Here is a list of all documented class members with links to the class documentation for each member:
- u -
- uiButton : AC.MenuButton, AC.MenuCycle, AC.MenuInteraction, AC.UISlot
- uiButtonID : AC.UISlot
- uiComponentHideStyle : AC.MenuGraphic, AC.MenuJournal, AC.MenuLabel
- UICursor : AC.PlayerCursor
- uiCursorPrefab : AC.CursorManager
- uiDropdown : AC.MenuCycle
- uiHideStyle : AC.MenuCrafting, AC.MenuDialogList, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- uiImage : AC.MenuGraphic
- uiInput : AC.MenuInput
- uiPointerState : AC.MenuButton, AC.MenuInteraction, AC.MenuInventoryBox
- uiPositionType : AC.Menu
- uiSelectableHideStyle : AC.MenuButton, AC.MenuCycle, AC.MenuInput, AC.MenuInteraction, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- uiSlider : AC.MenuSlider, AC.MenuTimer
- UISlot() : AC.UISlot
- uiSlots : AC.MenuCrafting, AC.MenuDialogList, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList
- uiText : AC.MenuJournal, AC.MenuLabel
- uiToggle : AC.MenuToggle
- uiTransitionType : AC.Menu
- unfreezePauseMenus : AC.ActionList, AC.ActionListAsset
- unhandledActionList : AC.InvItem
- unhandledCombine : AC.InventoryManager
- unhandledCombineActionList : AC.InvItem
- unhandledCursorInteractions : AC.CursorManager
- unhandledGive : AC.InventoryManager
- unhandledGiveActionList : AC.InvItem
- unhandledHotspot : AC.InventoryManager
- unhandledInvButton : AC.Hotspot
- unhandledUseButton : AC.Hotspot
- UniqueName() : AC.AdvGame
- unitSnap : AC.GameCamera2D
- UnityObjectValue : AC.GVar
- unityUIClicksAlwaysBlocks : AC.SettingsManager
- UnloadVariablesData() : AC.SaveSystem
- UnmarkAllAsChosen() : AC.Conversation
- UnmarkAsChosen() : AC.Conversation
- Unregister() : AC.ConstantIDManager, AC.StateHandler
- UnregisterCustomMenu() : AC.PlayerMenus
- UnsetFixedJoint() : AC.Moveable_PickUp
- untagged : AC.Tags
- upArrow : AC.ArrowPrompt
- Update() : AC.IKCommand, AC.IKLimbController, AC.Timer
- UpdateAllMaxVolumes() : AC.StateHandler
- UpdateAllMenus() : AC.PlayerMenus
- UpdateCollection() : AC.VarPreset
- UpdateCurrentAndShiftPrevious() : AC.PlayerData
- UpdateCursor() : AC.PlayerCursor
- UpdateDirectInput() : AC.PlayerInput
- UpdateDisplay() : AC.Speech
- UpdateDraggable() : AC.DragTrack, AC.DragTrack_Curved, AC.DragTrack_Hinge, AC.DragTrack_Straight
- updatedTime : AC.SaveFile
- UpdateFromTempPosition() : AC.PlayerData
- updateHeadAlways : AC.AnimEngine
- updateHotspotLabelWhenHover : AC.MenuInventoryBox
- UpdateIcon() : AC.Hotspot
- UpdateID() : AC.MenuElement
- updateIfEmpty : AC.MenuLabel
- UpdateInput() : AC.PlayerInput, AC.Speech
- UpdateInteractability() : AC.Menu
- UpdateInteraction() : AC.PlayerInteraction
- UpdateInteractionLabel() : AC.PlayerInteraction
- UpdateInventory() : AC.PlayerInteraction
- UpdateKeys() : AC.ShapeGroup
- UpdateLabelText() : AC.MenuLabel
- updateLinkOnStart : AC.GVar
- UpdateLoadingMenus() : AC.PlayerMenus
- UpdateMenu() : AC.PlayerMenus
- UpdateMenuPosition() : AC.PlayerMenus
- UpdateMovement() : AC.DragBase, AC.Moveable_Drag, AC.Moveable_PickUp
- UpdateOffset() : AC.Parallax2D
