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CharState goes Idle when setting a new path

edited December 2014 in Technical Q&A
Hi, 

Each time the character has a new path set, his state changes back to Idle. Any reason why?

We have a system that raycast every 0.25 seconds and set a new path for our player so you don't need to click every time, but this causes our character to halt for a short time every 0.25 seconds. It turns out to be annoying.

So, I removed the instruction changing his state back to Idle, and the player character does not halt anymore. Would you happen to know if this can lead to misbehaviours?

Regards

Comments

  • Shouldn't do - it's mainly to keep animations correct.  So long as the walking animation plays correctly, you should be fine.
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