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2D games

  • A bare-bones 2D game
  • Making a 2D character
  • Making a 2D character (Sprites Unity Complex)
  • Setting up a 2D scene
  • Creating a 2D NavMesh
  • Faking depth in 2D
  • Working with 2D cameras
  • Creating Parallax-scrolling backgrounds
  • Working with Tint maps

Book traversal links for 2D games

  • ‹ My first Cutscene
  • Up
  • A bare-bones 2D game ›

Tutorial navigation

  • Tutorials
    • How-to videos
    • Advanced videos
    • Introduction
    • 2D games
      • A bare-bones 2D game
      • Making a 2D character
      • Making a 2D character (Sprites Unity Complex)
      • Setting up a 2D scene
      • Creating a 2D NavMesh
      • Faking depth in 2D
      • Working with 2D cameras
      • Creating Parallax-scrolling backgrounds
      • Working with Tint maps
    • 3D games
    • First-person games
    • 2.5D games
    • Characters
    • Interactivity
    • Timeline integration
    • Sound
    • Physical interactions
    • Variables
    • Menus
    • Speech and language
    • Inventory
    • Third-party tools and customisation
COPYRIGHT © 2022 CHRIS BURTON, ICEBOX STUDIOS. ALL RIGHTS RESERVED.
COPYRIGHT © 2022 CHRIS BURTON, ICEBOX STUDIOS. ALL RIGHTS RESERVED.