Currently for setting up the Active Inputs Editor, you have to make duplicates if you want the action to work for different scenarios, such as cut scenes, gameplay, paused etc.
So to setup a multi-function escape key that opens/close the options menu, but also closes the full screen inventory when open, I had to triplicate the input to work in all scenarios.
I would like to suggest having a toggle or set of checkboxes for each input editor that allows you to pick which scenarios this is possible in.
Or if that is not possible, ability to copy/paste, as that function is not present for the Active Inputs Editor
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Comments
Fair comments, I will give them some thought.