Here is a list of all documented variables with links to the class documentation for each member:
- l -
- label : AC.ActionParameter, AC.ActiveInput, AC.AttachmentPoint, AC.ButtonDialog, AC.Container, AC.CursorIcon, AC.Expression, AC.GVar, AC.HotspotPrefix, AC.InvBin, AC.InvItem, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuSlider, AC.MenuToggle, AC.MusicStorage, AC.ObjectiveStateLabel, AC.OptionsData, AC.Recipe, AC.SaveFile, AC.ShapeGroup, AC.ShapeKey, AC.SpeechTag, AC.VarPreset
- labelLineID : AC.Container, AC.ObjectiveState
- labelSuffix : AC.MenuCycle, AC.MenuToggle
- labelType : AC.MenuLabel
- landscapeModeOnly : AC.SettingsManager
- language : AC.OptionsData
- Languages : AC.SpeechManager
- lastAmbienceQueueData : AC.MainData
- lastAmbienceTimeSamples : AC.MainData
- lastInteractionIndex : AC.Hotspot
- lastMusicQueueData : AC.MainData
- lastMusicTimeSamples : AC.MainData
- lastNavCamera : AC.MainCamera, AC.PlayerData
- lastNavCamera2 : AC.PlayerData
- lastOpenDocumentPagesData : AC.PlayerData
- lastOpenPage : AC.DocumentInstance
- lastOption : AC.Conversation, AC.ConversationData
- lastPathID : AC.NPCData
- lastPlayerActivePath : AC.PlayerData
- lastPlayerPrevNode : AC.PlayerData
- lastPlayerTargetNode : AC.PlayerData
- lastPrevNode : AC.NPCData
- lastTargetNode : AC.NPCData
- layer : AC.SortingArea
- layerWeightData : AC.AnimatorData
- leftArmBone : AC.Char
- leftArrow : AC.ArrowPrompt
- leftClickDeselect : AC.SettingsManager
- leftClickExamine : AC.CursorManager
- leftHandIKState : AC.NPCData, AC.PlayerData
- leftHandSceneItemConstantID : AC.PlayerData
- lifeTime : AC.ClickMarker
- limitByActive : AC.PlayerStart
- limitByPlayer : AC.PlayerStart
- limitCursorInfluenceX : AC.CursorInfluenceCamera
- limitCursorInfluenceY : AC.CursorInfluenceCamera
- limitDirectMovement : AC.SettingsManager
- limitFOV : AC.GameCamera
- limitHorizontal : AC.GameCamera2D
- limitMaxScroll : AC.MenuDialogList, AC.MenuInventoryBox
- limitRevolutions : AC.DragTrack_Hinge
- limitToCamera : AC.DragBase, AC.LimitVisibility
- limitToCameras : AC.LimitVisibility
- limitToCategories : AC.InvVar
- limitToCategory : AC.Container, AC.MenuCrafting, AC.MenuInventoryBox
- limitToCharacters : AC.Menu
- limitToDefinedInteractions : AC.MenuInventoryBox
- limitVertical : AC.GameCamera2D
- limitX : AC.GameCamera, AC.Parallax2D
- limitXRot : AC.GameCamera
- limitY : AC.GameCamera, AC.Parallax2D
- limitYLoc : AC.GameCamera
- limitZ : AC.GameCamera
- linearColorTextures : AC.SettingsManager
- lineID : AC.ButtonDialog, AC.Char, AC.CursorIcon, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.JournalPage, AC.MenuElement, AC.ObjectiveStateLabel, AC.SpeechLine, AC.SpeechLog, AC.SpeechPlayableData
- lines : AC.SpeechManager
- link : AC.GVar
- linkedActionList : AC.Arrow
- linkedAsset : AC.ActionEnd
- linkedButton : AC.MenuInput
- linkedCutscene : AC.ActionEnd, AC.Arrow
- linkedIngredients : AC.MenuCrafting
- linkedInventoryID : AC.ButtonDialog
- linkedJournalElementName : AC.MenuGraphic
- linkedPrefab : AC.InvItem
- linkedPrefabID : AC.RememberTransform, AC.TransformData
- linkedUiID : AC.MenuElement
- linkedVariables : AC.OptionsData
- linkToInventory : AC.ButtonDialog
- linkUIGraphic : AC.MenuCrafting, AC.MenuDialogList, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- lipSyncAddressablesPrefix : AC.SpeechManager
- lipsyncAssetBundle : AC.Language
- lipSyncBlendShapeSpeedFactor : AC.Char
- lipSyncGroupID : AC.Char
- lipSyncMode : AC.SpeechManager
- lipSyncOutput : AC.SpeechManager
- lipSyncSpeed : AC.SpeechManager
- livePreview : AC.FollowSortingMap
- loadAmbienceFadeTime : AC.SettingsManager
- loadingDelay : AC.SettingsManager
- loadingScene : AC.SettingsManager
- loadingSceneIs : AC.SettingsManager
- loadingSceneName : AC.SettingsManager
- loadInventory : AC.SelectiveLoad
- loadMenus : AC.SelectiveLoad
- loadMusicFadeTime : AC.SettingsManager
- loadOrder : AC.RememberTransform, AC.TransformData
- loadPlayer : AC.SelectiveLoad
- loadScene : AC.SelectiveLoad
- loadSceneObjects : AC.SelectiveLoad
- loadScenesFromAddressable : AC.SettingsManager
- loadSubScenes : AC.SelectiveLoad
- loadVariables : AC.SelectiveLoad
- localVariablesData : AC.SingleLevelData
- localVars : AC.LocalVariables
- lockCursorOnStart : AC.SettingsManager
- lockDirection : AC.Char, AC.NPCData
- lockDistance : AC.AlignToCamera
- lockFOV : AC.GameCamera
- lockHorizontal : AC.GameCamera2D
- lockScale : AC.AlignToCamera, AC.Char, AC.NPCData
- lockSorting : AC.FollowSortingMap, AC.NPCData
- lockStateWhenComplete : AC.Objective
- lockStateWhenFail : AC.Objective
- lockSystemCursor : AC.CursorManager
- lockVertical : AC.GameCamera2D
- lockXLocAxis : AC.GameCamera
- lockXRotAxis : AC.GameCamera
- lockYLocAxis : AC.GameCamera
- lockYRotAxis : AC.GameCamera
- lockZLocAxis : AC.GameCamera
- LocX : AC.MoveableData, AC.NPCData, AC.TransformData
- LocY : AC.MoveableData, AC.NPCData, AC.TransformData
- LocZ : AC.MoveableData, AC.NPCData, AC.TransformData
- log : AC.Speech
- lookActionList : AC.InvItem
- lookButton : AC.Hotspot
- lookCursor_ID : AC.CursorManager
- lookUseCursorAction : AC.CursorManager
- loopClip : AC.GameCameraAnimated
- loopJournal : AC.MenuButton