Here is a list of all documented functions with links to the class documentation for each member:
- g -
- GameCameraData() : AC.GameCameraData
- GatherImportFiles() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile, AC.SaveSystem
- GatherSaveFiles() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile, AC.SaveSystem
- GenerateLipSyncShapes() : AC.Dialog
- GenerateSaveSuffix() : AC.SaveSystem
- GetActionCategory() : AC.ActionsManager
- GetActionName() : AC.ActionsManager
- GetActions() : AC.ActionList
- GetActionsSize() : AC.ActionsManager
- GetActionSubCategories() : AC.ActionsManager
- GetActionSubCategory() : AC.ActionsManager
- GetActionTitles() : AC.ActionsManager
- GetActionTypeIndex() : AC.ActionsManager
- GetActionTypesInCategory() : AC.ActionsManager
- GetActiveHotspot() : AC.PlayerInteraction
- GetActiveInput() : AC.SettingsManager
- GetActiveInvButtonID() : AC.InvInstance
- GetActiveKeyID() : AC.ShapeGroup
- GetActiveKeyValue() : AC.ShapeGroup
- GetActiveProfile() : AC.iOptionsFileHandler, AC.OptionsFileHandler_PlayerPrefs, AC.OptionsFileHandler_SystemFile
- GetActiveProfileID() : AC.Options
- GetActiveUseButtonIconID() : AC.PlayerInteraction
- GetAllActionListAssets() : AC.SpeechManager
- GetAllDetectedHotspots() : AC.DetectHotspots
- GetAllInstances() : AC.InvCollection
- GetAllPlayerInstances() : AC.SettingsManager
- GetAllPlayerPrefabs() : AC.SettingsManager
- GetAllVars() : AC.GlobalVariables, AC.LocalVariables
- GetAlpha() : AC.SpriteFader
- GetAmbienceEngine() : AC.StateHandler
- GetAndResetTransitionTexture() : AC.SceneChanger
- GetAngleDifference() : AC.Char
- GetAnimatedRect() : AC.CursorIconBase
- GetAnimatedSprite() : AC.CursorIconBase
- GetAnimatedTexture() : AC.CursorIconBase
- GetAnimation() : AC.Char
- GetAnimator() : AC.Char
- GetAnimEngine() : AC.Char
- GetAnimLayerInt() : AC.AdvGame
- GetAreaPosition() : AC.SortingMap
- GetAttribute() : AC.SceneSettings
- GetAutoAssetPathAndName() : AC.SpeechLine, AC.SpeechManager
- GetAutoAssetPathAndNameDelegate() : AC.SpeechManager
- GetBool() : AC.PlayMakerIntegration
- GetBooleanValue() : AC.GlobalVariables, AC.LocalVariables
- GetButtonInteractionType() : AC.Hotspot
- GetButtonName() : AC.CursorIcon
- GetCategory() : AC.InventoryManager
- GetCollectedDocumentIDs() : AC.RuntimeDocuments
- GetCollectedDocumentInstance() : AC.RuntimeDocuments
- GetColorData() : AC.TintMap
- GetColour() : AC.Speech
- GetComponent() : AC.ConstantID
- GetComponent< T >() : AC.ConstantID, AC.ConstantIDManager
- GetComponents< T >() : AC.ConstantID, AC.ConstantIDManager
- GetConstantID() : AC.ConstantIDManager, AC.Serializer
- GetContents() : AC.MenuInput
- GetConversationOnEnd() : AC.ActiveList
- GetCount() : AC.Container, AC.Conversation, AC.InvCollection, AC.RuntimeInventory
- GetCountFromAllPlayers() : AC.RuntimeInventory
- GetCountInCategory() : AC.InvCollection
- GetCurrentCursorTexture() : AC.PlayerCursor
- GetCurrentLanguageText() : AC.RuntimeLanguages
- GetCurrentPage() : AC.MenuJournal
- GetCurrentPageNumber() : AC.MenuJournal
- GetCurrentSceneName() : AC.UnityVersionHandler
- GetCurrentSpeech() : AC.Char
- GetCurrentTrackID() : AC.Soundtrack
