
- DrawCapsule() : AC.AdvGame
- DrawCubeCollider() : AC.AdvGame
- DrawCursor() : AC.PlayerCursor
- DrawDragLine() : AC.PlayerInput
- drawDragLine : AC.SettingsManager
- DrawGizmos() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_PolygonCollider
- drawGizmos : AC.Hotspot
- DrawGrabIcon() : AC.DragBase, AC.Moveable_Drag
- DrawHighlighted() : AC.RuntimeInventory
- DrawHotspotIcon() : AC.Hotspot
- DrawLoadingMenus() : AC.PlayerMenus
- DrawMenu() : AC.PlayerMenus
- DrawMenus() : AC.PlayerMenus
- DrawMeshCollider() : AC.AdvGame
- DrawNodeCurve() : AC.AdvGame
- DrawOutline() : AC.Menu, AC.MenuDrag, AC.MenuElement
- DrawPolygonCollider() : AC.AdvGame
- DrawSelectedInventoryCount() : AC.RuntimeInventory
- DrawSphereCollider() : AC.AdvGame
- DrawStatus() : AC.MainCamera, AC.Options, AC.PlayerInput, AC.PlayerQTE, AC.SceneChanger
- DrawTextEffect() : AC.AdvGame
- dropParameterID : AC.Moveable_Drag, AC.Moveable_PickUp
- DuplicateSelf() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle