I just realized that... if I switch scene by calling the script:
AC.SceneInfo mySceneInfo = new AC.SceneInfo(sceneName);
AC.KickStarter.sceneChanger.ChangeScene(mySceneInfo, false);
The long loading time is gone. It is a work around but how would …
Hi Chris, any idea on this? In some scene the loading time becomes long because of the large number of NavMesh holes. It would be great if a "pre-calculated" navmesh can be used, if it is actually possible that is...
When I look into the AC RememberAnimator.cs, I see this line:
[SerializeField] private bool saveController = false;
and these under the SaveData() function:
if (saveController && _animator.runtimeAnimatorController != null)
{
…
Thanks, didn't realize the default Run function already addressed that.
My use case is actually for a custom action that switches the Animator Controller for objects' Animator Components. It works well in the editor, but in some cases not executed …
I am trying this alternative by putting the animator controller path inside a component variable. but it seems cannot get the path in the variable or correctly read the string?
using System.Collections;
using System.Collections.Generic;
using Unity…
Hi, I am facing the issue that the Remembe Animator works during scene change, but not load game. When changing the player's sprite child animator, it doesn't work when load game. I am sure it is inside a "Resources" folder directly under …