Hullo,
I was looking for the saved SceneManager asset file. I mean I found one, but when looking at it's content, it does not have the scene references I need.
Here's what the inspector says:
Red square contains the references i'm looking for in the asset file
Now when I peek at the asset file (serialized text version):
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 735c171aab96d4c2e833003a523e69c7, type: 3}
m_Name: MyGame_SceneManager
m_EditorClassIdentifier:
Nothing about the Default NavMesh, Default PlayerStart. Where I could I find these? It's becoming a problem, because after having committed, references are lost.
Regards
Edits
Okay it turns out to be in the scene file directly