Here is a list of all documented class members with links to the class documentation for each member:
- o -
- objectID : AC.RememberData, AC.ScriptData, AC.TransformData
- ObjectIsInActiveScene() : AC.UnityVersionHandler
- Objective : AC.ObjectiveInstance
- objectiveDisplayType : AC.MenuInventoryBox
- ObjectiveID : AC.ObjectiveInstance
- ObjectiveIsPerPlayer() : AC.InventoryManager
- objectives : AC.InventoryManager
- objectiveSorting : AC.MenuInventoryBox
- ObjectiveStateLabel() : AC.ObjectiveStateLabel
- objectVal : AC.PresetValue
- objectValue : AC.ActionParameter
- obsToDetect : AC.AC_Trigger
- obToDetect : AC.AC_Trigger
- occludeIcons : AC.SettingsManager
- offScreenRelease : AC.DragBase
- offsetOriginal : AC.FollowSortingMap
- offsetTouchCursor : AC.SettingsManager
- offText : AC.MenuToggle
- offTextLineID : AC.MenuToggle
- offTexture : AC.MenuToggle
- oldAmbienceTimeSamples : AC.MainData
- oldMusicTimeSamples : AC.MainData
- OnActiveInputFire : AC.EventManager
- OnAddSubScene : AC.EventManager
- OnAfterChangeScene : AC.EventManager
- OnAmount : AC.Menu
- OnAnimatorIK() : AC.IKCommand, AC.IKLimbController
- OnAwaitSceneActivation : AC.EventManager
- OnBeforeChangeScene : AC.EventManager
- OnBeforeImporting : AC.EventManager
- OnBeforeLoading : AC.EventManager
- OnBeforeSaving : AC.EventManager
- OnBeginActionList : AC.EventManager
- OnBeginGame : AC.EventManager
- OnCameraSplitScreenStart : AC.EventManager
- OnCameraSplitScreenStop : AC.EventManager
- OnChangeCursorMode : AC.EventManager
- OnChangeLanguage : AC.EventManager
- OnChangeSubtitles : AC.EventManager
- OnChangeVoiceLanguage : AC.EventManager
- OnChangeVolume : AC.EventManager
- OnCharacterDropObject : AC.EventManager
- OnCharacterEndPath : AC.EventManager
- OnCharacterEnterTimeline : AC.EventManager
- OnCharacterExitTimeline : AC.EventManager
- OnCharacterHoldObject : AC.EventManager
- OnCharacterReachNode : AC.EventManager
- OnCharacterRecalculatePathfind : AC.EventManager
- OnCharacterSetExpression : AC.EventManager
- OnCharacterSetPath : AC.EventManager
- OnCharacterTeleport : AC.EventManager
- OnClearHeadTurnTarget : AC.EventManager
- OnClickConversation : AC.EventManager
- OnCompleteScenePreload : AC.EventManager
- OnCompleteSpeechScroll : AC.EventManager
- OnCompleteSpeechScroll_Alt : AC.EventManager
- OnContainerAdd : AC.EventManager
- OnContainerClose : AC.EventManager
- OnContainerOpen : AC.EventManager
- OnContainerRemove : AC.EventManager
- OnContainerRemoveFail : AC.EventManager
- OnCraftingSucceed : AC.EventManager
- onCreateRecipe : AC.Recipe
- OnCursorLock : AC.EventManager
- OnDebugLog : AC.EventManager
- OnDelayChangeScene : AC.EventManager
- OnDisconnect() : AC.DragTrack
- OnDocumentAdd : AC.EventManager
- OnDocumentClose : AC.EventManager
- OnDocumentOpen : AC.EventManager
- OnDocumentRemove : AC.EventManager
- OnDoubleClickHotspot : AC.EventManager
- OnDownloadVariable : AC.EventManager
- OnDraggableSnap : AC.EventManager
- OnDropMoveable : AC.EventManager
- oneClick : AC.Hotspot
- oneMenuPerSpeech : AC.Menu
- OnEnableInteractionMenus : AC.EventManager
- OnEndActionList : AC.EventManager
- OnEndConversation : AC.EventManager
- OnEndSpeechScroll : AC.EventManager
- OnEndSpeechScroll_Alt : AC.EventManager
- OnEnterGameState : AC.EventManager
- OnEnterTimeline() : AC.Char
- OnEventFire : AC.EventManager
- OnExitGameState : AC.EventManager
- OnExitPlayerVicinityMode() : AC.Hotspot
- OnExitTimeline() : AC.Char
- OnFailImporting : AC.EventManager
