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Does that include the assets that got drag-and-drop into actionlists? Or only assets loaded by script, loading and scene changes?
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A shader that I can't see I am using, and if I delete the shader from the project, another process wil…
Another weird thing is, although now the loading time of switching scene is short, if the Player goes back to a previously loaded scene, the loading time is long again.. Would that be related to the Player assets loading as well?
Otherwise, would t…
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Because in the manual it says
"Note that once these subfolders exist,
however, all such assets must be placed in them correctly for AC to be able to find them."
I am afraid I may miss some assets used by other plugins in this way.…
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I understand, but a difficult is that when multiple other plugins are used, and when the project is getting big, I am afraid to miss some assets from other Resources folders...
Btw, can there be subfolders inside the Special Folders?
For special subfolders, like SaveableData/Animations, does it have to be under Resources or it could be anywhere?
I think this might be the cause for the delay, my Resources folder is quite big, and there are a few Resoures folders in other plugins…
"So the scene you're loading from has a local Player prefab that overrides the default?"
Previously, both the scene to load from and the scene to load to has no local Player in the hierchy. It had long loading time.
Now when I put a loca…
I identified the problem: It is when the scene has no Player object, and AC has to generate the Player according to the Player Prefab in Settings.
When this happens, the profiler shows 2 items taking up the time:
1. https://imgur.com/a/13vBpFL
2. S…
Btw, in this case it would be helpful if the scene change action has an option of choosing whether to save the scene data, although I am not sure how often others will find it useful.
I think "The second parameter in ChangeScene determines whether or not the scene's current state is saved or not" is the issue. If I set it to true, then the delay happens. In the first scene, there are 25 NPCs and they have the Remember T…
I just realized that... if I switch scene by calling the script:
AC.SceneInfo mySceneInfo = new AC.SceneInfo(sceneName);
AC.KickStarter.sceneChanger.ChangeScene(mySceneInfo, false);
The long loading time is gone. It is a work around but how would …
Hi Chris, any idea on this? In some scene the loading time becomes long because of the large number of NavMesh holes. It would be great if a "pre-calculated" navmesh can be used, if it is actually possible that is...
When I look into the AC RememberAnimator.cs, I see this line:
[SerializeField] private bool saveController = false;
and these under the SaveData() function:
if (saveController && _animator.runtimeAnimatorController != null)
{
…