Here is a list of all documented functions with links to the class documentation for each member:
- p -
- ParticleSystemData() : AC.ParticleSystemData
- Pause() : AC.ActionList, AC.ActionListAssetManager, AC.ParticleSwitch
- Perform2DRaycast() : AC.UnityVersionHandler
- PerformCrafting() : AC.RuntimeInventory
- PlacePlayerAt() : AC.PlayerStart
- Play() : AC.Sound, AC.Soundtrack
- PlayAnimClip() : AC.AdvGame
- PlayAnimClipFrame() : AC.AdvGame
- PlayAtPoint() : AC.Sound
- PlayClip() : AC.GameCameraAnimated
- PlayDefaultSound() : AC.SceneSettings
- PlayerCanReverse() : AC.SettingsManager
- PlayerIsWithinBoundary() : AC.DragBase, AC.Hotspot
- PlayerPrefab() : AC.PlayerPrefab
- PlayFootstep() : AC.FootstepSounds
- PlayGlobalOnStart() : AC.StateHandler
- PlayIdle() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayJump() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- PlayRun() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayScrollAudio() : AC.Dialog
- PlayTalk() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PlayTurnLeft() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_SpritesUnityComplex
- PlayTurnRight() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_SpritesUnityComplex
- PlayVertical() : AC.AnimEngine, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnityComplex
- PlayWalk() : AC.AnimEngine, AC.AnimEngine_Legacy, AC.AnimEngine_Mecanim, AC.AnimEngine_SpritesUnity, AC.AnimEngine_SpritesUnityComplex
- PopulateBuildSceneData() : AC.SceneChanger
- PopUpLabelData() : AC.PopUpLabelData
- PositionRelativeToCamera() : AC.MainCamera
- PostScreenshotBackup() : AC.Menu, AC.PlayerMenus
- PreDisplay() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuGraphic, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuTimer, AC.MenuToggle
- PreloadScene() : AC.SceneChanger
- PrepareForBackground() : AC.MainCamera
- PrepareSaveBeforeThreading() : AC.Ambience, AC.Music
- PrepareSceneForExit() : AC.SceneChanger
- PreScreenshotBackup() : AC.Menu, AC.PlayerMenus
- PresetValue() : AC.PresetValue
- Print() : AC.SpeechLine
- PrintComment() : AC.Action
- ProcessClick() : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuDrag, AC.MenuElement, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- ProcessContinuousClick() : AC.MenuButton, AC.MenuElement, AC.MenuSlider
- ProcessInventoryBoxClick() : AC.RuntimeInventory
- ProfileIndexToID() : AC.Options
- Pulse() : AC.Highlight
- PutInFolder() : AC.UnityVersionHandler