- GetCursorIconFromID() : AC.CursorManager
- GetDecimalAlong() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- GetDefaultAction() : AC.ActionList, AC.ActionsManager
- GetDefaultPlayer() : AC.SettingsManager
- GetDefaultPlayerID() : AC.SettingsManager
- GetDefaultSaveLabel() : AC.iSaveFileHandler, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile
- GetDescription() : AC.Objective, AC.ObjectiveState
- GetDestinationThreshold() : AC.SettingsManager
- GetDialogueOption() : AC.MenuDialogList
- GetDirectionalSuffix() : AC.SpriteDirectionData
- GetDisplayValue() : AC.InvVar
- GetDistanceFrom() : AC.TrackSnapData
- GetDocument() : AC.InventoryManager, AC.MenuInventoryBox
- GetDocumentsInCategory() : AC.InventoryManager
- GetDocumentSlot() : AC.MenuInventoryBox
- GetDragMovementSlowDown() : AC.PlayerInput
- GetDragStart() : AC.Menu, AC.MenuElement
- GetDragState() : AC.PlayerInput
- GetDragVector() : AC.PlayerInput
- GetElementOverCursorID() : AC.PlayerMenus
- GetElementRect() : AC.Menu
- GetElementWithGameObject() : AC.Menu
- GetElementWithName() : AC.Menu, AC.MenuManager, AC.PlayerMenus
- GetEmptyPlayerID() : AC.SettingsManager
- GetEnabledActionTypeIndex() : AC.ActionsManager
- GetExpressionID() : AC.Char
- GetFacingPosition() : AC.Hotspot
- GetFadeAlpha() : AC.MainCamera
- GetFadeProgress() : AC.Menu
- GetFadeTexture() : AC.MainCamera
- GetFadeTime() : AC.Highlight
- GetFilename() : AC.SpeechLine
- GetFirstDocumentsCategoryID() : AC.InventoryManager
- GetFirstInstance() : AC.InvCollection
- GetFirstItemsCategoryID() : AC.InventoryManager
- GetFirstObjectivessCategoryID() : AC.InventoryManager
- GetFirstStandardIcon() : AC.InvInstance
- GetFirstUseButton() : AC.Hotspot
- GetFirstUseIcon() : AC.Hotspot
- GetFirstVisibleElement() : AC.Menu
- GetFlashAlpha() : AC.Highlight
- GetFlashTime() : AC.Highlight
- GetFloat() : AC.PlayMakerIntegration
- GetFloatValue() : AC.GlobalVariables, AC.LocalVariables
- GetFocalDistance() : AC.MainCamera
- GetFollowTarget() : AC.NPC
- GetFontSize() : AC.MenuElement
- GetForceToPosition() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- GetFormattedValue() : AC.Timer
- GetFrameRotation() : AC.Char
- GetFreeAim() : AC.PlayerInput
- GetFullLabel() : AC.Hotspot, AC.InvInstance
- GetFullTitle() : AC.ActionType
- GetGameObject() : AC.PlayMakerIntegration
- GetGameObjectComponent< T >() : AC.Serializer
- GetGameStateWhenTurnedOn() : AC.Menu
- GetGizmoPosition() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- GetGrabPosition() : AC.DragBase
- GetGroup() : AC.Shapeable
- GetHandTransform() : AC.Char
- GetHeadBobSpeed() : AC.FirstPersonCamera
- GetHeadTurnTarget() : AC.Char
- GetHeightChange() : AC.Char
- GetHeldObjectData() : AC.PlayerInput
- GetHighlightAlpha() : AC.Highlight
- GetHighlightIntensity() : AC.Highlight
- GetHotspotLabel() : AC.MenuButton, AC.PlayerMenus
- GetHotspotLabelOverride() : AC.MenuButton, AC.MenuCrafting, AC.MenuDialogList, AC.MenuElement, AC.MenuInteraction, AC.MenuInventoryBox
- GetHotspotMovingTo() : AC.PlayerInteraction
- GetHotspotPrefixLabel() : AC.InvInstance
- GetHotspotScreenCentre() : AC.PlayerInteraction
- GetHoverSound() : AC.MenuElement, AC.MenuInventoryBox