- UpdateParameterData() : AC.ActiveList
- UpdatePauseMenusRecord() : AC.PlayerMenus
- UpdatePlayerMovement() : AC.PlayerMovement
- UpdatePlayerPresenceInSceneCo() : AC.PlayerSpawner
- UpdatePosition() : AC.PlayerData
- UpdateProximity() : AC.Hotspot
- UpdateQTE() : AC.PlayerQTE
- UpdateRect() : AC.BackgroundCamera
- updateRuntime : AC.VariablesManager
- UpdateRuntimeTranslation() : AC.RuntimeLanguages
- UpdateSaveLabels() : AC.Options
- UpdateScrewVector() : AC.Moveable_Drag
- UpdateSimilarFollowers() : AC.SortingMap
- UpdateSortingMap() : AC.FollowSortingMap
- UpdateTime : AC.ObjectiveInstance
- UpdateTranslatableString() : AC.CustomTranslatableExample
- UpdateUIInteractability() : AC.PlayerMenus
- UpdateUnhandledVisibility() : AC.Hotspot
- UpdateVariableReferences() : AC.Action, AC.ActionComment, AC.ActionDialogOptionRename, AC.ActionInvProperty, AC.ActionManageProfiles, AC.ActionManageSaves, AC.ActionMenuSetInputBox, AC.ActionMenuState, AC.ActionParamCheck, AC.ActionParamSet, AC.ActionRandomCheck, AC.ActionRunActionList, AC.ActionSaveHandle, AC.ActionSpeech, AC.ActionVarCheck, AC.ActionVarCopy, AC.ActionVarPopup, AC.ActionVarSequence, AC.ActionVarSet, AC.Menu, AC.MenuButton, AC.MenuCycle, AC.MenuElement, AC.MenuJournal, AC.MenuLabel, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- UpdateVolume() : AC.Speech
- updateWhenFadeOut : AC.Menu
- updateWhilePaused : AC._Camera
- UpDirection : AC.Char, AC.NavigationMesh
- Upgrade() : AC.Action, AC.ActionCharHold, AC.ActionCharMove, AC.ActionCheck, AC.ActionInventoryCheck, AC.ActionInventoryCheckSelected, AC.ActionInventorySelect, AC.ActionInventorySet, AC.ActionInvProperty, AC.ActionPlayerSwitch, AC.ActionRunActionList, AC.ActionVarCheck, AC.ActiveInput, AC.ButtonDialog, AC.InvItem, AC.LimitVisibility, AC.MenuManager, AC.SpeechManager
- UpgradeSelf() : AC.Hotspot
- Upload() : AC.GVar
- UploadAll() : AC.GlobalVariables
- upperBodyBone : AC.Char
- Use() : AC.InvInstance
- useACCursor : AC.WorldSpaceCursorExample
- useACForSpeedValues : AC.NavMeshAgentIntegration
- useACForTurning : AC.NavMeshAgentIntegration
- useActionList : AC.InvItem
- useAddressables : AC.MenuManager
- useAssetBundles : AC.SpeechManager
- useAsyncLoading : AC.SettingsManager
- useButtons : AC.Hotspot
- useCharacterColour : AC.MenuLabel
- useDefaultTintMap : AC.FollowTintMap, AC.VisibilityData
- useExpressions : AC.Char
- UseFileBasedLipSyncing() : AC.SpeechManager
- useFPCamDuringConversations : AC.SettingsManager
- useFullWidth : AC.MenuSlider
- UseHotspot() : AC.PlayerInteraction
- useIconID : AC.InvItem
- useInvariantCulture : AC.SettingsManager
- UseInventoryOnHotspot() : AC.PlayerInteraction
- useLoadingScreen : AC.SettingsManager
- useParameters : AC.ActionList, AC.ActionListAsset
- usePlayerRealName : AC.SpeechManager
- useProfiles : AC.SettingsManager
- useRigidbody2DForMovement : AC.Char
- useRigidbodyForMovement : AC.Char
- useSceneDefaultPlayerStart : AC.PlayerPrefab
- UsesEndColliders : AC.DragTrack
- useSpecificSlots : AC.Recipe
- useSpeechTags : AC.SpeechManager
- useUnscaledTime : AC.Speech