Thanks to zsoi for making such a great tool! I'd like to share my slight modification of the editor:
https://github.com/RekizeLeung/Unity-Adventure-Creator-SpeechAction-Mass-Editor/blob/master/SpeechActionMassEditor.cs
I added the display column of…
Thanks. The testing results are:
* The above script works and solved my GetPreviousSceneIndex issue.
* The Trigger issue can indeed solved by setting the Direct Movement Responsiveness value to 0, but would there be side effects? I have made a th…
For scene change, I did it with one-line now:
AC.KickStarter.sceneChanger.ChangeScene(scene number, true/false);
If using Scene Name:
AC.KickStarter.sceneChanger.ChangeScene(AC.KickStarter.sceneChanger.NameToIndex ("Scene Name"), true/fa…
Unfortunately the change of thescript doesn't solve the issue..
Very weirdly, the problem seems to only happen when it is entered from scene number 1 to scene number 2, where I have an ActionList OnStart in scene 2 that save game.
The same OnStart…
Thanks for the update! Great features added.
Should I report bugs here or do it at other place? I found that:
* When trying to check which is the previous scene, either by GetPreviousSceneIndex or Action > Scene > Check > Previous, it wil…
Good news that the new feature is on the way :)
But for the script:
KickStarter.speechManager.GetLine (speechAction.lineID).OrderIdentifier
I always get lineID = -1, even though the Action is certainly an ActionSpeech and the dialog can be retriev…
Actually what I am trying to do is, on top of this script:
https://gist.github.com/zsoi/e928e9790409c37ce181#file-speechactionmasseditor-cs
I wish to add the OrderIdentifier as a column in the editor, as well as sort the speechlines according to th…
It works, but the downside is the changes won't show up in the ActionLists. So the dialogs have to be changed in the csv always.
Would you consider implementing a feature that the dialogs can be imported to the original language and shown in Action…
I have been finding this feature and landed on this page. It seems very useful as my game is text heavy. But before diving in to modifying the code, or purchasing Dialog System, could you please tell me how it works with AC actionlists?
Like, can D…
Sorry for the super late follow up. I didn't have time to fix this til now. The issue is actually due to I have used the TextMeshProIsPresent in scripting symbol, so I have to use TMP for the text as well.