- GetIconIDAtSlot() : AC.MenuInteraction
- GetIconPosition() : AC.Hotspot
- GetIconScreenPosition() : AC.Hotspot
- GetIDArray() : AC.Conversation
- GetImportSlotLabel() : AC.SaveSystem
- GetImportSlotScreenshot() : AC.SaveSystem
- GetInfo() : AC.SpeechLine
- GetInGameCursorState() : AC.PlayerInput
- GetIngredientsInvCollection() : AC.RuntimeInventory
- GetInstance() : AC.MenuCrafting, AC.MenuInventoryBox, AC.RuntimeInventory
- GetInstanceAtIndex() : AC.InvCollection
- GetInstanceIndex() : AC.InvCollection
- GetInstances() : AC.RuntimeInventory
- GetInstancesInCategory() : AC.InvCollection
- GetInt() : AC.PlayMakerIntegration
- GetIntegerValue() : AC.GlobalVariables, AC.LocalVariables
- GetIntFromID() : AC.CursorManager
- GetInvButton() : AC.Hotspot
- GetInventoryDisplayCount() : AC.InvInstance
- GetInvertedMouse() : AC.PlayerInput
- GetItem() : AC.InventoryManager, AC.MenuInventoryBox, AC.RuntimeInventory
- GetItemsFromPlayer() : AC.SaveSystem
- GetItemsInCategory() : AC.InventoryManager
- GetItemSlot() : AC.MenuCrafting, AC.MenuInventoryBox
- GetKickStarterComponent< T >() : AC.UnityVersionHandler
- GetLabel() : AC.ActionParameter, AC.Container, AC.CursorIcon, AC.InventoryManager, AC.InvItem, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuLink, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.ObjectiveState
- GetLabelFromID() : AC.CursorManager
- GetLabelPrefix() : AC.InvInstance
- GetLabelsArray() : AC.CursorManager
- GetLanguage() : AC.Options
- GetLanguageName() : AC.Options
- GetLanguageNameArray() : AC.SpeechManager
- GetLastGameplayCamera() : AC.MainCamera
- GetLastHotspotScreenCentre() : AC.PlayerInteraction
- GetLastOpenPage() : AC.RuntimeDocuments
- GetLastOrActiveHotspot() : AC.PlayerInteraction
- GetLastPath() : AC.Char
- GetLatestSpeech() : AC.Dialog
- GetLengthBetweenNodes() : AC.Paths
- GetLengthToNode() : AC.Paths
- GetLine() : AC.SpeechManager
- GetLineFilename() : AC.SpeechManager
- GetLipSyncFrame() : AC.Char
- GetLipSyncNormalised() : AC.Char
- GetLiveSpeechWithID() : AC.Dialog
- GetLoadingProgress() : AC.SceneChanger
- GetLocalScale() : AC.FollowSortingMap
- GetLocalSpeed() : AC.FollowSortingMap
- GetLocalVariablesOfGameObject() : AC.UnityVersionHandler
- GetMainGameViewOffset() : AC.MainCamera
- GetMainIcon() : AC.Hotspot
- GetMatchingInvInteractionData() : AC.InvInstance
- GetMenus() : AC.PlayerMenus
- GetMenusAssignedToSpeech() : AC.PlayerMenus
- GetMenuWithCanvas() : AC.PlayerMenus
- GetMenuWithElement() : AC.PlayerMenus
- GetMenuWithID() : AC.MenuManager
- GetMenuWithName() : AC.MenuManager, AC.PlayerMenus
- GetMinDistanceToScreenPoint() : AC.DragTrack
- GetMotionControl() : AC.Char
- GetMousePosition() : AC.PlayerInput
- GetMouseState() : AC.PlayerInput
- GetMoveDirection() : AC.Char
- GetMoveKeys() : AC.PlayerInput
- GetMoveSpeed() : AC.Char
- GetMusicEngine() : AC.StateHandler
- GetMusicVolume() : AC.Options
- GetName() : AC.Char, AC.CursorIconBase, AC.Hotspot
- GetNarratorAudioSource() : AC.Dialog
- GetNearestNode() : AC.Paths
- GetNewSaveID() : AC.SaveSystem
- GetNextInteraction() : AC.Hotspot, AC.InvInstance
- GetNextNode() : AC.Paths