- OnFailLoading : AC.EventManager
- OnFailSaving : AC.EventManager
- OnFinishImporting : AC.EventManager
- OnFinishLoading : AC.EventManager
- OnFinishSaving : AC.EventManager
- OnGatherSaves : AC.EventManager
- OnGenerateMenus : AC.EventManager
- OnGrabMoveable : AC.EventManager
- OnHideSelectedElement : AC.EventManager
- onHighlightOff : AC.Highlight
- onHighlightOn : AC.Highlight
- OnHotspotDeselect : AC.EventManager
- OnHotspotInteract : AC.EventManager
- OnHotspotReach : AC.EventManager
- OnHotspotSelect : AC.EventManager
- OnHotspotSetInteractionState : AC.EventManager
- OnHotspotsFlash : AC.EventManager
- OnHotspotStopMovingTo : AC.EventManager
- OnHotspotTurnOff : AC.EventManager
- OnHotspotTurnOn : AC.EventManager
- OnInitGameEngine() : AC.LocalVariables
- OnInitialiseScene : AC.EventManager, AC.MainCamera
- OnInitPersistentEngine() : AC.RuntimeDocuments, AC.RuntimeInventory, AC.RuntimeVariables
- OnInventoryAdd : AC.EventManager
- OnInventoryAdd_Alt : AC.EventManager
- OnInventoryCombine : AC.EventManager
- OnInventoryCombine_Alt : AC.EventManager
- OnInventoryDeselect : AC.EventManager
- OnInventoryDeselect_Alt : AC.EventManager
- OnInventoryHighlight : AC.EventManager
- OnInventoryHighlight_Alt : AC.EventManager
- OnInventoryHover : AC.EventManager
- OnInventoryInteract : AC.EventManager
- OnInventoryInteract_Alt : AC.EventManager
- OnInventoryRemove : AC.EventManager
- OnInventoryRemove_Alt : AC.EventManager
- OnInventorySelect : AC.EventManager
- OnInventorySelect_Alt : AC.EventManager
- OnInventorySpawn : AC.EventManager
- OnJournalPageAdd : AC.EventManager
- OnJournalPageRemove : AC.EventManager
- OnLetGo() : AC.DragTrack
- OnLoad() : AC.PlayerInput, AC.SceneSettings
- onLoadCutscene : AC.SingleLevelData
- OnLoadSpeechAssetBundle : AC.EventManager
- onlyAnimateOverHotspots : AC.CursorManager
- onlyFaceHotspotOnSelect : AC.SettingsManager
- onlyInteractWhenCursorUnlocked : AC.SettingsManager
- onlyPlayLowerCollisionSound : AC.DragBase
- onlyPlaySpeechOnce : AC.SpeechLine
- onlyShowCursorLabelOverHotspots : AC.CursorManager
- onlyShowInventoryLabelOverHotspots : AC.CursorManager
- onlyShowWhenEffective : AC.MenuButton
- onlySnapOnPlayerRelease : AC.DragTrack
- onlyWalkWhenOverNavMesh : AC.CursorManager
- OnManuallyTurnACOff : AC.EventManager
- OnManuallyTurnACOn : AC.EventManager
- OnMenuElementClick : AC.EventManager
- OnMenuElementHide : AC.EventManager
- OnMenuElementShift : AC.EventManager
- OnMenuElementShow : AC.EventManager
- OnMenuTurnOff : AC.EventManager
- OnMenuTurnOn : AC.EventManager, AC.MenuButton, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuTimer
- OnModifyHotspotDetectorCollection : AC.EventManager
- OnMouseOverMenu : AC.EventManager
- OnObjectiveSelect : AC.EventManager
- OnObjectiveUpdate : AC.EventManager
- OnOccupyPlayerStart : AC.EventManager
- OnOverwriteMainData : AC.EventManager
- OnPauseActionList : AC.EventManager
- OnPickUpThrow : AC.EventManager
- OnPlayAmbience : AC.EventManager
- OnPlayerJump : AC.EventManager
- OnPlayerRemove : AC.EventManager
- OnPlayerSpawn : AC.EventManager
- OnPlayFootstepSound : AC.EventManager
- OnPlayMusic : AC.EventManager
- OnPlaySound : AC.EventManager
- OnPointAndClick : AC.EventManager
- OnPointerClick() : AC.UISlotClickRight
- OnPrepareSaveThread : AC.EventManager
- OnQTEBegin : AC.EventManager
- OnQTELose : AC.EventManager
- OnQTEWin : AC.EventManager
- OnRegisterHotspot : AC.EventManager
- OnRequestFootstepSounds : AC.EventManager
- OnRequestInventoryCountText : AC.EventManager
