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Snebjorn

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Snebjorn
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  • It should be safe to remove the offending lines, but there will probably be other issues after that. AC uses #if !UNITY_5 in other parts of the code as well, so I guess you'll have to deal with that through local modifications until Unity 2017 is ou…
  • Looks like we could be entering interesting times - I'm still trying to convince a number of authors of other assets that they should fix deprecation warnings in 5.6  ...
  • From what I've heard, the UNITY_5 include guard no longer works with versions later than Unity 5.6 and there's actually a block of code dealing with InteractiveCloth in that section of the file. They've probably moved it to a new namespace ... :-/ E…
  • Aaaaand ... it's over! Alverik wins with "Lost Spirits".
  • For me as the organiser, the greatest inspiration was getting the funding for the 1st prize pressed into my hand in cash from a complete stranger in a bar, just because he loved adventure games and heard me and a friend talking about it. I told him …
  • Have spent some time now testing it with AC. Relatively smooth sailing with SECTR VIS and STREAM so far, but it does require some extra work to set up plus a bit more planning than I'm used to when building scenes. Well, cleaning up my general workf…
  • Voting ends tomorrow, so please check out the two entries and rate them - as mentioned, this is open to everyone, and I think they're both quite interesting small projects: https://itch.io/jam/adventure-creator-jam-unofficial/entries
  • One thing to keep in mind is that stuff that doesn't affect AC directly (eg. graphics quality settings) can be handled through the standard Unity GUI functionality without involving AC. The vsync toggle as an example could be handled through a scrip…
  • Could it be somehow related to this? http://www.adventurecreator.org/forum/discussion/6189/unity-crashes-when-i-run-my-game-if-ac-is-on A few improvements to the animation system are mentioned in the 5.6 release notes, but nothing that seems to intr…
  • Weird ... For what it's worth, I've brought three new NPCs into my project today without any issues. From the stack trace, it looks like humanoid rigs are being used - are your animations set up correctly for this? Just a stab in the dark ...
  • Haha - sleep tight, you deserve it! :)
  • Please hold any updates until after the voting. Who knows, you might find more bugs you want to fix in the first patch? ;-)
  • Yeah, some sort of strange time acceleration seems to kick in when you're working under this kind of short deadline! :-D I'm actually quite impressed with both entries - they clearly demonstrate how much can actually be done with AC on a really tigh…
  • Okay - time is up! Two games were submitted and now you have two days to cast your votes: https://itch.io/jam/adventure-creator-jam-unofficial/entries Voting is open to everyone, so please take a look and give some feedback for the authors!
  • AC.SaveData.mainData.toggleCursorState is probably what you're looking for - but I think you're going to have to do a bit of custom scripting to have access to it in action lists.
  • @jasong: I've actually used that exact asset in my own AC projects. I ended up ripping the code apart for better integration with the AC menu system, but it was quite simple to set up. Sharing the code here is not allowed, but if you need general ad…
  • Enabling and disabling vsync setting is not supported directly by AC (as far as I know, I could be wrong again, haha), but is quite easy to implement in a settings menu with minimal extra code. QualitySettings.vSyncCount is probably what you're look…
  • Whatever you decide to do, test it early and test it often - not just before an international release. Learn the easy way from someone who learned the hard way! :-)
  • An idea for a quick solution which doesn't require changes to the code: would it work correctly if you just swapped the text in the prefix fields for Arabic in the inspector?
  • Thinking more about it, I'm not sure how much help my local hack would actually be in terms of solving this specific problem ... But, wait a minute ... Arabic is rendered right-to-left, but should the actual sentence structure/composition also be re…
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