Here is a list of all documented variables with links to the class documentation for each member:
- a -
- acceleration : AC.Char
- accuracy : AC.NavigationMesh
- actFromDefaultPlayerStart : AC.GameCamera
- actionCommentLogging : AC.SettingsManager
- actionList : AC.ActiveList, AC.InvInteractionBase, AC.MenuButton
- actionListAsset : AC.ActiveInput, AC.ActiveList, AC.NodeCommand
- actionListAssetOnDrop : AC.Moveable_Drag, AC.Moveable_PickUp
- actionListAssetOnGrab : AC.Moveable_PickUp
- actionListAssetOnLoad : AC.SceneSettings
- actionListAssetOnMove : AC.Moveable_Drag
- actionListAssetOnStart : AC.SceneSettings
- actionListAssetOnVarChange : AC.SceneSettings
- actionListEditorScrollWheel : AC.ActionsManager
- actionListOnAddPage : AC.MenuJournal
- actionListOnChange : AC.MenuSlider
- actionListOnClick : AC.MenuCycle, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuToggle
- actionListOnCreate : AC.Recipe
- actionListOnEnter : AC.ObjectiveState
- actionListOnSave : AC.MenuSavesList
- actionListOnStart : AC.SettingsManager
- actionListOnTurnOff : AC.Menu
- actionListOnTurnOn : AC.Menu
- actionListOnWrongIngredients : AC.MenuCrafting
- actionListSource : AC.DragTrack, AC.Moveable_Drag, AC.Moveable_PickUp, AC.SceneSettings
- actionListType : AC.ActionList, AC.ActionListAsset
- actions : AC.ActionList, AC.ActionListAsset
- actionsManager : AC.References
- activeArrows : AC.MainData, AC.PlayerInput
- activeAssetLists : AC.MainData
- activeContainer : AC.PlayerInput
- activeConversation : AC.MainData, AC.PlayerInput
- activeDocumentID : AC.PlayerData
- activeInputs : AC.SettingsManager
- activeInputsData : AC.MainData
- activeLineID : AC.SpeechManager
- activeLists : AC.SingleLevelData
- activeTex : AC.InvItem
- activeTexture : AC.MenuInteraction
- activeWhenHover : AC.SettingsManager
- activeWhenUnhandled : AC.SettingsManager
- addHotspotPrefix : AC.CursorManager
- addWalkPrefix : AC.CursorManager
- affectChildren : AC.FollowSortingMap, AC.FollowTintMap, AC.Highlight, AC.LimitVisibility, AC.RememberVisibility, AC.SpriteFader
- affectInLateUpdate : AC.LipSyncTexture
- affectScale : AC.SortingMap
- affectSorting : AC.SortingMap
- affectSpeed : AC.SortingMap
- affectY : AC.Paths
- afterOffset : AC.GameCamera2D
- alignDragToFront : AC.DragTrack_Hinge
- alignment : AC.Menu
- alignMovement : AC.Moveable_Drag
- alignType : AC.AlignToCamera
- AllActions : AC.ActionsManager
- allLevelData : AC.LevelStorage
- allowContinuousClick : AC.MenuButton
- allowConversationControl : AC.GameCameraThirdPerson
- allowCursorCyclingWhenPaused : AC.CursorManager
- allowCutsceneControl : AC.GameCameraThirdPerson
- allowDecimals : AC.MenuInput
- allowDefaultinteractions : AC.SettingsManager
- allowDefaultInventoryInteractions : AC.SettingsManager
- allowEmptySlots : AC.MenuSavesList
- allowGameplayDuringConversations : AC.SettingsManager
- allowGameplaySpeechSkipping : AC.SpeechManager
- allowIconInput : AC.CursorManager
- allowInteractionCursor : AC.CursorManager
- allowInteractionCursorForInventory : AC.CursorManager
- allowInventoryInteractionsDuringConversations : AC.SettingsManager
- allowMainCursor : AC.CursorManager
