Here is a list of all documented variables with links to the class documentation for each member:
- p -
- pageOffset : AC.MenuJournal
- pages : AC.Document, AC.MenuJournal
- panDirection : AC.Menu
- panDistance : AC.Menu
- panMovement : AC.Menu
- panSpeed : AC.ActionsManager
- paramData : AC.ActionListParamData
- parameterData : AC.AnimatorData
- parameterID : AC.Button, AC.MenuButton, AC.MenuProfilesList, AC.MenuSavesList, AC.NodeCommand
- parameterIDs : AC.SetParametersBase.GUIData
- parameters : AC.ActionList
- parameterType : AC.ActionParameter
- parameterValue : AC.MenuButton
- parentActionListInEditor : AC.Action
- parentID : AC.TransformData
- parentIsNPC : AC.TransformData
- parentIsPlayer : AC.TransformData
- parentPlayerID : AC.TransformData
- passUnhandledHotspotAsParameter : AC.CursorManager, AC.InventoryManager
- pathAffectY : AC.NPCData
- pathData : AC.NPCData
- pathfindUpdateFrequency : AC.SettingsManager
- pathID : AC.NPCData
- pathSpeed : AC.Paths
- pathToFollow : AC.GameCameraAnimated
- pathType : AC.Paths
- pauseIsIndefinite : AC.SpeechGap
- pausesCharacter : AC.NodeCommand
- pauseTexture : AC.MenuManager
- pauseWhenEnabled : AC.Menu
- perPlayer : AC.Objective
- persistentScriptData : AC.MainData
- perspectiveOffset : AC.GameCamera25D
- phonemeNormalisedParameter : AC.Char
- phonemeParameter : AC.Char
- phonemes : AC.SpeechManager
- pitchAcceleration : AC.GameCameraThirdPerson
- pitchAxis : AC.GameCameraThirdPerson
- pitchVariance : AC.FootstepSounds
- placeAudioInSubfolders : AC.SpeechManager
- placeDistantHotspotsOnSeparateLayer : AC.SettingsManager
- plane : AC.Moveable_Drag
- playAmbienceWhilePaused : AC.SettingsManager
- playAnimationForever : AC.SpeechManager
- playerAction : AC.Button
- playerActivePath : AC.PlayerData
- playerData : AC.SaveData
- playerDisplayLineID : AC.PlayerData
- playerDownLock : AC.PlayerData
- playerFacesHotspots : AC.SettingsManager
- playerFreeAimLock : AC.PlayerData
- playerID : AC.PlayerData
- playerIdleAnim : AC.PlayerData
- playerIDs : AC.PlayerStart
- playerIgnoreGravity : AC.PlayerData
- playerIsOff : AC.MainData
- playerIsRunning : AC.PlayerData
- playerLeftlock : AC.PlayerData
- playerLockDirection : AC.PlayerData
- playerLockedPath : AC.PlayerData
- playerLockedPathReversing : AC.PlayerData
- playerLockedPathType : AC.PlayerData
- playerLockHotspotHeadTurning : AC.PlayerData
- playerLockScale : AC.PlayerData
- playerLockSorting : AC.PlayerData
- playerLocX : AC.PlayerData
- playerLocY : AC.PlayerData
- playerLocZ : AC.PlayerData
- playerMovementInfluence : AC.DragBase
- playerMovementReductionFactor : AC.DragBase
- playerOb : AC.PlayerPrefab
- playerObjectivesData : AC.PlayerData
- playerPathAffectY : AC.PlayerData
- playerPathData : AC.PlayerData
- playerPortraitGraphic : AC.PlayerData
- playerPrevNode : AC.PlayerData
- playerRightLock : AC.PlayerData
- playerRotY : AC.PlayerData
- playerRunAnim : AC.PlayerData
- playerRunLock : AC.PlayerData
- playerRunSound : AC.PlayerData
- playerRunSpeed : AC.PlayerData
- Players : AC.StateHandler
- players : AC.SettingsManager
- playerScriptData : AC.PlayerData
- playerSortingLayer : AC.PlayerData
- playerSortingOrder : AC.PlayerData
- playerSpeechLabel : AC.PlayerData
- playerSpriteDirection : AC.PlayerData
- playerSpriteScale : AC.PlayerData
- playerStart : AC.SingleLevelData
- playerSwitching : AC.SettingsManager
- playerTalkAnim : AC.PlayerData
- playerTargetNode : AC.PlayerData
- playerTurnsHead : AC.Hotspot
- playerUpLock : AC.PlayerData
- playerWalkAnim : AC.PlayerData
- playerWalkSound : AC.PlayerData
- playerWalkSpeed : AC.PlayerData
- playMusicWhilePaused : AC.SettingsManager
- playOnStart : AC.GameCameraAnimated
- playScrollAudioEveryCharacter : AC.SpeechManager
- playWhilePaused : AC.Sound
- pmVar : AC.GVar
- pointClickLayerMask : AC.PlayerMovement
- pointerIcon : AC.CursorManager
- polygonColliderHoles : AC.NavigationMesh
- popUpID : AC.ActionParameter, AC.GVar
- popUpLabelData : AC.VariablesManager
- popUps : AC.GVar
- popUpsLineID : AC.GVar
- portraitGraphic : AC.NPCData
- portraitIcon : AC.Char, AC.Expression
- positionFactor : AC.ArrowPrompt
- positionSmoothing : AC.Menu
- positionType : AC.Menu, AC.MenuElement
- predictCollisions : AC.Moveable
- presetValues : AC.VarPreset
- preventDefaultClicks : AC.MenuCrafting
- preventEndToEndJumping : AC.DragTrack
- preventInteractions : AC.MenuInventoryBox
- preventSelection : AC.MenuInventoryBox
- previewMenuName : AC.SpeechManager
- previousScene : AC.PlayerData, AC.PlayerStart
- previousSceneIndex : AC.MainData
- previousSceneName : AC.MainData, AC.PlayerData, AC.PlayerStart
- prevNode : AC.NPCData
- printActionCommentsInConsole : AC.SettingsManager
- profileID : AC.SaveFile
- propertyName : AC.LipSyncTexture
- provideInvInteraction : AC.Hotspot
- provideLookInteraction : AC.Hotspot
- provideUnhandledInvInteraction : AC.Hotspot
- provideUnhandledUseInteraction : AC.Hotspot
- provideUseInteraction : AC.Hotspot
- proximity : AC.Button
- pullbackDistance : AC.Moveable_PickUp