Here is a list of all documented functions with links to the class documentation for each member:
- t -
- TakeOverlayScreenshot() : AC.MainCamera
- TankTurnLeft() : AC.Player
- TankTurnRight() : AC.Player
- Teleport() : AC.Char
- TestForInput() : AC.ActiveInput
- TimelineData() : AC.TimelineData
- Timer() : AC.Timer
- ToCopyBuffer() : AC.JsonAction
- TrackData() : AC.TrackData
- TrackSnapData() : AC.TrackSnapData
- Transfer() : AC.InvCollection
- TransferAll() : AC.InvCollection
- TransferFromManager() : AC.RuntimeVariables
- TransferValues() : AC.InvVar
- TransformData() : AC.TransformData
- TriggerData() : AC.TriggerData
- TryDestroy() : AC.Sound
- TurnAllOptionsOn() : AC.Conversation
- TurnHead() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- TurnOff() : AC._Collision, AC.AC_Trigger, AC.ArrowPrompt, AC.BackgroundImage, AC.Conversation, AC.DragBase, AC.Hotspot, AC.LightSwitch, AC.Menu, AC.NavigationMesh, AC.ParticleSwitch
- TurnOffAC() : AC.KickStarter
- TurnOn() : AC._Collision, AC.AC_Trigger, AC.ArrowPrompt, AC.BackgroundImage, AC.Conversation, AC.DragBase, AC.Hotspot, AC.LightSwitch, AC.Menu, AC.NavigationEngine, AC.NavigationEngine_AStar2D, AC.NavigationEngine_meshCollider, AC.NavigationEngine_PolygonCollider, AC.NavigationEngine_UnityNavigation, AC.NavigationMesh, AC.ParticleSwitch
- TurnOnAC() : AC.KickStarter
- TurnOptionOff() : AC.Conversation
- TurnOptionOn() : AC.Conversation
- TypeSupportsSnapConnections() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Straight