Here is a list of all documented variables with links to the class documentation for each member:
- r -
- radius : AC.DragTrack_Curved, AC.DragTrack_Hinge
- reactsTo : AC.Parallax2D
- recipes : AC.InventoryManager
- rect : AC.Arrow
- rectTransform : AC.Menu
- rectTransformID : AC.Menu
- referenceScenesInSave : AC.SettingsManager
- referenceSpeechFiles : AC.SpeechManager
- relativeChangeTime : AC.SoundData
- relativeVolume : AC.MusicStorage, AC.Sound, AC.SoundData
- relegateBackgroundSpeechAudio : AC.SpeechManager
- reloadSceneWhenLoading : AC.SettingsManager
- rememberLastOpenPage : AC.Document
- renderBorderCamera : AC.SettingsManager
- renderBorders : AC.MainCamera
- renderFading : AC.MainCamera
- replacementText : AC.CustomToken
- requiredManagerPackage : AC.SceneSettings
- requireLockedCursor : AC.GameCameraThirdPerson
- requireSelection : AC.MenuInput
- resetExpressionsEachLine : AC.SpeechManager
- resetOffsetWhenRestart : AC.MenuDialogList
- restartAmbienceTrackWhenLoading : AC.SettingsManager
- restartMusicTrackWhenLoading : AC.SettingsManager
- resultAction : AC.ActionEnd
- resultID : AC.Recipe
- retainInPrefab : AC.ConstantID
- retainOriginalTransform : AC.Moveable_Drag
- retroPathfinding : AC.Char
- reverseInventoryCombinations : AC.SettingsManager
- reverseSpeedFactor : AC.Char
- revertToDefaultParametersAfterRunning : AC.ActionListAsset
- revolutions : AC.MoveableData
- richTextTags : AC.Dialog
- rightArmBone : AC.Char
- rightArrow : AC.ArrowPrompt
- rightClickGoesBack : AC.MenuCycle
- rightClickInventory : AC.SettingsManager
- rightHandIKState : AC.NPCData, AC.PlayerData
- rightHandSceneItemConstantID : AC.PlayerData
- rootTurningFactor : AC.Char
- rotateSprite3D : AC.Char
- rotationFactor : AC.AutoLipSync, AC.DragBase
- rotationsAffectedByVerticalReduction : AC.SettingsManager
- rotationType : AC.DragTrack_Straight
- RotW : AC.MoveableData
- RotX : AC.MoveableData, AC.NPCData, AC.TransformData
- RotY : AC.MoveableData, AC.NPCData, AC.TransformData
- RotZ : AC.MoveableData, AC.NPCData, AC.TransformData
- runAnim : AC.Char, AC.NPCData
- runAnimSprite : AC.Char
- runConversationsWithKeys : AC.SettingsManager
- runDistanceThreshold : AC.Char
- runSeparationTime : AC.FootstepSounds
- runSound : AC.NPCData
- runSpeed : AC.NPCData
- runSpeedFactor : AC.NavMeshAgentIntegration
- runSpeedScale : AC.Char
- runtimeVariablesData : AC.MainData