Changing Manager fields at runtime Custom options Creating custom tokens Remapping controls in-game Turning Adventure Creator off and on Writing a custom Action 1 Writing a custom Action 2 Writing a custom Action 3 Adding a custom motion controller Calling custom events Saving custom scene data Saving custom global data ActionList data backups The Action system's v1.73 update The Inventory system's v1.72 update Book traversal links for Third-party tools and customisation ‹ Objectives 3: Sub-objectives Up Changing Manager fields at runtime ›