Here is a list of all documented variables with links to the class documentation for each member:
- s -
- samplePoint : AC.SoundData
- saveAssetReferencesWithAddressables : AC.SettingsManager
- saveBindings : AC.RememberTimeline
- saveClipAsset : AC.RememberVideoPlayer
- saveColour : AC.RememberVisibility
- saveCompression : AC.SettingsManager
- saveFileName : AC.SettingsManager
- saveFileNames : AC.OptionsData
- saveID : AC.SaveFile
- saveLabels : AC.SettingsManager
- saveListType : AC.MenuSavesList
- saveParent : AC.RememberTransform
- savePlayerReferencesWithAddressables : AC.SettingsManager
- savePrevented : AC.RememberData, AC.TransformData
- saveScenePresence : AC.RememberTransform
- saveScreenshots : AC.SettingsManager
- saveTimeDisplay : AC.SettingsManager
- saveTimelineAsset : AC.RememberTimeline
- saveTransformInSpace : AC.RememberMoveable
- saveWithThreading : AC.SettingsManager
- scale : AC.SortingArea
- scaleCursorSpeedWithScreen : AC.SettingsManager
- scaleFactor : AC.AlignToCamera, AC.ArrowPrompt
- scaleHighlightWithMouseProximity : AC.SettingsManager
- scaleTextEffects : AC.MenuManager
- ScaleX : AC.MoveableData, AC.NPCData, AC.TransformData
- ScaleY : AC.MoveableData, AC.NPCData, AC.TransformData
- ScaleZ : AC.MoveableData, AC.NPCData, AC.TransformData
- scalingAnimationCurve : AC.SortingMap
- scene : AC.SpeechLine
- sceneAttributes : AC.SettingsManager
- sceneManager : AC.References
- sceneName : AC.SingleLevelData
- sceneNumber : AC.SingleLevelData
- screenShot : AC.SaveFile
- screenshotFilename : AC.SaveFile
- screenshotRenderTexture : AC.SettingsManager
- screenshotResolutionFactor : AC.SettingsManager
- screenTimeFactor : AC.SpeechManager
- screwThread : AC.DragTrack_Straight
- scrollingTextFactorsLength : AC.SpeechManager
- scrollNarration : AC.SpeechManager
- scrollSubtitles : AC.SpeechManager
- searchAudioFiles : AC.SpeechManager
- seeInteractions : AC.SettingsManager
- selected : AC.MenuCycle
- selected_element : AC.Menu
- selected_slot : AC.Menu
- selectedInventoryID : AC.MainData
- selectedObjectiveLabelType : AC.MenuLabel
- selectedOption : AC.Conversation
- selectedTex : AC.InvItem
- selectInteractions : AC.SettingsManager
- selectInventoryDisplay : AC.SettingsManager
- selectInvWithIconID : AC.SettingsManager
- selectInvWithUnhandled : AC.SettingsManager
- selectItemMode : AC.Button
- selectLowestOverlappingHotspot : AC.SettingsManager
- sensitivity : AC.FirstPersonCamera
- separateLinePause : AC.SpeechManager
- separateLines : AC.SpeechManager
- separateSharedPlayerAudio : AC.SpeechManager
- separateTalkingLayer : AC.Char
- separateVoiceAndTextLanguages : AC.SpeechManager
- setOnStart : AC.Moveable_Drag
- setProximity : AC.Button
- setTextLabels : AC.MenuLink
- settingsManager : AC.References
- sfxAttentuationParameter : AC.SettingsManager
- sfxDucking : AC.SpeechManager
- sfxMixerGroup : AC.SettingsManager
- sfxVolume : AC.OptionsData
- shakeDuration : AC.PlayerData
- shakeEffect : AC.PlayerData
- shakeIntensity : AC.PlayerData
- shapeGroups : AC.Shapeable
- shapeKeys : AC.ShapeGroup
- sharedLayerSeparationDistance : AC.SceneSettings
- sharedVariableName : AC.LinkVariableToAnimator
- shareInventory : AC.SettingsManager
- shiftAmount : AC.MenuButton
- shiftInventory : AC.MenuButton
- showActive : AC.MenuProfilesList
- showActiveActionLists : AC.SettingsManager
- showClickPrefabWithStraightToCursorHeld : AC.SettingsManager
- showComment : AC.Action
- showDebugLogs : AC.SettingsManager
- showHoverInteractionInHotspotLabel : AC.SettingsManager
