Here is a list of all documented functions with links to the class documentation for each member:
- i -
- IconIsStationary() : AC.DragTrack, AC.DragTrack_Straight
- IgnoreInputThisFrame() : AC.PlayerInteraction
- IgnoreNavMeshCollisions() : AC.NavMeshBase, AC.StateHandler
- IKCommand() : AC.IKCommand
- IKLimbController() : AC.IKLimbController
- ImportGame() : AC.SaveSystem
- ImportRuntimeTranslation() : AC.RuntimeLanguages
- IncreasePitch() : AC.FirstPersonCamera
- IndexOf() : AC.InvCollection
- Ingredient() : AC.Ingredient
- Init() : AC.BulkCreateVarsWindow, AC.ExportWizardWindow, AC.ImportWizardWindow, AC.InvItemExportWizardWindow, AC.InvItemImportWizardWindow, AC.PhonemesWindow, AC.SceneAttributesWindow, AC.ScriptSheetWindow, AC.SpeechTagsWindow, AC.VarExportWizardWindow
- Initalise() : AC.Menu
- Initialise() : AC.ActionList, AC.MenuButton, AC.MenuElement, AC.MenuJournal, AC.SubScene
- InitialiseCursorLock() : AC.PlayerInput
- InitialiseObjects() : AC.SceneManager
- InputAnyKeyDown() : AC.PlayerInput
- InputAxisDelegate() : AC.PlayerInput
- InputButtonDelegate() : AC.PlayerInput
- InputControlMenu() : AC.PlayerInput
- InputGetAxis() : AC.PlayerInput
- InputGetButton() : AC.PlayerInput
- InputGetButtonDown() : AC.PlayerInput
- InputGetButtonUp() : AC.PlayerInput
- InputMouseButtonDelegate() : AC.PlayerInput
- InputMouseDelegate() : AC.PlayerInput
- InputTouchDelegate() : AC.PlayerInput
- InputTouchPhaseDelegate() : AC.PlayerInput
- Insert() : AC.InvCollection
- InsertAt() : AC.Container
- Interact() : AC.AC_Trigger, AC.ActionList, AC.ActionListAsset, AC.Container, AC.Conversation, AC.MenuLink, AC.ParticleSwitch, AC.Sound
- Interpolate() : AC.AdvGame
- InvBin() : AC.InvBin
- InvCollection() : AC.InvCollection
- InvCombineInteraction() : AC.InvCombineInteraction
- InvInstance() : AC.InvInstance
- InvInteraction() : AC.InvInteraction
- InvItem() : AC.InvItem
- InvVar() : AC.InvVar
- Is2D() : AC._Camera, AC.GameCamera2D, AC.GameCamera2DDrag, AC.NavigationManager
- IsACEnabled() : AC.StateHandler
- IsActive() : AC._Camera, AC.Conversation
- IsActivePlayer() : AC.Char, AC.Player
- IsAnimating() : AC.Speech
- IsAnySpeechPlaying() : AC.Dialog
- IsAutoMoving() : AC.Moveable_Drag
- IsBlocking() : AC.Menu
- IsButtonModified() : AC.Button
- IsCameraLockSnapped() : AC.PlayerInput
- IsCapableOfJumping() : AC.Char, AC.Player
- IsCarryingItem() : AC.RuntimeInventory
- IsClickable() : AC.Menu
- IsCloseToCamera() : AC.DragBase
- IsCorrectRotation() : AC.GameCamera2D
- IsCurrentActive() : AC.SceneInfo
- IsCursorLocked() : AC.PlayerInput
- IsCursorReadable() : AC.PlayerInput
- IsCyclingInteractionMenu() : AC.PlayerMenus
- IsDefinePresent() : AC.PlayMakerIntegration
- IsDragMoveSpeedOverWalkThreshold() : AC.PlayerInput
- IsDragObjectHeld() : AC.PlayerInput
- IsDroppingInventory() : AC.PlayerInteraction
- IsElementSelectableInteractable() : AC.Menu
- IsElementSelectedByEventSystem() : AC.Menu
- IsEnabled() : AC.MainCamera, AC.Menu
- IsEventSystemSelectingObject() : AC.PlayerMenus
