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OddHouseGames
About
Username
OddHouseGames
Joined
July 2020
Visits
117
Last Active
December 2021
Roles
Member
Discussions
18
Comments
35
Discussions
How to prevent dialogue box flickering between multiple dialogue boxes when using fade?
54
views
6
comments
0
points
Most recent by
OddHouseGames
October 2021
Technical Q&A
Do asset bundles and addressable require custom scripting?
16
views
2
comments
0
points
Most recent by
OddHouseGames
October 2021
Technical Q&A
Zach & the Soggy Resume (a short demo scene)
91
views
0
comments
0
points
Started by
OddHouseGames
July 2021
Games showcase
Hotspot 'Use' Interactions 'face after moving' leaves character facing opposite direction
30
views
1
comment
0
points
Most recent by
OddHouseGames
July 2021
Technical Q&A
Action list - Engine Play video clip, wait until finished not working?
161
views
7
comments
0
points
Most recent by
ChrisIceBox
July 2021
Technical Q&A
Implementing Donation Status on Title Screen
19
views
2
comments
0
points
Most recent by
OddHouseGames
April 2021
Technical Q&A
Player continuing to talk even though 'play talking animations forever' is unchecked
57
views
4
comments
0
points
Most recent by
OddHouseGames
March 2021
Technical Q&A
Can't use local variables with ActionList Pop Up Switches?
18
views
2
comments
0
points
Most recent by
OddHouseGames
February 2021
Technical Q&A
Is it possible to play an animation clip on top of a full-screen menu?
43
views
5
comments
0
points
Most recent by
OddHouseGames
January 2021
Technical Q&A
AC Active Inputs Editor -> Ability to have toggle/checkboxes for when active
69
views
1
comment
0
points
Most recent by
ChrisIceBox
December 2020
Engine development
2 functions for escape key? (1. Activate pause menu, or close full-screen inventory if open)
98
views
3
comments
0
points
Most recent by
OddHouseGames
December 2020
Technical Q&A
Console errors when no navmesh/sorting/playerstart in scene (main character is hidden/nonfunctional)
33
views
2
comments
0
points
Most recent by
OddHouseGames
December 2020
Technical Q&A
'Click to close' full-screen Invisible button behind inventory causing hover sound to keep repeating
45
views
3
comments
0
points
Most recent by
OddHouseGames
December 2020
Technical Q&A
Disabling hotspot allows 1 extra click before disabling, unless preceded by line of player dialogue.
16
views
2
comments
0
points
Most recent by
OddHouseGames
December 2020
Technical Q&A
Is it possible to switch back to the original input manager if have installed the new unity one?
55
views
2
comments
0
points
Most recent by
OddHouseGames
November 2020
Technical Q&A
Mouse Over menu change
32
views
2
comments
0
points
Most recent by
OddHouseGames
November 2020
Technical Q&A
No Inventory hover sound when 'pause game when enabled?' checked
27
views
2
comments
0
points
Most recent by
OddHouseGames
October 2020
Technical Q&A
Warning CS0649: Field 'TrackSnapConnection.connectedTrack' is never assigned to
48
views
2
comments
0
points
Most recent by
ChrisIceBox
July 2020
Technical Q&A
Discussions
18
Comments
35
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