Git doesn't have to be complicated at all, especially if you're not using branches. Also, if you're a single developer, you probably won't have any issues at all with merging.
I use GitHub's desktop client which makes it all very straightforward, a…
Five years later, Git is definitely the way to go. I use GitHub for everything now, and support for large binary assets now works smoothly.
I pay $5.00 per month for 50 GB storage on GitHub, and that easily handles around a dozen active and archive…
Partly - it gets rid of the console errors, but then the two debug overlays get drawn on top of each other.
Again, not the biggest problem in the world, and definitely something I can live with if there's no immediate, easy solution.
Does this need to be installed in a project that's already up and running in Unity 2017 or is it only relevant when setting up fresh projects using the wizard?
At the moment it's my favourite way of writing game dialogue, and I think I will be using it for prototyping in my solo projects in the future.
If you or anyone else wants to test my AC integration script, send me a PM.
A mindless zombie shooter game with an original twist might actually score very high on creativity ... :))
Absolutely take it seriously if your dosimeter says you're near the limit with this type of setting, but really glad to hear you'll be checkin…
@grakoth: I was almost decided about this back in February, but have since dropped Articy completely from my AC workflow. It's just not worth the extra trouble for me as a solo developer, and after trying out a number of other solutions for working …
@grakoth: I was almost decided about this back in February, but have since dropped Articy completely from my AC workflow. It's just not worth the extra trouble for me as a solo developer, and after trying out a number of other solutions for working …
Don't forget to:
- set your AC scene to use Unity navigation.- put your walkable meshes or terrain on the NavMesh layer- bake navigation for your scene
Because I couldn't really take part in the AC jam (being the organiser) I did a five hour game jam today and created this: https://spectralstar.itch.io/vinterskygge-
Based on AC, but no real gameplay - five hours is not much time, but I created all …
Regarding the layers thing, I can see there are quite a few #if UNITY_5 blocks in the code dealing with this in ACInstaller.cs.
The conclusion must be that AC just isn't compatible with Unity 2017 yet.