Here is a list of all documented variables with links to the class documentation for each member:
- f -
- faceAfter : AC.Button
- fadeAlpha : AC.VisibilityData
- fadeInOnStart : AC.PlayerStart
- fadeSpeed : AC.Menu, AC.PlayerStart
- fadeStartTime : AC.VisibilityData
- fadeTime : AC.Highlight, AC.SoundData, AC.VisibilityData
- fadeType : AC.SoundData
- fallbackAudio : AC.SpeechManager
- fallbackLanguageIndex : AC.Language
- fastDistanceFactor : AC.GameCameraThirdPerson
- fileName : AC.ActionType, AC.SaveFile
- firstPersonTouchScreen : AC.SettingsManager
- firstSelectedElement : AC.Menu
- fitWithinScreen : AC.Menu
- fixedIcon : AC.MenuInteraction
- fixedOption : AC.MenuDialogList, AC.MenuProfilesList, AC.MenuSavesList
- flashHoldTime : AC.Highlight
- flipCustomAnims : AC.Char
- floatVal : AC.PresetValue
- floatValue : AC.ActionParameter
- focalDistance : AC._Camera
- focalPointIsTarget : AC.GameCamera, AC.GameCameraThirdPerson
- focusOnPastedActions : AC.ActionsManager
- followAcrossScenes : AC.PlayerData
- followCursor : AC.CursorInfluenceCamera
- followCursorSpeed : AC.CursorInfluenceCamera
- followDistance : AC.NPCData, AC.PlayerData
- followDistanceMax : AC.NPCData, AC.PlayerData
- followFaceWhenIdle : AC.NPCData, AC.PlayerData
- followFrequency : AC.NPCData, AC.PlayerData
- followRandomDirection : AC.NPCData, AC.PlayerData
- followSortingMap : AC.FollowSortingMap, AC.NPCData, AC.PlayerData
- FollowSortingMaps : AC.StateHandler
- followTargetID : AC.NPCData, AC.PlayerData
- followTargetIsPlayer : AC.NPCData, AC.PlayerData
- font : AC.MenuElement
- fontColor : AC.MenuElement
- fontHighlightColor : AC.MenuElement
- fontScaleFactor : AC.MenuElement
- footstepPlayMethod : AC.FootstepSounds
- forceSubtitles : AC.Menu, AC.SpeechManager
- forDocuments : AC.InvBin
- forObjectives : AC.InvBin
- forwardDirection : AC.MainCamera
- foundImportFiles : AC.SaveSystem
- foundSaveFiles : AC.SaveSystem
- FOVGradient : AC.GameCamera
- FOVOffset : AC.GameCamera
- fpCameraPitch : AC.PlayerData
- frame : AC.LipSyncShape
- frameFlipping : AC.Char
- frameSpeeds : AC.CursorIconBase
- freeAimSmoothSpeed : AC.SettingsManager
- freeAimTouchSpeed : AC.SettingsManager
- freedom : AC.GameCamera2D
- freezeRigidbodyWhenIdle : AC.Char
- fromParameters : AC.SetParametersBase.GUIData
- fullText : AC.SpeechLog