- allowMouseWheelZooming : AC.FirstPersonCamera
- allowMultipleActionListWindows : AC.ActionsManager
- allowRotation : AC.Moveable_PickUp
- allowSpaces : AC.MenuInput
- allowSpeechSkipping : AC.SpeechManager
- allowThrow : AC.Moveable_PickUp
- allowWalkCursor : AC.CursorManager
- allowZooming : AC.DragBase
- allSceneItemSpawnData : AC.SingleLevelData
- allScriptData : AC.SingleLevelData
- allTrackSnapData : AC.DragTrack
- allTransformData : AC.SingleLevelData
- alreadyChosenFontColour : AC.MenuDialogList
- alreadyChosenFontHighlightedColour : AC.MenuDialogList
- alreadyReadFontColour : AC.MenuInventoryBox
- alreadyReadFontHighlightedColour : AC.MenuInventoryBox
- alternativeInputButton : AC.MenuElement
- altLabel : AC.InvItem
- alwaysAnimate : AC.CursorIconBase
- alwaysPathfindInSpriteDirection : AC.SettingsManager
- alwaysRetainInSpeechManager : AC.SpeechLine
- ambiencePrefabOverride : AC.SettingsManager
- ambienceQueueData : AC.MainData
- ambienceStorages : AC.SettingsManager
- ambienceTimeSamples : AC.MainData
- amount : AC.MenuSlider
- anchor : AC.MenuButton, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- angle : AC.SpriteDirectionData.SpriteDirection
- angleParameter : AC.Char
- angleSnapping : AC.Char
- animatedCameraType : AC.GameCameraAnimated
- animationEngine : AC.Char
- animCrossfadeSpeed : AC.Char
- animSpeed : AC.CursorIconBase
- antiGlideMode : AC.Char
- appearType : AC.Menu
- appendState : AC.MenuToggle
- applyGravity : AC.Moveable_Drag
- arrowPromptType : AC.ArrowPrompt
- aspectRatioEnforcement : AC.SettingsManager
- assetFile : AC.ActionList, AC.Button, AC.ButtonDialog
- assetSource : AC.RuntimeActionList
- assumeInputsDefined : AC.SettingsManager
- attachmentPointDatas : AC.PlayerData
- attachmentPointID : AC.AttachmentPointData
- attributes : AC.SceneSettings
- audioAssetBundle : AC.Language
- audioClip : AC.MusicStorage
- autoAdjustHeight : AC.MenuLabel
- autoCallUnloadUnusedAssets : AC.SettingsManager
- autoCreate : AC.MenuCrafting
- autoCycleWhenInteract : AC.SettingsManager
- autoDetectSurface : AC.FootstepSounds
- autoDisableUnhandledHotspots : AC.SettingsManager
- autoEndOtherMusicWhenPlayed : AC.SettingsManager
- autoHandle : AC.MenuProfilesList, AC.MenuSavesList
- autoHideInteractionIcons : AC.SettingsManager
- autoLipsyncFolder : AC.SpeechManager
- autoManual : AC.ConstantID
- autoNameSpeechFiles : AC.SpeechManager
- autoOpenDocument : AC.MenuInventoryBox
- autoPanNearWindowEdge : AC.ActionsManager
- autoPlay : AC.Conversation
- autoRunOption : AC.MenuDialogList
- autosaveAfter : AC.ActionList
- autoScaleToFitBackgroundConstraint : AC.GameCamera2D, AC.GameCamera2DDrag
- autoSelectFirstVisibleElement : AC.Menu
- autoSelectValidRaycasts : AC.MenuManager
- autoSetAvoidanceFromSpeed : AC.NavMeshAgentIntegration
- autoSetConstraints : AC.Moveable_PickUp
- autoSetVisibility : AC.MenuTimer
- autoSizeEveryFrame : AC.Menu
- autoSpeechFolder : AC.SpeechManager
- autoStartSubObjectives : AC.ObjectiveState
- autoSyncHotspotState : AC.Player
- autoToggleGiveMode : AC.SettingsManager
- autoTurnOff : AC.ButtonDialog
- axisThreshold : AC.ActiveInput