Here is a list of all documented functions with links to the class documentation for each member:
- a -
- AccurateDestination() : AC.Char
- ActInScreenSpace() : AC.SceneSettings
- Action() : AC.Action
- ActionEnd() : AC.ActionEnd
- ActionListParamData() : AC.ActionListParamData
- ActionParameter() : AC.ActionParameter
- ActionType() : AC.ActionType
- ActivateLoadedScene() : AC.SceneChanger
- ActiveArrowsDisablingHotspots() : AC.PlayerInput
- ActiveInput() : AC.ActiveInput
- ActiveList() : AC.ActiveList
- Add() : AC.Container, AC.InvCollection, AC.RuntimeInventory, AC.SceneInfo
- AddClickHandler() : AC.UISlot
- AddComponentToGameObject< T >() : AC.UnityVersionHandler
- AddConstantIDToGameObject< T >() : AC.UnityVersionHandler
- AddHole() : AC.NavigationMesh
- AddHotspot() : AC.DetectHotspots
- AddObjectToDetect() : AC.AC_Trigger
- AddPage() : AC.MenuJournal
- AddPrefab() : AC.SceneManager
- AddSaveScript() : AC.AnimEngine, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- AddStack() : AC.InvInstance
- AddSubScene() : AC.SceneChanger
- AddTarget() : AC.IKLimbController
- AddToCollection() : AC.RuntimeDocuments
- AddToEnd() : AC.InvCollection
- AddToList() : AC.ActionListAssetManager, AC.ActionListManager
- AddToSpeechLog() : AC.RuntimeVariables
- AfterDownloading() : AC.ActionListAsset
- AfterSceneChange() : AC.Menu
- Align() : AC.Menu
- AllDirectionsLocked() : AC.Player
- AllOptionsBeenChosen() : AC.Conversation
- AllowUnhandledIcons() : AC.CursorManager
- AnimatorData() : AC.AnimatorData
- ApplicationIsInFocus() : AC.StateHandler
- ApplicationIsPaused() : AC.StateHandler
- ApplyAutoForce() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- ApplyDragForce() : AC.DragBase, AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight, AC.Moveable_Drag, AC.Moveable_PickUp
- AreActionsRunning() : AC.ActionList
- AreAnyListsSkipping() : AC.ActionListManager
- AreCamerasDisabled() : AC.StateHandler
- ArePauseMenusOn() : AC.PlayerMenus
- AreSubtitlesOn() : AC.Options
- AreTriggersDisabled() : AC.StateHandler
- Arrow() : AC.Arrow
- AssignBoolean() : AC.Action
- AssignConstantIDs() : AC.Action, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotEnable, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryPrefab, AC.ActionInvProperty, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPauseActionList, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionScene, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimeline, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume
- AssignCustomTokensFromString() : AC.RuntimeVariables
- AssignFile() : AC.Action
- AssignFile< T >() : AC.Action
- AssignFloat() : AC.Action
- AssignFromPreset() : AC.LocalVariables, AC.RuntimeVariables
- AssignGlobalObjectives() : AC.RuntimeObjectives
- AssignInitialValue() : AC.ConstantID
- AssignInteger() : AC.Action
- AssignItemsToPlayer() : AC.SaveSystem
- AssignLinkedInvInstanceCo() : AC.SceneItem
- AssignManagers() : AC.ManagerPackage
- AssignMixerGroup() : AC.AdvGame
- AssignObject< T >() : AC.Action
- AssignOptionsLinkedVariables() : AC.RuntimeVariables
- AssignParameterValues() : AC.ActionListAsset, AC.SetParametersBase