- showIcon : AC.DragBase
- showIndexNumbers : AC.MenuDialogList
- showNewSaveOption : AC.MenuSavesList
- showPage : AC.MenuJournal
- showPendingWhileMovingToHotspot : AC.MenuLabel
- showSubtitles : AC.OptionsData
- showWhenDisabled : AC.MenuDialogList
- showWhenPaused : AC.Menu
- simulatedCursorMoveSpeed : AC.SettingsManager
- simulatedMass : AC.Char, AC.Moveable_Drag
- simulateInput : AC.MenuButton
- simulateValue : AC.MenuButton
- singleSlotBackgrounds : AC.MenuElement
- singleTapStraight : AC.SettingsManager
- singleTapStraightPathfind : AC.SettingsManager
- size : AC.CursorIconBase
- sizeType : AC.Menu, AC.MenuElement
- skinnedMeshRenderer : AC.LipSyncTexture
- skipAction : AC.ActionEnd
- skipActionActual : AC.ActionEnd
- skipFirstFrameWhenLooping : AC.CursorIconBase
- skipMovieKey : AC.PlayerInput
- skipThresholdTime : AC.SpeechManager
- slidePitchFactor : AC.DragBase
- sliderDisplayType : AC.MenuSlider
- sliderOrientation : AC.MenuSlider
- sliderTexture : AC.MenuSlider
- sliderType : AC.MenuSlider
- slideSoundThreshold : AC.DragBase
- slot : AC.MenuLink
- slotSize : AC.MenuElement
- slotSpacing : AC.MenuElement
- smoothingFactor : AC.MenuTimer
- smoothVolume : AC.SoundData
- snapSpeed : AC.DragTrack
- sortingAreas : AC.SortingMap
- sortingLayer : AC.NPCData
- sortingMap : AC.SceneSettings, AC.SingleLevelData
- SortingMaps : AC.StateHandler
- sortingMapScaleType : AC.SortingMap
- sortingOrder : AC.NPCData
- Sounds : AC.StateHandler
- soundToPlayFrom : AC.FootstepSounds
- soundType : AC.Sound
- source : AC.ActionList, AC.ArrowPrompt
- spacing : AC.Menu
- spawnPersistentEnginePrefab : AC.SettingsManager
- speakerName : AC.SpeechLog
- speech : AC.Menu
- speechAddressablesPrefix : AC.SpeechManager
- speechAttentuationParameter : AC.SettingsManager
- speechAudioSource : AC.Char
- speechColor : AC.Char
- speechIDRecycling : AC.SpeechManager
- speechLabel : AC.Char, AC.NPCData
- speechList : AC.Dialog
- speechManager : AC.References
- speechMenuLimit : AC.Menu
- speechMenuPlacement : AC.Char
- speechMenuType : AC.Menu
- speechMixerGroup : AC.SettingsManager
- speechProximityDistance : AC.Menu
- speechProximityLimit : AC.Menu
- speechScrollAudioSource : AC.SpeechManager
- speechTags : AC.SpeechManager
- speechVolume : AC.OptionsData
- spinAcceleration : AC.GameCameraThirdPerson
- spinAxis : AC.GameCameraThirdPerson
- splitAmountMain : AC.PlayerData
- splitAmountOther : AC.PlayerData
- splitCameraID : AC.PlayerData
- splitIsVertical : AC.PlayerData
- splitLanguageType : AC.MenuCycle
- spokenLinesData : AC.MainData
- sprite : AC.UISlot
- spriteChild : AC.Char
- spriteDirection : AC.Char, AC.NPCData
- spriteDirectionData : AC.NPCData, AC.PlayerData
- spriteScale : AC.Char, AC.NPCData
- startFromPage : AC.MenuJournal
- startIndex : AC.ActiveList
- startingPlayerStartID : AC.PlayerPrefab
- startingSceneIndex : AC.PlayerPrefab
- startingSceneName : AC.PlayerPrefab
- startState : AC.RememberCollider, AC.RememberMoveable, AC.RememberNPC, AC.RememberTrigger, AC.RememberVisibility
- stateData : AC.AnimatorData
- states : AC.Objective
- stateType : AC.ObjectiveState
- stopPlayerOnClickHotspot : AC.SettingsManager
- stopTurningWhenReleaseInput : AC.SettingsManager
- stringValue : AC.ActionParameter
- suffix : AC.SpriteDirectionData.SpriteDirection
- surfaces : AC.SettingsManager
- surviveSceneChange : AC.Sound
- swapIfFull : AC.Container
- switchMenuTitle : AC.MenuButton
- syncParamValues : AC.ActionList
- syncSubtitlesToAudio : AC.SpeechManager