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SceneManager asset file almost empty

edited May 2014 in Technical Q&A
Hullo,

I was looking for the saved SceneManager asset file. I mean I found one, but when looking at it's content, it does not have the scene references I need.

Here's what the inspector says:
image
Red square contains the references i'm looking for in the asset file

Now when I peek at the asset file (serialized text version):


%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 735c171aab96d4c2e833003a523e69c7, type: 3}
  m_Name: MyGame_SceneManager
  m_EditorClassIdentifier: 


Nothing about the Default NavMesh, Default PlayerStart. Where I could I find these? It's becoming a problem, because after having committed, references are lost.

Regards


Edits
Okay it turns out to be in the scene file directly


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