Thanks, didn't realize the default Run function already addressed that.
My use case is actually for a custom action that switches the Animator Controller for objects' Animator Components. It works well in the editor, but in some cases not executed …
I am trying this alternative by putting the animator controller path inside a component variable. but it seems cannot get the path in the variable or correctly read the string?
using System.Collections;
using System.Collections.Generic;
using Unity…
Hi, I am facing the issue that the Remembe Animator works during scene change, but not load game. When changing the player's sprite child animator, it doesn't work when load game. I am sure it is inside a "Resources" folder directly under …
I am trying the above method. But may I ask how to change the values of Component Variables by script? When I do GetComponent<AC.Variables>() it seems to have no suitable methods to set* and **get the variable values.
My AC version is 1.68.3,…
What's more weird, if I import the whole existing game to the new clean game (with AC folder imported before from Asset Store), the conversation UI works correctly.
I even tried it on a clean scene, and import the clean game managers & menus into the existing game clean scene, and made a new player for the scene. But the problem still persist...
I run into a strange situation:
Using the Unity UI Conversation Menu in a new clean game works. But when I import it into my existing game, the text doesn't change to the conversation choices (stay as Dialog Option 1). I checked all the menu setting…