- GetNextOutputIndex() : AC.Action, AC.ActionCheck, AC.ActionCheckMultipleTemplate, AC.ActionConversation, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionParamCheck, AC.ActionRandomCheck, AC.ActionSaveCheck, AC.ActionScene, AC.ActionSceneCheckAttribute, AC.ActionVarCheck, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionWaitMultiple
- GetNextSlot() : AC.Menu
- GetNumberOfItemsCarried() : AC.RuntimeInventory
- GetNumberOfItemsCarriedByAllPlayers() : AC.RuntimeInventory
- GetNumberOfItemsCarriedInCategory() : AC.RuntimeInventory
- GetNumberOfItemsCarriedInCategoryByAllPlayers() : AC.RuntimeInventory
- GetNumEnabledOptions() : AC.Conversation
- GetNumImportSlots() : AC.SaveSystem
- GetNumPopUpValues() : AC.GVar
- GetNumProfiles() : AC.Options
- GetNumSaves() : AC.SaveSystem
- GetNumSlots() : AC.MenuElement, AC.SaveSystem
- GetNumTranslatables() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- GetNumVariableReferences() : AC.Action, AC.ActionComment, AC.ActionDialogOptionRename, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionRandomCheck, AC.ActionRunActionList, AC.ActionSaveHandle, AC.ActionSpeech, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.Conversation
- GetObject() : AC.PlayMakerIntegration
- GetObjective() : AC.InventoryManager, AC.MenuInventoryBox, AC.RuntimeObjectives
- GetObjectives() : AC.RuntimeObjectives
- GetObjectivesInCategory() : AC.InventoryManager
- GetObjectiveSlot() : AC.MenuInventoryBox
- GetObjectiveState() : AC.RuntimeObjectives
- GetObjectToSelect() : AC.Menu, AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- GetOffset() : AC.MenuElement
- GetOption() : AC.Conversation
- GetOptionIcon() : AC.Conversation
- GetOptionIconWithID() : AC.Conversation
- GetOptionID() : AC.Conversation
- GetOptionName() : AC.Conversation
- GetOptionNameWithID() : AC.Conversation
- GetOptionWithID() : AC.Conversation
- GetOwner() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- GetOwnSceneInstance< T >() : AC.UnityVersionHandler
- GetPageText() : AC.Document
- GetPageTexture() : AC.DocumentInstance
- GetParameter() : AC.ActionList, AC.ActionListAsset
- GetParameterData() : AC.ActionList
- GetParameters() : AC.ActionListAsset
- GetPath() : AC.Char
- GetPersistentButNotPlayerComponents< T >() : AC.ConstantIDManager
- GetPerspectiveOffset() : AC._Camera, AC.GameCamera25D, AC.GameCamera2D, AC.GameCamera2DDrag, AC.MainCamera
- GetPlayableScreenArea() : AC.MainCamera
- GetPlayerData() : AC.SaveSystem
- GetPlayerPrefab() : AC.SettingsManager
- GetPlayerSceneIndex() : AC.SaveSystem
- GetPlayerSceneName() : AC.SaveSystem
- GetPlayerStart() : AC.SceneSettings
- GetPointNear() : AC.NavigationEngine, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation
- GetPointsArray() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation
- GetPopUpForIndex() : AC.GVar
- GetPopUpsString() : AC.GVar, AC.PopUpLabelData
- GetPopupValue() : AC.GlobalVariables, AC.LocalVariables
- GetPortrait() : AC.Char, AC.Speech
- GetPortraitSprite() : AC.Char, AC.Speech
- GetPosition() : AC.GameCamera2DDrag
- GetPositionAlong() : AC.Moveable_Drag
- GetPrefabName() : AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider
