Here is a list of all documented class members with links to the class documentation for each member:
- f -
- faceAfter : AC.Button
- Fade() : AC.SpriteFader
- fadeAlpha : AC.VisibilityData
- FadeIn() : AC.MainCamera, AC.Sound
- fadeInOnStart : AC.PlayerStart
- FadeOut() : AC.MainCamera, AC.MusicCrossfade, AC.Sound
- fadeSpeed : AC.Menu, AC.PlayerStart
- FadeStartTime : AC.SpriteFader
- fadeStartTime : AC.VisibilityData
- FadeTime : AC.SpriteFader
- fadeTime : AC.Highlight, AC.SoundData, AC.VisibilityData
- FadeType : AC.SpriteFader
- fadeType : AC.SoundData
- fallbackAudio : AC.SpeechManager
- fallbackLanguageIndex : AC.Language
- fastDistanceFactor : AC.GameCameraThirdPerson
- fieldOfView : AC.GameCameraData
- FileFormatHandler : AC.SaveSystem
- Filename : AC.SceneInfo
- fileName : AC.ActionType, AC.SaveFile
- FilledSlots : AC.Container
- FindFirstEnabledInteraction() : AC.Hotspot
- FindFirstSelectedElement() : AC.PlayerMenus
- FindObjectWithConstantID() : AC.AdvGame
- FirstPersonCamera : AC.Player
- firstPersonTouchScreen : AC.SettingsManager
- firstSelectedElement : AC.Menu
- fitWithinScreen : AC.Menu
- fixedIcon : AC.MenuInteraction
- fixedOption : AC.MenuDialogList, AC.MenuProfilesList, AC.MenuSavesList
- Flash() : AC.Highlight, AC.Hotspot
- flashHoldTime : AC.Highlight
- FlashHotspots() : AC.PlayerInput
- FlattenSpriteAngle() : AC.Char
- flipCustomAnims : AC.Char
- floatVal : AC.PresetValue
- FloatValue : AC.GVar
- floatValue : AC.ActionParameter
- focalDistance : AC._Camera, AC.GameCameraData
- focalPointIsTarget : AC.GameCamera, AC.GameCameraThirdPerson
- focusOnPastedActions : AC.ActionsManager
- FolderPath : AC.ActionsManager
- followAcrossScenes : AC.PlayerData
- FollowAssign() : AC.NPC
- followCursor : AC.CursorInfluenceCamera
- followCursorSpeed : AC.CursorInfluenceCamera
- followDistance : AC.NPCData, AC.PlayerData
- followDistanceMax : AC.NPCData, AC.PlayerData
- followFaceWhenIdle : AC.NPCData, AC.PlayerData
- followFrequency : AC.NPCData, AC.PlayerData
- followRandomDirection : AC.NPCData, AC.PlayerData
- followSortingMap : AC.FollowSortingMap, AC.NPCData, AC.PlayerData
- FollowSortingMaps : AC.StateHandler
- followTargetID : AC.NPCData, AC.PlayerData
- followTargetIsPlayer : AC.NPCData, AC.PlayerData
- font : AC.MenuElement
- fontColor : AC.MenuElement
- fontHighlightColor : AC.MenuElement
- fontScaleFactor : AC.MenuElement
- footstepPlayMethod : AC.FootstepSounds
- FootstepSoundData() : AC.FootstepSoundData
- ForceIdle() : AC.Char
- ForceOff() : AC.Menu
- ForceOffAllMenus() : AC.PlayerMenus
- ForceOffCursor : AC.PlayerCursor
- ForceOffSubtitles() : AC.PlayerMenus
- ForceOverlayForFrames() : AC.MainCamera
- ForcePresence : AC.InteractiveBoundary
- ForceRecordOriginalPosition() : AC.GameCamera2D
- ForceRemoveHotspot() : AC.DetectHotspots
- forceSubtitles : AC.Menu, AC.SpeechManager
- ForceTalkingMode : AC.Char
- forDocuments : AC.InvBin
- ForgetLastPath() : AC.Char
- forItems : AC.InvBin
- forObjectives : AC.InvBin
- ForwardAngle : AC.Marker
- ForwardDirection : AC.Marker
- forwardDirection : AC.MainCamera
- ForwardVector() : AC.MainCamera
- FoundAudio() : AC.Dialog
- foundImportFiles : AC.SaveSystem
- foundSaveFiles : AC.SaveSystem
- FOVGradient : AC.GameCamera
- FOVOffset : AC.GameCamera
- fpCameraPitch : AC.PlayerData
- frame : AC.LipSyncShape
- frameFlipping : AC.Char
- frameSpeeds : AC.CursorIconBase
- freeAimSmoothSpeed : AC.SettingsManager
- freeAimTouchSpeed : AC.SettingsManager
- freedom : AC.GameCamera2D
- FreezeCursorInfluence : AC.CursorInfluenceCamera
- freezeRigidbodyWhenIdle : AC.Char
- fromParameters : AC.SetParametersBase.GUIData
- FullText : AC.Speech
- fullText : AC.SpeechLog