Here is a list of all documented variables with links to the class documentation for each member:
- c -
- cacheCameraMain : AC.SettingsManager
- callEvents : AC.Highlight
- cameraDragIcon : AC.CursorManager
- cameraIsOff : AC.MainData
- cameraLockSnapAngleThreshold : AC.SettingsManager
- cameraOnStart : AC.PlayerStart
- cameraPerspective : AC.SettingsManager
- Cameras : AC.StateHandler
- cameraToAlignTo : AC.AlignToCamera
- canBeLooped : AC.MenuInventoryBox
- canBeLowerCase : AC.Hotspot, AC.InvItem
- canCarryMultiple : AC.InvItem
- cancelInteractions : AC.AC_Trigger, AC.SettingsManager
- canClickInCutscene : AC.Menu
- canInterruptSelf : AC.AC_Trigger
- canKeyboardControlMenusDuringGameplay : AC.MainData, AC.PlayerInput
- canMoveWhenActive : AC.SettingsManager
- canReorderItems : AC.SettingsManager
- canRunInReverse : AC.Char
- canRunMultipleInstances : AC.ActionListAsset
- canSkipWithMouseClicks : AC.SpeechManager
- canSurviveSceneChanges : AC.ActionListAsset
- canTranslate : AC.GVar
- canvasAssetKey : AC.Menu
- canvasID : AC.Menu
- carryOnStart : AC.Document, AC.InvItem
- carryOnStartIDs : AC.InvItem
- carryOnStartNotDefault : AC.InvItem
- category : AC.ActionType
- categoryID : AC.MenuInventoryBox
- categoryIDs : AC.Container, AC.InvVar, AC.MenuCrafting, AC.MenuInventoryBox
- centrePoint : AC.Hotspot
- centrePointOverrides : AC.Hotspot
- changeCursor : AC.MenuElement
- character : AC.FootstepSounds
- characterEvasion : AC.NavigationMesh
- characterEvasionPoints : AC.NavigationMesh
- characterEvasionYScale : AC.NavigationMesh
- characterIndex : AC.SpeechGap
- characterLimit : AC.MenuInput
- Characters : AC.StateHandler
- chargeTime : AC.Moveable_PickUp
- charState : AC.Char
- checkImportBool : AC.MenuSavesList
- checkImportVar : AC.MenuSavesList
- childrenShareLayer : AC.DragBase
- chooseSceneBy : AC.PlayerPrefab, AC.PlayerStart
- clickDelay : AC.PlayerInput
- clickHoldSeparationStraight : AC.SettingsManager
- clickMarkerPosition : AC.SettingsManager
- clickOffset : AC.CursorIconBase
- clickPrefab : AC.SettingsManager
- clickSound : AC.MenuElement
- clickTexture : AC.MenuButton
- clickUpHotspots : AC.SettingsManager
- clickUpInteractions : AC.SettingsManager
- clip : AC.GameCameraAnimated
- clipAssetID : AC.VideoPlayerData
- clipID : AC.SoundData
- closeInteractionMenuIfTapHotspot : AC.SettingsManager
- closeInteractionMenusIfPlayerLeavesVicinity : AC.SettingsManager
- collectedDocumentData : AC.PlayerData
- collectionData : AC.ContainerData
- colliderMaterial : AC.DragTrack
- collideSoundClip : AC.DragBase
- collisionLayer : AC.WorldSpaceCursorExample
- collisionLayerMask : AC.GameCameraThirdPerson
- color : AC.ActionType, AC.SortingArea
- colorModifier : AC.TintMap
- colourA : AC.VisibilityData
- colourB : AC.VisibilityData
- colourG : AC.VisibilityData
- colourR : AC.VisibilityData
- combineID : AC.InvCombineInteraction
- combineInteractions : AC.InvItem
- commandSource : AC.Paths
- comment : AC.Action
- constantID : AC.ActionParameter, AC.ConstantID
- ConstantIDManager : AC.StateHandler
- ConstantIDs : AC.StateHandler
- constrainCursorInfluenceX : AC.CursorInfluenceCamera
- constrainCursorInfluenceY : AC.CursorInfluenceCamera
- constrainFOV : AC.GameCamera
- constrainHorizontal : AC.GameCamera2D
- constrainVertical : AC.GameCamera2D
- constrainX : AC.GameCamera
- constrainXRot : AC.GameCamera
- constrainY : AC.GameCamera
- constrainYLoc : AC.GameCamera
- constrainZ : AC.GameCamera
- Containers : AC.StateHandler
- containerSelectMode : AC.MenuCrafting, AC.MenuInventoryBox
- continueState : AC.Speech
- controllerID : AC.AnimatorData
- controlsObjectLayer : AC._Collision
- conversation : AC.ActionList
- conversationAction : AC.ButtonDialog
- conversationBehaviour : AC.CursorInfluenceCamera
- conversationDelay : AC.Dialog
- coordinateToAffect : AC.AutoLipSync
- count : AC.InvItem
- craftingType : AC.MenuCrafting
- crossfadeAmbienceWhenLoading : AC.SettingsManager
- crossfadeAnims : AC.Char
- crossfadeMusicWhenLoading : AC.SettingsManager
- currentPlayerID : AC.MainData
- currentScene : AC.PlayerData
- currentSceneName : AC.PlayerData
- currentTime : AC.ParticleSystemData, AC.TimelineData, AC.VideoPlayerData
- cursorDisplay : AC.CursorManager
- cursorIcon : AC.ButtonDialog, AC.InvItem
- cursorIcons : AC.CursorManager
- cursorID : AC.MenuElement
- cursorInfluence : AC.CursorInfluenceCamera
- cursorIsOff : AC.MainData
- cursorManager : AC.References
- cursorMode : AC.CursorManager
- cursorMustBeOverNearestHotspot : AC.SettingsManager
- cursorRendering : AC.CursorManager
- customAnimationClass : AC.Char
- customAnimator : AC.Char
- customAudioClip : AC.SpeechLine
- customLipsyncFile : AC.SpeechLine
- customNavigationClass : AC.SceneSettings
- customSaveFormat : AC.SettingsManager
- customScriptFunction : AC.Button, AC.ButtonDialog
- customScriptObject : AC.Button, AC.ButtonDialog
- customSortingMap : AC.FollowSortingMap
- customSortingMapID : AC.NPCData, AC.PlayerData
- customTokenData : AC.MainData
- customTranslationAudioClips : AC.SpeechLine
- customTranslationLipsyncFiles : AC.SpeechLine
- cutscene : AC.NodeCommand
- cutsceneBehaviour : AC.CursorInfluenceCamera
- cutsceneOnLoad : AC.SceneSettings
- cutsceneOnStart : AC.SceneSettings
- cutsceneOnVarChange : AC.SceneSettings
- cycleCursors : AC.CursorManager
- cycleInventoryCursors : AC.SettingsManager
- cycleType : AC.MenuCycle
- cycleUIBasis : AC.MenuCycle