- AssignParentList() : AC.Action, AC.ActionCheckActionList, AC.ActionContainerOpen, AC.ActionConversation, AC.ActionDocumentOpen, AC.ActionInstantiate, AC.ActionInvProperty, AC.ActionMenuCheck, AC.ActionMenuState, AC.ActionNavMesh, AC.ActionParamSet, AC.ActionPlayerSwitch, AC.ActionRandomCheck, AC.ActionRunActionList, AC.ActionSceneCheckAttribute, AC.ActionSpeech, AC.ActionTeleport, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet
- AssignPlayerData() : AC.SaveSystem
- AssignPlayerDocuments() : AC.RuntimeDocuments
- AssignPlayerInventory() : AC.RuntimeInventory
- AssignPlayerObjectives() : AC.RuntimeObjectives
- AssignPlayerStart() : AC.SceneSettings
- AssignResumeIndices() : AC.ActionListAssetManager, AC.ActionListManager
- AssignSpeechToMenu() : AC.PlayerMenus
- AssignUniqueID() : AC.GVar
- AssignValues() : AC.Action, AC.ActionAmbience, AC.ActionAnim, AC.ActionBlendShape, AC.ActionCamera, AC.ActionCameraCheck, AC.ActionCameraCrossfade, AC.ActionCameraShake, AC.ActionCameraSplit, AC.ActionCameraTP, AC.ActionChangeMaterial, AC.ActionCharAnim, AC.ActionCharFace, AC.ActionCharFaceDirection, AC.ActionCharFollow, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCharPathFind, AC.ActionCharPortrait, AC.ActionCharRename, AC.ActionCharRender, AC.ActionCheckActionList, AC.ActionComment, AC.ActionContainerCheck, AC.ActionContainerOpen, AC.ActionContainerSet, AC.ActionConversation, AC.ActionDialogOption, AC.ActionDialogOptionRename, AC.ActionDocumentCheck, AC.ActionDocumentCollection, AC.ActionDocumentOpen, AC.ActionEndGame, AC.ActionFade, AC.ActionFootstepSounds, AC.ActionHighlight, AC.ActionHotspotCheckSelected, AC.ActionHotspotEnable, AC.ActionInputCheck, AC.ActionInputSimulate, AC.ActionInstantiate, AC.ActionInteraction, AC.ActionInteractionCheck, AC.ActionInteractionRun, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventoryCrafting, AC.ActionInventoryInteraction, AC.ActionInventoryPrefab, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuCheck, AC.ActionMenuJournal, AC.ActionMenuSelect, AC.ActionMenuSetInputBox, AC.ActionMenuSlotCheck, AC.ActionMenuState, AC.ActionMoveableCheck, AC.ActionMovie, AC.ActionMusic, AC.ActionNavMesh, AC.ActionObjectCheck, AC.ActionObjectiveCheck, AC.ActionObjectiveCheckType, AC.ActionObjectiveSet, AC.ActionOptionSet, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionParent, AC.ActionPause, AC.ActionPauseActionList, AC.ActionPlayerCheck, AC.ActionPlayerLockPath, AC.ActionPlayerSwitch, AC.ActionPlayerTeleportInactive, AC.ActionPlayMaker, AC.ActionQTE, AC.ActionRandomCheck, AC.ActionRaycast, AC.ActionRename, AC.ActionRunActionList, AC.ActionSaveCheck, AC.ActionSaveHandle, AC.ActionScene, AC.ActionSceneAdd, AC.ActionSceneCheck, AC.ActionSceneCheckAttribute, AC.ActionSceneSwitchPrevious, AC.ActionSendMessage, AC.ActionSound, AC.ActionSoundShot, AC.ActionSpeech, AC.ActionSpeechWait, AC.ActionSpriteFade, AC.ActionStopActionList, AC.ActionTagCheck, AC.ActionTeleport, AC.ActionTimeline, AC.ActionTimescale, AC.ActionTintMap, AC.ActionTrackCheck, AC.ActionTrackRegion, AC.ActionTrackSet, AC.ActionTransform, AC.ActionTransformRecord, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarPreset, AC.ActionVarSequence, AC.ActionVarSet, AC.ActionVisible, AC.ActionVisibleCheck, AC.ActionVolume
- AssignVariables() : AC.SaveSystem
- AttemptRelease() : AC.HeldObjectData
- AudioIsPlaying() : AC.Dialog
- AutoMoveAlongTrack() : AC.Moveable_Drag
- AutoResize() : AC.Menu
- AutoSelect() : AC.Menu
- AutoSetVisibility() : AC.MenuElement