Ok. The box in this image was the issue. Unticking it caused my coded actionlist to move the player. This is down to my understanding of the workflow, that is I assumed that my coded actionlist would overwrite the settings on the Interaction entry o…
Thanks Chris. I think I found the issue, though it's raised others.
In order for the Button parameter, that is passed by the OnHotspotInteract event, to have a non-null figure, I had to create a new Use Interaction on that hotspot. The values in th…
Thanks Chris. That didn't solve the problem I'm afraid.
There's no blue line. At least, if there is, it must come and go quicker than I can see it. However the player does turn to the hotspot, and the only thing that I have in that code block that …
How do I change that in code? I couldn't see an obvious way.
I have tried setting the game state to cut scene via code prior to defining and running the action list, but that didn't work either. Neither did moving the player via code via setting…
Actually, I think it may be my understanding of the function rather than a bug or valid query.
If I use the following, it appears to work as expected.
KickStarter.player.Inventory.Add(new InvInstance(KickStarter.inventoryManager.GetItem(inventoryI…
Or,thinking about it, I could use readable inventory items of a certain category, and show the names as buttons and the inventory items text as the body of the screen for the user.
Good point. So then I'd just need to factor in some kind of placement shader, so the player can move the proposed position marker around. Then have the real object teleported to that location and replace the shader object.
Chris, I'm so sorry. I think this was me.
For some reason I had multiple Footstep controllers within my player prefab. My debugs were flagging up the right info, but on the wrong components.
I've removed the errant components and it appears to wor…
Not really. What seems to happen then is that audioSource is then never set on line 87, leaving it Null. This means that the null check on line 89 triggers, but can't assign an audiosource to audioSource as there isn't an Audio Source component on t…
I can confirm it is set to Clicking Menu
(Image)
Perhaps a feature request for v2 might be to have a "Capture Settings" button on the game editor that could screenshot all the tabs in one go, or dump them to some format that we could pa…
Cursor is set to locked at start. I unlocked it just to take the screenshot to click the button (system mouse won't move out of the editor window unless it's unlocked).
AC version is 1.82.1
Unity is 2022.3.55f1 (should really upgrade now)
Same thi…
Thanks Chris.
Here's a video of my settings SO.
(Image)
To clarify, I do try clicking the hotspot to show the icons, but they don't show. I only see the Use icon that shows that it has a hotspot. This is my "standard" approach that I'v…