Here is a list of all documented class members with links to the class documentation for each member:
- e -
- edgeCurvature : AC.GameCameraThirdPerson
- EditActiveScene() : AC.MultiSceneChecker
- EditorLabelWidth : AC.ACEditorPrefs
- effectColour : AC.MenuButton, AC.MenuCrafting, AC.MenuCycle, AC.MenuDialogList, AC.MenuInput, AC.MenuInteraction, AC.MenuInventoryBox, AC.MenuJournal, AC.MenuLabel, AC.MenuProfilesList, AC.MenuSavesList, AC.MenuSlider, AC.MenuToggle
- elementName : AC.MenuDrag, AC.MenuLink
- elements : AC.Menu
- elementSlotMapping : AC.MenuDialogList
- emptySlotText : AC.MenuSavesList
- emptySlotTextLineID : AC.MenuSavesList
- emptySlotTexture : AC.MenuCrafting, AC.MenuInventoryBox
- Enable() : AC.MainCamera
- enabledOnStart : AC.ActiveInput, AC.Menu
- enabledStates : AC.TrackData
- EnableInteractionMenus() : AC.PlayerMenus
- enableOnStart : AC.LightSwitch, AC.ParticleSwitch
- EnableUI() : AC.Menu
- endAnimOnLastFrame : AC.CursorIconBase
- EndAssetList() : AC.ActionListAssetManager
- EndBackgroundSpeechAudio() : AC.Speech
- EndConversation() : AC.PlayerInput
- EndCutscene() : AC.ActionListManager
- EndDisplay() : AC.Menu
- EndFade() : AC.SpriteFader
- endings : AC.Action
- EndList() : AC.ActionListManager
- EndMovement() : AC.Moveable
- EndOld() : AC.Sound
- EndPath() : AC.Char, AC.Player
- EndPause() : AC.Speech
- endScrollBeforeSkip : AC.SpeechManager
- EndSpeechAudio() : AC.Speech
- EndSpeechByCharacter() : AC.Dialog
- EnforceCutsceneMode : AC.StateHandler
- EnforcePauseMode : AC.StateHandler
- evaluateWhenStopped : AC.RememberTimeline
- EventSystem : AC.PlayerMenus
- eventSystem : AC.MenuManager
- Examine() : AC.InvInstance
- ExamineHotspot() : AC.PlayerInteraction
- experimentalAccuracy : AC.SettingsManager
- Expression() : AC.Expression
- expressionGroupID : AC.Char
- expressionID : AC.SpeechGap
- expressionParameter : AC.Char
- expressions : AC.Char
- expressionTransitionTime : AC.Char
- ExtractMainData() : AC.SaveSystem
- ExtractSaveFileVariables() : AC.SaveSystem
- ExtractSceneData() : AC.SaveSystem
- eyesIKTurnFactor : AC.Char