Here is a list of all documented class members with links to the class documentation for each member:
- m -
- magnitudeAffectsDirect : AC.SettingsManager
- mainCamera : AC.Tags
- mainCameraLocX : AC.PlayerData
- mainCameraLocY : AC.PlayerData
- mainCameraLocZ : AC.PlayerData
- mainCameraRotX : AC.PlayerData
- mainCameraRotY : AC.PlayerData
- mainCameraRotZ : AC.PlayerData
- mainData : AC.SaveData
- MakeActive() : AC._Camera
- MakeConnection() : AC.TrackSnapConnection
- MakeMain() : AC.SubScene
- manualPosition : AC.Menu
- manualSceneActivation : AC.SettingsManager
- manualSize : AC.Menu
- mapExpressionsToShapeable : AC.Char
- mapType : AC.SortingMap
- markAlreadyChosen : AC.MenuDialogList
- markAlreadyRead : AC.MenuInventoryBox
- MarkLineAsSpoken() : AC.RuntimeLanguages
- Matches() : AC.SaveOperation, AC.SpeechLine
- MatchingInvInteractionData() : AC.MatchingInvInteractionData
- MatchInteraction() : AC.MenuInteraction
- MatchInteractions() : AC.Menu, AC.MenuInteraction
- MatchLookInteraction() : AC.Menu
- MatchUseInteraction() : AC.Menu, AC.MenuInteraction
- MaterialData() : AC.MaterialData
- materialIndex : AC.LipSyncTexture
- maxAngle : AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.SpriteDirectionData.SpriteDirection
- maxAngularVelocity : AC.Moveable_PickUp
- maxAspectRatio : AC.SettingsManager
- maxAutoWidthFactor : AC.MenuElement
- maxCount : AC.InvItem
- maxDistance : AC.DragTrack_Straight, AC.Moveable_PickUp, AC.WorldSpaceCursorExample
- maxID : AC.SpeechManager
- maximumZoom : AC.FirstPersonCamera
- maxInput : AC.GameCameraThirdPerson
- maxInventorySlots : AC.SettingsManager
- maxPitch : AC.GameCameraThirdPerson
- maxProfiles : AC.Options
- maxRaycastDistance : AC.GameCameraThirdPerson
- maxRevolutions : AC.DragTrack_Hinge
- maxSaves : AC.SettingsManager
- MaxSlots : AC.InvCollection
- maxSlots : AC.Container, AC.MenuDialogList, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- maxSpeed : AC.DragBase
- maxSpin : AC.GameCameraThirdPerson
- MaxValue : AC.Timer
- maxValue : AC.MenuSlider
- maxVolume : AC.SoundData
- maxX : AC.GameCamera2DDrag, AC.Parallax2D
- maxY : AC.FirstPersonCamera, AC.GameCamera2DDrag, AC.Parallax2D
- maxZoom : AC.DragBase
- MenuCanShow() : AC.Speech
- MenuConstantIDs : AC.ConstantIDManager
- menuElementVisibilityData : AC.MainData
- menuIsOff : AC.MainData
- MenuItemsBeforeScroll : AC.ACEditorPrefs
- menuJournalData : AC.MainData
- menuLockData : AC.MainData
- menuManager : AC.References
- menuName : AC.MenuLink
- menus : AC.MenuManager
- menuSource : AC.Menu
- menuVisibilityData : AC.MainData
- mergeMatchingSpeechIDs : AC.SpeechManager
- messageText : AC.SpeechPlayableData
- minDistance : AC.Moveable_PickUp, AC.WorldSpaceCursorExample
- minimumDisplayTime : AC.SpeechManager
- minimumDistance : AC.GameCameraThirdPerson
- minimumZoom : AC.FirstPersonCamera
- minPitch : AC.GameCameraThirdPerson
- minPlayerDistance : AC.NPC
- minSpin : AC.GameCameraThirdPerson
- MinValue : AC.Timer
- minValue : AC.MenuSlider
- minX : AC.GameCamera2DDrag, AC.Parallax2D
- minY : AC.FirstPersonCamera, AC.GameCamera2DDrag, AC.Parallax2D
- minZoom : AC.DragBase
- motionControl : AC.Char
- MouseOverForInteractionMenu() : AC.SettingsManager
- MouseOverHotspot() : AC.PlayerInteraction
- mouseOverIcon : AC.CursorManager
- mouthLayer : AC.Char
- Move() : AC.Moveable
- MoveableData() : AC.MoveableData
- moveableRaycastLength : AC.SettingsManager
- MoveAlongPoints() : AC.Char
- MoveCameraInstant() : AC._Camera, AC.GameCamera, AC.GameCamera25D, AC.GameCamera2D, AC.GameCameraAnimated, AC.GameCameraArray
- MoveInactivePlayer() : AC.SaveSystem
- MoveInactivePlayerToCurrentScene() : AC.SaveSystem
- MovementIsOff : AC.StateHandler
- movementIsOff : AC.MainData
- movementMethod : AC.MainData, AC.SettingsManager
- moveOutOfPlayersWay : AC.NPC
- moveParameterID : AC.Moveable_Drag, AC.Moveable_PickUp
- moveSound : AC.DragBase
- moveSoundClip : AC.DragBase
- moveSpeedParameter : AC.Char
- MoveTo() : AC.TrackSnapData
- MoveToPoint() : AC.Char
- moveWithCharacter : AC.Menu
- moveWithRigidbody : AC.Moveable_Drag
- MovingToHotspotLabel : AC.PlayerInteraction
- movingTurning : AC.SettingsManager
- multiplyByItemCount : AC.MenuLabel
- musicAttentuationParameter : AC.SettingsManager
- musicDucking : AC.SpeechManager
- musicMixerGroup : AC.SettingsManager
- musicPrefabOverride : AC.SettingsManager
- musicQueueData : AC.MainData
- MusicStorage() : AC.MusicStorage
- musicStorages : AC.SettingsManager
- musicTimeSamples : AC.MainData
- musicVolume : AC.OptionsData
- myCustomLineID : AC.CustomTranslatableExample
- myCustomText : AC.CustomTranslatableExample