Hi,
Each time the character has a new path set, his state changes back to Idle. Any reason why?
We have a system that raycast every 0.25 seconds and set a new path for our player so you don't need to click every time, but this causes our character to halt for a short time every 0.25 seconds. It turns out to be annoying.
So, I removed the instruction changing his state back to Idle, and the player character does not halt anymore. Would you happen to know if this can lead to misbehaviours?
Regards
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