- GetPreset() : AC.LocalVariables, AC.RuntimeVariables
- GetPresetValue() : AC.VarPreset
- GetPreviousInteraction() : AC.Hotspot, AC.InvInstance
- GetPreviousNode() : AC.Char
- GetPreviousSceneIndex() : AC.SceneChanger
- GetPreviousSceneName() : AC.SceneChanger
- GetProfileIDName() : AC.Options
- GetProfileName() : AC.Options
- GetProfileVariable() : AC.Options
- GetProgress() : AC.PlayerQTE
- GetProperty() : AC.Document, AC.InventoryManager, AC.InvInstance, AC.InvItem, AC.Objective
- GetPropertyTotals() : AC.InvCollection
- GetRecipe() : AC.InventoryManager
- GetRect() : AC.Menu
- GetRectAbsolute() : AC.Menu
- GetRectTransform() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle, AC.UISlot
- GetReferencedActionListAssets() : AC.ActionListStarter, AC.SetParametersBase
- GetReferences() : AC.AdvGame
- GetRegionPositionAlong() : AC.DragTrack
- GetRegisteredCustomMenus() : AC.PlayerMenus
- GetRemainingTimeFactor() : AC.PlayerQTE
- GetRuntimeInstances() : AC.ActionListAsset
- GetSafeLabel() : AC.SaveFile
- GetSafeReplacementText() : AC.CustomToken
- GetSaveData() : AC.ActionListAssetManager, AC.ActionListManager, AC.ActionParameter, AC.ActiveList, AC.IKCommand, AC.InvCollection, AC.InvInstance, AC.Sound
- GetSaveExtension() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler, AC.SaveSystem
- GetSaveFile() : AC.iSaveFileHandler, AC.MenuSavesList, AC.SaveFileHandler_PlayerPrefs, AC.SaveFileHandler_SystemFile, AC.SaveSystem
- GetSaveMethod() : AC.FileFormatHandler_Binary, AC.FileFormatHandler_Json, AC.FileFormatHandler_Xml, AC.iFileFormatHandler
- GetSaveSlotLabel() : AC.SaveSystem
- GetSaveSlotScreenshot() : AC.SaveSystem
- GetScale() : AC.SortingMap
- GetSceneFiles() : AC.AdvGame
- GetSceneIndexFromGameObject() : AC.UnityVersionHandler
- GetSceneInstance() : AC.PlayerPrefab
- GetSceneNameFromGameObject() : AC.UnityVersionHandler
- GetSceneSettingsOfGameObject() : AC.UnityVersionHandler
- GetScreenDirection() : AC.AdvGame
- GetScreenNavMesh() : AC.AdvGame
- GetScreenPointProportionAlong() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- GetScreenshot() : AC.SaveSystem
- GetsDuplicated() : AC.Menu
- GetSelected() : AC.DetectHotspots
- GetSelectedCursor() : AC.PlayerCursor
- GetSelectedCursorID() : AC.PlayerCursor
- GetSelectedElement() : AC.MenuManager
- GetSelectedMenu() : AC.MenuManager
- GetSFXVolume() : AC.Options
- GetShapeable() : AC.Char
- GetSize() : AC.MenuElement
- GetSizeFromCorner() : AC.MenuElement
- GetSlotCentre() : AC.Menu
- GetSlotCentres() : AC.MenuElement
- GetSlotIndex() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- GetSlotLabel() : AC.SaveSystem
- GetSlotRectRelative() : AC.MenuElement
- GetSnapData() : AC.DragTrack
- GetSortingMap() : AC.FollowSortingMap
- GetSource() : AC.InvInstance
- GetSourceContainer() : AC.InvCollection, AC.InvInstance
- GetSpeaker() : AC.Dialog, AC.Speech
- GetSpeakingCharacter() : AC.Dialog, AC.Speech
- GetSpeechAudioClip() : AC.RuntimeLanguages
- GetSpeechLine() : AC.RuntimeLanguages
- GetSpeechLipsyncFile< T >() : AC.RuntimeLanguages
- GetSpeechLog() : AC.RuntimeVariables
- GetSpeechScreenPosition() : AC.Char
- GetSpeechTag() : AC.SpeechManager
