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salepate
About
Username
salepate
Joined
May 2014
Visits
85
Last Active
December 2014
Roles
Member
Discussions
15
Comments
13
Discussions
Can a character talk and walk at the same time? (Mecanim)
30
views
3
comments
0
points
Most recent by
ChrisIceBox
December 2014
Technical Q&A
CharState goes Idle when setting a new path
51
views
1
comment
0
points
Most recent by
ChrisIceBox
December 2014
Technical Q&A
Action List assets - serialized fields
69
views
3
comments
0
points
Most recent by
salepate
October 2014
Engine development
RememberNPC - Layer set on awake
52
views
4
comments
0
points
Most recent by
ChrisIceBox
October 2014
Technical Q&A
Player Cursor heavy dependencies
95
views
2
comments
0
points
Most recent by
ChrisIceBox
September 2014
Engine development
RuntimeActionList keep reference to assetFile
57
views
4
comments
0
points
Most recent by
ChrisIceBox
September 2014
Technical Q&A
Action - Field2ID and ID2Field : T Parameter
36
views
3
comments
0
points
Most recent by
salepate
September 2014
Technical Q&A
Improve ActionCheck
80
views
4
comments
0
points
Most recent by
ChrisIceBox
July 2014
Engine development
Action Hotspot : Change Interaction can't be used in Asset Action Lists
102
views
2
comments
0
points
Most recent by
ChrisIceBox
July 2014
Engine development
Cannot make prefab from any Dialogue Option / Action List / Conversation
195
views
4
comments
0
points
Most recent by
ChrisIceBox
June 2014
Engine development
Custom Inspector get messy sometimes
203
views
7
comments
0
points
Most recent by
salepate
June 2014
Engine development
SceneManager asset file almost empty
36
views
1
comment
0
points
Started by
salepate
May 2014
Technical Q&A
Unity Navigation & NavMesh segments
176
views
2
comments
0
points
Most recent by
ChrisIceBox
May 2014
Technical Q&A
How AC handle additive scene loading
231
views
2
comments
0
points
Most recent by
ChrisIceBox
May 2014
Technical Q&A
Manual outdated at some points?
67
views
2
comments
0
points
Most recent by
ChrisIceBox
May 2014
Engine development
Discussions
15
Comments
13
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