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2 functions for escape key? (1. Activate pause menu, or close full-screen inventory if open)

Hi All,

Is it possible to have 2 functions for the escape key, so it functions as normal during game-play to access the pause menu, but when a full-screen inventory is opened, it closes that, rather than opens the pause menu?

Also, on a side-note, does anyone know why when you try to scroll past the list of AC menus in the side bar, it stops scrolling and you have to move the mouse off of the list of menus to scroll further down?

Comments

  • Change your Pause menu's Appear type to Manual, so that it then only opens with Menu: Change state Actions.

    You can then define an Active Input to run an ActionList to handle the menu behaviour.

    Active Inputs are a way of running ActionLists when a given input button is pressed - see the "Active Inputs" chapter in the Manual for details.

  • Gotcha, thanks Chris!
  • In case this is useful to anyone else, here is a screenshot of the Action List for having different functions for the same key press based on which menus are visible.

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