- GetSpeechVolume() : AC.Options
- GetSpeechWorldPosition() : AC.Char
- GetSplitScreenRect() : AC.MainCamera
- GetSprite() : AC.CursorIconBase
- GetSpriteAngle() : AC.Char
- GetSpriteDirection() : AC.Char
- GetSpriteDirectionInt() : AC.Char
- GetStartPosition() : AC.SceneChanger
- GetState() : AC.Objective, AC.PlayerQTE
- GetString() : AC.PlayMakerIntegration
- GetStringValue() : AC.GlobalVariables, AC.LocalVariables
- GetSubObjectives() : AC.ObjectiveInstance, AC.RuntimeObjectives
- GetSubScene() : AC.SceneChanger
- GetSurface() : AC.SettingsManager
- GetTargetNode() : AC.Char
- GetTargetPosition() : AC.Char
- GetTargetRotation() : AC.Char
- GetTargetSpeed() : AC.Char
- GetTargetTilt() : AC.FirstPersonCamera
- GetTilt() : AC.FirstPersonCamera, AC.Player
- GetTimer() : AC.VariablesManager
- GetTimeRemaining() : AC.Conversation
- GetTitle() : AC.Objective
- GetTitleText() : AC.Document
- GetTotalFloatProperty() : AC.InvCollection
- GetTotalIntProperty() : AC.InvCollection
- GetTotalLength() : AC.Paths
- GetTotalNumberOfPages() : AC.MenuJournal
- GetTransitionFromCamera() : AC.MainCamera
- GetTranslatableString() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- GetTranslatableText() : AC.RuntimeLanguages
- GetTranslation() : AC.RuntimeLanguages, AC.SpeechLine
- GetTranslationID() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- GetTranslations() : AC.GVar, AC.RuntimeLanguages
- GetTranslationType() : AC.ActionCharRename, AC.ActionDialogOptionRename, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionRename, AC.ActionSpeech, AC.ActionVarSet, AC.Char, AC.Container, AC.Conversation, AC.CursorIcon, AC.CustomTranslatableExample, AC.Document, AC.GVar, AC.Hotspot, AC.HotspotPrefix, AC.InvItem, AC.InvVar, AC.ITranslatable, AC.LocalVariables, AC.MenuButton, AC.MenuCycle, AC.MenuDrag, AC.MenuInput, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle, AC.Objective, AC.ObjectiveState, AC.ObjectiveStateLabel, AC.PopUpLabelData, AC.SaveLabels, AC.ScriptedActionListExample, AC.Variables
- GetTurnFloat() : AC.Char, AC.Player
- GetUIButtonWithItem() : AC.MenuInventoryBox
- GetUnhandledInteraction() : AC.CursorManager
- GetUpdatedTime() : AC.SaveFile
- GetUseButton() : AC.Hotspot
- GetValue() : AC.GVar, AC.PopUpLabelData
- GetValueAsString() : AC.ActionParameter
- GetVariable() : AC.GlobalVariables, AC.LocalVariables, AC.Variables, AC.VariablesManager
- GetVariableReferences() : AC.Menu, AC.MenuButton, AC.MenuCycle, AC.MenuElement, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- GetVector3() : AC.PlayMakerIntegration
- GetVector3Value() : AC.GlobalVariables, AC.LocalVariables
- GetVerticalReductionFactor() : AC.SceneSettings
- GetVisibilitySaveData() : AC.MenuElement
- GetVoiceLanguage() : AC.Options
- GetVoiceLanguageName() : AC.Options
- GetWindowViewportDifference() : AC.MainCamera
- GetWorldMousePosition() : AC.Moveable_PickUp
- GetWorldPosition() : AC.TrackSnapData
- GetZoom() : AC.Menu
- GlobalVariableGUI() : AC.AdvGame
- Grab() : AC.DragBase, AC.Moveable_Drag, AC.Moveable_PickUp
- GUIBox() : AC.AdvGame
- GUIData() : AC.SetParametersBase.GUIData
- GUIRect() : AC.AdvGame
- GVar() : AC.GVar