- IsFading() : AC.Menu, AC.Sound
- isFading() : AC.MainCamera
- IsFadingIn() : AC.Menu
- IsFadingOut() : AC.Menu, AC.Sound
- IsFirstPersonDragComplex() : AC.SettingsManager
- IsFirstPersonDragMovement() : AC.SettingsManager
- IsFirstPersonDragRotation() : AC.SettingsManager
- IsFollowingActivePlayerAcrossScenes() : AC.Player
- IsFor() : AC.ActiveList
- IsFullyAssigned() : AC.ManagerPackage
- IsGameplayBlocked() : AC.ActionListManager
- IsGameplayBlockedAndUnfrozen() : AC.ActionListManager
- IsGlobalVariable() : AC.GVar
- IsGrounded() : AC.Char
- IsHotspotInTrigger() : AC.DetectHotspots
- IsInConversation() : AC.PlayerInput
- IsInCutscene() : AC.StateHandler
- IsInFirstPerson() : AC.SettingsManager
- IsInGameplay() : AC.StateHandler
- IsInLoadingScene() : AC.SettingsManager
- IsInSkippableCutscene() : AC.ActionListManager
- IsIntegerBased() : AC.ActionParameter
- IsInteractionMenuOn() : AC.PlayerMenus
- IsInTransition() : AC.MainCamera
- IsInWalkMode() : AC.PlayerCursor
- IsListRunning() : AC.ActionListAssetManager, AC.ActionListManager
- IsLoading() : AC.SceneChanger
- IsLocalPlayer() : AC.Player
- IsLockedToPath() : AC.Player
- IsManualControlled() : AC.Menu
- IsMatch() : AC.ActionType, AC.InvInstance, AC.SpeechLine
- IsMouseOnScreen() : AC.PlayerInput
- IsMouseOverHotspot() : AC.PlayerInteraction
- IsMouseOverInteractionMenu() : AC.PlayerMenus
- IsMouseOverInventory() : AC.PlayerMenus
- IsMouseOverMenu() : AC.PlayerMenus
- IsMovingAlongPath() : AC.Char
- IsMovingHead() : AC.Char
- IsNecessary() : AC.ActiveList
- IsOff() : AC.Menu
- IsOn() : AC.AC_Trigger, AC.Hotspot, AC.Menu
- IsOnScreen() : AC.DragBase
- IsOrthographic() : AC.MainCamera
- IsOverridingActionList() : AC.Conversation
- IsPartialTransfer() : AC.InvInstance
- IsPathfinding() : AC.Char
- IsPaused() : AC.Speech, AC.StateHandler
- IsPausingInteractionMenuOn() : AC.PlayerMenus
- IsPlayerControlledRunning() : AC.PlayerInput
- IsPlayerInventory() : AC.InvCollection
- IsPlaying() : AC.GameCameraAnimated, AC.Sound
- IsPlayingAudio() : AC.Speech
- IsPointerOverSlot() : AC.Menu
- IsPointInCamera() : AC.MainCamera
- IsPointInside() : AC.Menu
- IsPrefabFile() : AC.UnityVersionHandler
- IsReversing() : AC.Char
- IsRunning() : AC.ActiveList
- IsSavingLocked() : AC.PlayerMenus
- IsScrolling() : AC.Speech
- IsSelectableInteractable() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- IsSelectedByEventSystem() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- IsShaking() : AC.MainCamera
- IsShowingForcedOverlay() : AC.MainCamera
- IsSingleInteraction() : AC.Hotspot
- IsSkippable() : AC.ActionList, AC.ActionListAsset
- IsTextTypeTranslatable() : AC.SpeechManager
- IsTilting() : AC.FirstPersonCamera, AC.Player
- IsTopDown() : AC.SceneSettings
- IsTurning() : AC.Char
- IsTurningBeforeWalking() : AC.Char
- IsUnity2D() : AC.SceneSettings
- IsUnityUI() : AC.Menu
- IsValid() : AC.CursorIconBase, AC.InvInstance, AC.TrackSnapConnection
- IsVisible() : AC.Menu, AC.MenuLink
- IsWithinRegion() : AC.TrackSnapData
- IsWithinTrackRegion() : AC.DragTrack