- OnRequestMenuElementHotspotLabel : AC.EventManager
- OnRequestSpeechTokenReplacement : AC.EventManager
- OnRequestTextTokenReplacement : AC.EventManager
- OnReset() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider
- OnRestartGame : AC.EventManager
- OnResumeActionList : AC.EventManager
- OnRunTrigger : AC.EventManager
- OnSelect() : AC.UISlotClick
- OnSetExpression() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim
- OnSetHardwareCursor : AC.EventManager
- OnSetHeadTurnTarget : AC.EventManager
- OnSetLookDirection : AC.EventManager
- OnSetPlayer : AC.EventManager
- OnShakeCamera : AC.EventManager
- OnSkipCutscene : AC.EventManager
- OnSkipSpeech : AC.EventManager
- OnSpawn() : AC.ConstantID, AC.RememberTransform, AC.SceneItem
- OnSpeechToken : AC.EventManager
- OnSpeechToken_Alt : AC.EventManager
- OnStartConversation : AC.EventManager
- onStartCutscene : AC.SingleLevelData
- OnStartScene : AC.EventManager
- OnStartSpeech : AC.EventManager
- OnStartSpeech_Alt : AC.EventManager
- OnStartSpeechScroll : AC.EventManager
- OnStartSpeechScroll_Alt : AC.EventManager
- OnStopAmbience : AC.EventManager
- OnStopMusic : AC.EventManager
- OnStopSound : AC.EventManager
- OnStopSpeech : AC.EventManager
- OnStopSpeech_Alt : AC.EventManager
- OnSwitchCamera : AC.EventManager
- OnSwitchProfile : AC.EventManager
- OnTeleport : AC.EventManager
- onText : AC.MenuToggle
- onTextLineID : AC.MenuToggle
- onTexture : AC.MenuToggle
- OnTimerComplete : AC.EventManager
- OnTimerStart : AC.EventManager
- OnTimerUpdate : AC.EventManager
- OnTurnOffMenu() : AC.PlayerMenus
- OnUnregisterHotspot : AC.EventManager
- OnUpdateDragLine : AC.EventManager
- OnUpdateHighlights : AC.EventManager
- OnUpdatePlayableScreenArea : AC.EventManager
- OnUploadVariable : AC.EventManager
- OnVariableChange : AC.EventManager
- Open() : AC.Container, AC.SceneInfo
- OpenAsync() : AC.SceneInfo
- OpenDocument() : AC.RuntimeDocuments
- openSubSceneNames : AC.PlayerData
- openSubScenes : AC.PlayerData
- OptionHasBeenChosen() : AC.Conversation
- options : AC.Conversation
- optionsArray : AC.MenuCycle
- OptionsData() : AC.OptionsData
- optionsData : AC.Options
- OptionsFileFormatHandler : AC.SaveSystem
- OptionsFileHandler : AC.Options
- optionTextures : AC.MenuCycle
- optionToShow : AC.MenuDialogList, AC.MenuProfilesList, AC.MenuSavesList
- OptionWithIDHasBeenChosen() : AC.Conversation
- OptionWithIDIsActive() : AC.Conversation
- order : AC.SortingArea
- orderSavesByUpdateTime : AC.SettingsManager
- orientation : AC.Menu, AC.MenuElement
- originalFadeTime : AC.SoundData
- OriginalPathCount : AC.NavigationMesh
- originalRelativeChangeTime : AC.SoundData
- originalRelativeVolume : AC.SoundData
- OriginalText : AC.Speech
- originScale : AC.SortingMap
- orthographicSize : AC.GameCameraData
- otherJournalTitle : AC.MenuJournal
- otherVolume : AC.SoundData
- outlineSize : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- overlayRectX : AC.PlayerData
- OverrideContainer : AC.MenuInventoryBox
- OverrideConversation : AC.MenuDialogList
- OverrideInventoryInstance : AC.MenuLabel
- OverrideLockedCursorPosition() : AC.PlayerInput
- OverrideMainObjective : AC.MenuInventoryBox
- overrideMixerGroup : AC.MusicStorage
- OverrideMoveToPosition() : AC.Moveable_PickUp
- overrideTexture : AC.MenuInteraction
- overrideUseSyntax : AC.InvItem
- overrideVerticalReductionFactor : AC.SceneSettings
- owner : AC.SpeechLine
- OwnerIsPlayer() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables